Search found 4 matches

by TheBigZet
Wed Apr 19, 2023 10:23 pm
Forum: Resolved Problems and Bugs
Topic: desync in biter battles scenario
Replies: 15
Views: 3690

Re: desync in biter battles scenario

DrButtons wrote: ↑
Wed Apr 19, 2023 8:35 am
Yea I tried that already. I haven't been able to reproduce anything locally.
I'd expect that you need at least two different machines for desync to occur.
by TheBigZet
Sat Feb 18, 2023 10:03 pm
Forum: Ideas and Suggestions
Topic: Toggle for multiplayer progress bars
Replies: 0
Views: 393

Toggle for multiplayer progress bars

TL;DR Progress bars.jpg What ? Make a toggle in settings or debug window (F4) hiding the progress bars (save, download, catching up, dropping, etc.) Why ? Time usage shown in debug window is very useful for improving multiplayer scenarios. Naturally, the most interesting data comes with players dro...
by TheBigZet
Wed Nov 24, 2021 8:51 pm
Forum: Modding help
Topic: Get stats of accumulators on the network
Replies: 2
Views: 845

Re: Get stats of accumulators on the network

I know that's a bit late, but maybe it will help someone it the future :) You'd think that electric_network_statistics would be a solution to this problem, but apparently it can only give producers and consumers. Here's a code that finds every accumulator connected to the same network as some power ...
by TheBigZet
Mon Jul 03, 2017 5:19 pm
Forum: Balancing
Topic: Portable fusion reactor [New recipe]
Replies: 11
Views: 4616

Portable fusion reactor [New recipe]

Actual recipe for Portable fusion reactor needs only 250 Processing units.
Now, when we have nuclear power in game, so Portable reactor could be made of Nuclear reactor and some circuts etc.
What about that?

Have a nice day :)

Go to advanced search