Search found 3 matches
- Mon Oct 16, 2017 2:06 pm
- Forum: Mods
- Topic: [MOD 0.17] HandyHands - Autocrafting - v1.2.2 ammo & pause
- Replies: 120
- Views: 55762
Re: [MOD 0.13] HandyHands - Autocrafting - v1.2.2 ammo & pause
What changes are you talking about specifically? I haven't read them all (though I've read most of the new ones since I came back to playing factorio) and even the ones I do read, I don't always catch everything. What change are they thinking they're going to make?
- Sun Oct 15, 2017 4:58 pm
- Forum: Mods
- Topic: [MOD 0.17] HandyHands - Autocrafting - v1.2.2 ammo & pause
- Replies: 120
- Views: 55762
Re: [MOD 0.13] HandyHands - Autocrafting - v1.2.2 ammo & pause
I understand ... in the very past was some conflicts with recipe/items with other mods. So i changed to this name-schematic. It would need a complete rewrite of the mod, but because it's nessesary anyway for upcomming versions of factorio it will maybe happen. At the moment is no short/quick fix ar...
- Wed Oct 11, 2017 2:59 pm
- Forum: Mods
- Topic: [MOD 0.17] HandyHands - Autocrafting - v1.2.2 ammo & pause
- Replies: 120
- Views: 55762
Re: [MOD 0.13] HandyHands - Autocrafting - v1.2.2 ammo & pause
A couple strange bugs, one of which may not be a bug. First of all, for some reason the mod doesn't autocraft any Yuoki items. Secondly, whenever it cues up another crafting item, it sort of "resets" whatever gui I'm in, including things such as the text box for blueprints, which was reall...