Search found 4 matches
- Sun Jun 19, 2022 10:42 am
- Forum: 1 / 0 magic
- Topic: [1.1.59] Crash in single player without mods
- Replies: 8
- Views: 2827
Re: [1.1.59] Crash in single player without mods
Making such assumptions without any kind of hints is a bad habbit.
But you have to start somewhere. Absent any error messages suggesting otherwise, that's where I would start looking. In any case, in any deterministic computer program, errors that only occur some of the time given the same ...
- Sat Jun 11, 2022 4:11 am
- Forum: 1 / 0 magic
- Topic: [1.1.59] Crash in single player without mods
- Replies: 8
- Views: 2827
Re: [1.1.59] Crash in single player without mods
One-off bug, segfault in multi-threaded worker... probably a race condition somewhere.
- Tue Oct 01, 2019 6:10 pm
- Forum: Ideas and Suggestions
- Topic: Tweak New Landfill Visual and Recipe
- Replies: 7
- Views: 2474
Re: Tweak New Landfill Visual and Recipe
That's also what i thought the graphic was supposed to represent. Some sort of coated wire. Having it look "metallic" would mean it's not coated though, and thus would quickly rust and break (if it looks better though...). But putting even one iron bar into the current recipe would mean landfill ...
- Fri Sep 20, 2019 5:56 pm
- Forum: Ideas and Suggestions
- Topic: Tweak New Landfill Visual and Recipe
- Replies: 7
- Views: 2474
Tweak New Landfill Visual and Recipe
TL;DR
Add steel to landfill recipe and reflect this in the new diagonal-grid visual from 9/20's FFF.
What ?
I like the new "stamped" style of landfill, and am fine with the new diagonal style. However the switch to diagonal makes makes me realize that some of the gridlines are elevated, rather ...
Add steel to landfill recipe and reflect this in the new diagonal-grid visual from 9/20's FFF.
What ?
I like the new "stamped" style of landfill, and am fine with the new diagonal style. However the switch to diagonal makes makes me realize that some of the gridlines are elevated, rather ...