Search found 6 matches

by fakusb
Mon Dec 16, 2024 4:15 pm
Forum: Not a bug
Topic: [2.0.25] Electric network info: Entities counted twice
Replies: 1
Views: 231

[2.0.25] Electric network info: Entities counted twice

Entities which are part of multiple Electrical networks get counted multiple times in electric network infos entety count (while those networks are connected via a switch).

I would have expected them to be counted only once.

(This causes me to search several minutes for an (non-existing) extra ...
by fakusb
Thu Dec 05, 2024 6:00 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.23] Personal roboport construction range misaligned when pausing in remote view
Replies: 0
Views: 213

[2.0.23] Personal roboport construction range misaligned when pausing in remote view

I opened the remote view, had the "show logistic network" toggle on.

Then, when pausing the game via the "pause" button, the green construction range of my personal roboport on the remote view gets rendered at the center of the open remote view; The green square around my actual position disappears ...
by fakusb
Tue Dec 03, 2024 5:55 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [2.0.23] Trains: Renaming Surface-Unique Stop affects multi-surface Interrupt
Replies: 1
Views: 1814

[Klonan] [2.0.23] Trains: Renaming Surface-Unique Stop affects multi-surface Interrupt


What did you do?
On Nauvis, I have a train network with many stops of the same name (`Load 1-2-1 Cargo). On Fulgora, I have exactly one stop of the same name. The train stop is used inside train schedule interrupts of a train group that has several trains, both on Nauvis and Fulgora. I renamed ...
by fakusb
Wed Mar 18, 2020 5:57 pm
Forum: Won't fix.
Topic: Compilatron says "Press the Unknown key to toggle"
Replies: 3
Views: 2093

Re: Compilatron says "Press the Unknown key to toggle"

I have exactly the same problem at the same position during the tutorial. I played last over 1.5 years ago and now started again with the tutorial. Here are the files.
by fakusb
Sun Jul 16, 2017 8:56 pm
Forum: Not a bug
Topic: [15.30] Construction Robots fill far chest
Replies: 1
Views: 1140

[15.30] Construction Robots fill far chest

In my attached savegame (Screenshot also attached), I'm removing some trees with construction robots (east of where I'm standing). But they put the wood in a storage chest far away from the construction side:
20170716224754_1.jpg

I've read that they should choose the nearest storage chest that ...
by fakusb
Mon Jul 10, 2017 8:40 pm
Forum: Not a bug
Topic: Create new ore patch command from wiki not working
Replies: 4
Views: 3539

Re: Create new ore patch command from wiki not working

Your keyboard layout may has 'dead keys' activated, so you can press e.g. '`' and then 'e' to type a 'Γ¨'. The '`' is then 'stored' and either combined with the next letter (if this combination exists) or just emitted right before the next other character.
This may interfere with the copy-paste.

Or ...

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