Recently I had some issues after playing a long time, the game freezes and my whole pc freezes too. I can't alt tab, or alt F4, neither CTRL Alt Delete..
I don't know if it's related to the game or if I got some hardware issues.
Can't tell either when it happens exactly (3 times last week), today ...
Search found 37 matches
- Thu Apr 30, 2020 10:52 pm
- Forum: Technical Help
- Topic: [0.18.22] Game and whole pc freezes during playing
- Replies: 0
- Views: 858
- Sun Feb 09, 2020 4:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.4] Total Raw of Utility science recipe does not fit in window
- Replies: 3
- Views: 1629
Re: [0.18.4] Total Raw of Utility science recipe does not fit in window
Mods used :
- EvoGUI 0.4.401
- YARM 0.8.18
- base 0.17.79
- ore-eraser 1.4.3 (although it's not used, it's in red)
- rso-mod 5.0.24
- stdlib 1.3.0
Savegame attached.
- EvoGUI 0.4.401
- YARM 0.8.18
- base 0.17.79
- ore-eraser 1.4.3 (although it's not used, it's in red)
- rso-mod 5.0.24
- stdlib 1.3.0
Savegame attached.
- Sat Feb 08, 2020 10:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.4] Total Raw of Utility science recipe does not fit in window
- Replies: 3
- Views: 1629
[0.18.4] Total Raw of Utility science recipe does not fit in window
As you can see on the screenshot, some icons are out of place on the recipe.
- Fri Dec 13, 2019 6:35 pm
- Forum: News
- Topic: Friday Facts #325 - New Explosions and Particles
- Replies: 54
- Views: 29215
Re: Friday Facts #325 - New Explosions and Particles
Yeah, my first thought was "he can't aim"<NO_NAME> wrote: Fri Dec 13, 2019 5:05 pm This particle box on the roboport makes it look like the character has Parkinson's disease.
- Mon Jul 01, 2019 6:25 pm
- Forum: News
- Topic: Friday Facts #301 - Crash site: First state
- Replies: 52
- Views: 31150
Re: Friday Facts #301 - Crash site: First state
Remember "Lost" and the signs in the bunker?Gergely wrote: Mon Jul 01, 2019 1:52 pm What is the meaning of the numbers on the containers?
I want to know.
It's the same.
- Fri Mar 08, 2019 6:45 am
- Forum: Off topic
- Topic: Satisfactory - 3D Factorio?
- Replies: 69
- Views: 71951
Re: Satisfactory alpha
Got one too.
Will try it, or maybe first 5 minutes factorio.
(Read 5 hours
)
Will try it, or maybe first 5 minutes factorio.
(Read 5 hours
- Sat Mar 02, 2019 7:39 pm
- Forum: Implemented Suggestions
- Topic: [0.17.2] Compilatron destroying wooden chest
- Replies: 3
- Views: 2062
Re: [0.17.2] Compilatron destroying wooden chest
Happened with me too, in 0.17.4
- Sat Mar 02, 2019 7:37 pm
- Forum: Not a bug
- Topic: [0.17.4] Compilatron stays on my chest, can't take anything
- Replies: 1
- Views: 904
[0.17.4] Compilatron stays on my chest, can't take anything
As the title says, the Compilatron headed over to the coal drill, to warn there isn't any coal in it. But he stands on the chest where the coal goes in from the drill.
I can't open the chest to take some coal, neither can I lure the Compilatron away from the chest.
Mining with hand, placing it in ...
I can't open the chest to take some coal, neither can I lure the Compilatron away from the chest.
Mining with hand, placing it in ...
- Sat Mar 02, 2019 7:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.4] Chest's GUI clicks through, cant add items to slot
- Replies: 1
- Views: 1048
Re: [0.17.4] Clicking in Compilatron's Chest's GUI clicks through
Comfirmed, I just had the same thing happening.
CTRL-Click does work though.
CTRL-Click does work though.
- Fri Feb 01, 2019 6:27 pm
- Forum: News
- Topic: Friday Facts #280 - Visual Feedback is the king
- Replies: 243
- Views: 109626
Re: Friday Facts #280 - Visual Feedback is the king
Exactly my thought!
