Search found 9 matches
- Wed Feb 27, 2019 10:28 pm
- Forum: Duplicates
- Topic: [0.17.2] [bug] Fluid animation flowing in the wrong direction
- Replies: 5
- Views: 1782
Re: [0.17.2] [bug] water flowing in the wrong direction
I've noticed this as well, but should specify that it's the *animation* that plays in reverse while the fluid itself is flowing the right way. I've tested on a few fluids and with a few different pipe configurations and I've found that it's not always reversed, but the direction is inconsistent if ...
- Thu Nov 01, 2018 8:52 pm
- Forum: Logistic Train Network
- Topic: Disable console messages?
- Replies: 8
- Views: 7040
Re: Disable console messages?
Thank you!
- Thu Nov 01, 2018 3:57 pm
- Forum: Logistic Train Network
- Topic: Disable console messages?
- Replies: 8
- Views: 7040
Re: Disable console messages?
Is it possible to disable certain debug messages and not others? I'd like to know when my trains timeout but to see them I also have to go through a flood of "No station providing XYZ found"
- Tue Oct 24, 2017 6:30 pm
- Forum: Implemented Suggestions
- Topic: Make robots in personal log. network count as in inventory
- Replies: 2
- Views: 1899
- Tue Oct 24, 2017 5:28 pm
- Forum: Implemented Suggestions
- Topic: Make robots in personal log. network count as in inventory
- Replies: 2
- Views: 1899
Make robots in personal log. network count as in inventory
TL;DR
Robots currently building stuff from personal roboports should count as being in the player's inventory while flying around.
What ?
I like to have a logistic slot for my robots, so I get them back when I dump my inventory or lose some to biters or whatever. If they're flying around ...
Robots currently building stuff from personal roboports should count as being in the player's inventory while flying around.
What ?
I like to have a logistic slot for my robots, so I get them back when I dump my inventory or lose some to biters or whatever. If they're flying around ...
- Fri Sep 01, 2017 7:17 pm
- Forum: Combinator Creations
- Topic: playable Pacman
- Replies: 11
- Views: 19328
Re: playable Pacman
What is this monitoring program? It looks really useful.can00336 wrote:Seems like all the UPS is spent in decider combinators. Most of it spent summing networks.
- Fri Jul 21, 2017 5:12 pm
- Forum: News
- Topic: Friday Facts #200 - Plans for 0.16
- Replies: 129
- Views: 79071
Re: Friday Facts #200 - Plans for 0.16
Since the map generation may start building oceans and isolated islands, can we look forward to marine logistics?
- Sun Jul 09, 2017 4:47 pm
- Forum: Not a bug
- Topic: [0.15.28] Enemies blocking construction, spawn where I build
- Replies: 3
- Views: 3346
Re: [0.15.28] Enemies blocking construction, spawn where I build
AAI, Bobs Loaders, Angels Warehouses, and a Helicopter.
Mark this as closed because disabling all the mods fixes it, but I can't pin it down on any one though. I will take it up with the modders instead.
Thanks for your help!
Mark this as closed because disabling all the mods fixes it, but I can't pin it down on any one though. I will take it up with the modders instead.
Thanks for your help!
- Sun Jul 09, 2017 3:19 pm
- Forum: Not a bug
- Topic: [0.15.28] Enemies blocking construction, spawn where I build
- Replies: 3
- Views: 3346
[0.15.28] Enemies blocking construction, spawn where I build
For some reason the game thinks there are biters behind a wall so I can't replace turrets, and it when I try to build them they just appear out of the ground.
https://gfycat.com/BrokenFriendlyGuineafowl
This part of the map is very hotly contested. I can still build normally about 20 tiles south ...
https://gfycat.com/BrokenFriendlyGuineafowl
This part of the map is very hotly contested. I can still build normally about 20 tiles south ...