Search found 6 matches
- Fri Dec 18, 2015 8:57 pm
- Forum: News
- Topic: Friday Facts #117 - Path Finder Optimisation I
- Replies: 42
- Views: 43845
Re: Friday Facts #117 - Path Finder Optimisation I
A gradient map is interesting, but keep in mind that that's just basically pathfinding from the base and caching it all. How about tracing? If you find water, it's probably a body of water. At this point you can trace the lake (keep water to the right/left). Of course tiny dents in the lake border w...
- Wed Nov 11, 2015 12:05 am
- Forum: Not a bug
- Topic: Game cannot launch (El Capitan, 12.3 I think)
- Replies: 6
- Views: 10176
Re: Game cannot launch (El Capitan, 12.3 I think)
Everything worked fine, last time the game actually ran it did an update, completed it successfully and then the game launched as one would expect. It's just the time after that it never worked again... Interesting problem for sure...
- Tue Nov 10, 2015 11:26 pm
- Forum: Not a bug
- Topic: Game cannot launch (El Capitan, 12.3 I think)
- Replies: 6
- Views: 10176
Re: Game cannot launch (El Capitan, 12.3 I think)
I'm not using any mods and I have never had any mods installed at any point. Just vanilla Factorio. 0.001 2015-11-11 00:23:38; Factorio 0.12.10 (Build 17003, mac) 0.001 Operating system: Mac OS X 10.11.1 0.001 Program arguments: "/Applications/factorio.app" 0.001 Read data path: /Applicati...
- Wed Nov 04, 2015 10:34 pm
- Forum: Not a bug
- Topic: Game cannot launch (El Capitan, 12.3 I think)
- Replies: 6
- Views: 10176
Game cannot launch (El Capitan, 12.3 I think)
As soon as the Allegro window opens and the loading bar appears, I get an error stating "No loader found for "Straight-rail"." Then the window just closes. Any ideas anyone?
- Fri Feb 27, 2015 11:46 pm
- Forum: News
- Topic: Friday Facts #75 - False hopes
- Replies: 34
- Views: 39392
Re: Friday Facts #75 - False hopes
You can lower texture res for pixely effect. Not quite. It does create a nice pixely effect, but you can clearly see that most items are not rendered at the same resolution at all. High definition x128 copper plates in a 12x pixel assembler is really ugly. Also, the inserter hands are rendered as d...
- Fri Feb 27, 2015 10:36 pm
- Forum: News
- Topic: Friday Facts #75 - False hopes
- Replies: 34
- Views: 39392
Re: Friday Facts #75 - False hopes
Keep up the good work guys :D I like the left version off the engine better! Btw, when are the high-def graphics comming? Also, maybe we could have a downsampled texturepack as well? I think less pixels could yield a nice effect as well. Refactoring Factorio must hurt so good. It's full of complex ...