Search found 10 matches

by Blahbla
Sat Oct 10, 2020 12:42 pm
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 163
Views: 24042

Re: Friday Facts #361 - Train stop limit, Tips and tricks

I like this train stop limit idea, because... You can somewhat relieve the issue using the circuit network to enable and disable the train stops, but it is only a half-measure. For instance you can still end up with 10 trains rushing to a single small iron ore pickup, which can cause the trains to q...
by Blahbla
Thu Apr 09, 2020 8:44 pm
Forum: Technical Help
Topic: My server keeps desyncing after long periods without players
Replies: 10
Views: 536

Re: My server keeps desyncing after long periods without players

It turns out it was the Steam Powered Assembling Machines that caused the desyncs. No idea why.
by Blahbla
Sat Mar 28, 2020 10:07 am
Forum: News
Topic: Friday Facts #340 - Deep desyncs
Replies: 82
Views: 16435

Re: Friday Facts #340 - Deep desyncs

"Serpent" is mentioned in this blog post in relation to Lua data serialization. What is it?
by Blahbla
Thu Mar 26, 2020 11:53 am
Forum: Technical Help
Topic: My server keeps desyncing after long periods without players
Replies: 10
Views: 536

Re: My server keeps desyncing after long periods without players

What do you have around position 1000, 2000? There are a lot of desynced inserters there that think they are dropping stuff in different locations on client and server. Try decunstruting stuff in that area and see if it will stop desyncing. Also fluid boxes are desynced somewhere - might be related...
by Blahbla
Wed Mar 25, 2020 2:06 pm
Forum: Technical Help
Topic: My server keeps desyncing after long periods without players
Replies: 10
Views: 536

Re: My server keeps desyncing after long periods without players

orzelek wrote:
Tue Mar 24, 2020 8:14 pm
Those are desync logs.
Do you have a desync report?
That should be a zip file thats saved after desync occurs.
First desync report
Second desync report
by Blahbla
Tue Mar 24, 2020 11:46 am
Forum: Technical Help
Topic: My server keeps desyncing after long periods without players
Replies: 10
Views: 536

Re: My server keeps desyncing after long periods without players

It would help if you could post/link any of desync reports. From what you are describing I'd guess one of mods you are using is not fully save/load safe so it breaks when game is saved and sent to clients for loading. Absolutely. I tried joining the server twice today, and was twice disconnected. T...
by Blahbla
Mon Mar 23, 2020 9:58 am
Forum: Technical Help
Topic: My server keeps desyncing after long periods without players
Replies: 10
Views: 536

My server keeps desyncing after long periods without players

This is a long shot but I'm gonna ask it anyway. I'm running a 0.17.79 headless server on linux. The server is run from Docker factoriotools/factorio and is heavily modded (we're talking 63 mods with PyCoal Touched by an Angel ). Whenever my server experiences long periods with no players, any playe...
by Blahbla
Tue Jan 09, 2018 9:05 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 145127

Re: Friday Facts #224 - Bots versus belts

I would be a lot happier with the game if the logistics bots were removed. Maybe someone will make a mod of it?
by Blahbla
Sat Jul 08, 2017 1:59 pm
Forum: Technical Help
Topic: Headless server expensive recipes?
Replies: 1
Views: 367

Re: Headless server expensive recipes?

I found a dumb workaround: use single player to create the save file, then tell the headless server to use that save.
by Blahbla
Sat Jul 08, 2017 3:07 am
Forum: Technical Help
Topic: Headless server expensive recipes?
Replies: 1
Views: 367

Headless server expensive recipes?

TL;DR How do I make recipes expensive on my headless server? Cheers. In map-gen-settings.json of 0.15.28, there are three fields for difficulty: "difficulty_settings": { "recipe_difficulty": 1, "technology_difficulty": 1, "technology_price_multiplier": 1 } I meant for my headless server to use "expe...

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