Nine train things too
- Fri Jan 04, 2019 6:31 pm
- Forum: News
- Topic: Friday Facts #276 - Belt item spacing & Script rendering
- Replies: 155
- Views: 76973
Re: Friday Facts #276 - Belt item spacing & Script rendering
Yes it is, if the value is a constant 8 it's full througput, if thoughput isn't full than it will fall to 7 or below.
No that is detecting that the belt is full. That says nothing about throughput on the belt. Admittedly I've never needed to measure throughput as such, so I'm not sure when ...
- Fri Sep 28, 2018 8:44 pm
- Forum: News
- Topic: Friday Facts #262 - Hello my name is: Compilatron
- Replies: 126
- Views: 63246
Re: Friday Facts #262 - Hello my name is: Compilatron
Jesus Christ, not another annoying critter to tell me what to do! I absolutely detest the helper bot in Fortresscraft, and is the main reason why I do not play that game. Now you say you want to bring that stupid thing into Factorio???KHBN Y!E*(&YIUASHDJKXCNJAYHD(*&"Β£ :cry: :cry: :cry: :evil ...
- Fri Aug 10, 2018 4:50 pm
- Forum: News
- Topic: Friday Facts #255 - Construction tools
- Replies: 140
- Views: 63316
Re: Friday Facts #255 - Construction tools
Undo, legen-wait for it-dary!
- Sun Aug 05, 2018 6:48 pm
- Forum: News
- Topic: Friday Facts #254 - No research queue for you
- Replies: 223
- Views: 101309
Re: Friday Facts #254 - No research queue for you
provet wrote:Chill, m'kay?
- Sat Aug 04, 2018 10:36 am
- Forum: News
- Topic: Friday Facts #254 - No research queue for you
- Replies: 223
- Views: 101309
Re: Friday Facts #254 - No research queue for you
I don't care if there is a queu or not. Imho it's not that much effort to click on the next research.
I only play solo though, and haven't researched infinite like miners though.
So maybe I will come back on my opinion.
It won't hurt if there is a queu.
I only play solo though, and haven't researched infinite like miners though.
So maybe I will come back on my opinion.
It won't hurt if there is a queu.
- Tue Jul 24, 2018 7:10 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1961
- Views: 700386
Re: Simple Questions and Short Answers
Is it possible to remove ore patches in the game? (Single player)
And is it possible to remove just one ore patch?
And is it possible to remove just one ore patch?
- Sun Jun 03, 2018 8:11 pm
- Forum: News
- Topic: Friday Facts #245 - Campaign concept
- Replies: 167
- Views: 74660
Re: Friday Facts #245 - Campaign concept
My proposal is - remove 'flying robot frames' from the game, produce straight construction bots with ONLY red/green science materials OR logistic bots with higher tech materials.
I would rather they went with something like nanobots. (Basically expendable mini-construction robots that can be ...
I would rather they went with something like nanobots. (Basically expendable mini-construction robots that can be ...
- Sat Jun 02, 2018 7:40 am
- Forum: News
- Topic: Friday Facts #245 - Campaign concept
- Replies: 167
- Views: 74660
Re: Friday Facts #245 - Campaign concept
Going by Steam achievement numbers is pretty unreliable anyways. It's not uncommon for popular games to have an unavoidable achievement at the beginning of the game yet it has a 60-70% rate of game owners having gotten it. For example:
Image
This means that more than 3/10 owners of Portal 2 haven't ...
Image
This means that more than 3/10 owners of Portal 2 haven't ...
- Fri May 11, 2018 8:57 am
- Forum: Releases
- Topic: Version 0.16.41
- Replies: 28
- Views: 24445
Re: Version 0.16.41
No man should sleep whilest he could be playing Factorio.Jap2.0 wrote: Ah, sorry, I missed that part. I should probably get more sleep.
- Tue May 08, 2018 9:08 pm
- Forum: Off topic
- Topic: Games Like Factorio
- Replies: 213
- Views: 478256
Re: Games Like Factorio
Bleentoro, for Android (Apple store no idea) seems like yet another factorio Clone.
Edit: I've played it a little longer now, it's more like a puzzle game with miners and conveyer belts.
Edit: I've played it a little longer now, it's more like a puzzle game with miners and conveyer belts.