Maybe something like an emergency shutdown that needs to be reset manually.
The temperature should drop quickly and you need to reheat the reactor as if it was new.
Search found 365 matches
- Tue Apr 11, 2023 5:44 am
- Forum: General discussion
- Topic: Nuclear reactor over 1000°C - ideas?
- Replies: 4
- Views: 5330
- Mon Mar 13, 2023 9:59 am
- Forum: Gameplay Help
- Topic: Behemoth spitter size
- Replies: 2
- Views: 1256
Re: Behemoth spitter size
A gap of two fields is enough for any biter.
But biters can block each other and when too many are rushing your wall maze some might start attacking the walls because their path is blocked.
It depends on the size of the group of biters.
But biters can block each other and when too many are rushing your wall maze some might start attacking the walls because their path is blocked.
It depends on the size of the group of biters.
- Thu Feb 23, 2023 12:22 pm
- Forum: Gameplay Help
- Topic: Can Steam power be prioritized?
- Replies: 14
- Views: 3694
Re: Can Steam power be prioritized?
From the wiki: https://wiki.factorio.com/Electric_system Electricity is provided on a priority basis. The demand for energy is satisfied by generators in following order: Solar panels – Top priority; they always work at maximum performance available, unless they can cover all demand of the network, ...
- Tue Jan 10, 2023 1:32 pm
- Forum: General discussion
- Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
- Replies: 151
- Views: 45799
Re: Why are you guys so pressed?
Kind of obvious and I guess the devs already know this but:
The devs should look at what mods cant do at the moment.
- Mon Nov 28, 2022 9:01 am
- Forum: Gameplay Help
- Topic: Coal liquefaction statistics
- Replies: 8
- Views: 2456
Re: Coal liquefaction statistics
catalysts allow to "cheat" Putting 90 HO out gives you a lot of free HO when you use production modules. Thats also the reason why production modules are disabled for Covarex. Its also annoying that you need to bring a barrel of HO to jumpstart a new coal liquification plant. I would also ...
- Tue Nov 01, 2022 7:47 am
- Forum: Gameplay Help
- Topic: production tab
- Replies: 5
- Views: 1469
Re: production tab
Thanks I was thinking about something like that.
I dont think this will get implemented.
I dont think this will get implemented.
- Mon Oct 31, 2022 7:07 am
- Forum: Gameplay Help
- Topic: production tab
- Replies: 5
- Views: 1469
production tab
Is it possible to see the total pollution generated over time? All I can see are the entities like miners etc. I would like to see them added up in a single graph. A stacked bar chart would work https://chartio.com/assets/9bfb20/tutorials/charts/stacked-bar-charts/073137bf11f1c2226f68c3188128e28d661...
- Tue Oct 25, 2022 9:39 am
- Forum: General discussion
- Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
- Replies: 151
- Views: 45799
Re: Why are you guys so pressed?
Removing split fluid wagons also broke some designs.
I actually miss the old steam boilers.
I actually miss the old steam boilers.
- Mon Oct 24, 2022 7:37 am
- Forum: General discussion
- Topic: Factorio and its optimisation
- Replies: 8
- Views: 6108
Re: Factorio and its optimisation
Do any of you have any other knowledge when it comes to how optimised Factorio is, from the side of game development curiosities or anegdotes/stories? Well its hard to measure how well this game is optimized. Only way I could think of is a benchmark megabase. But some changes make it difficult to c...
- Fri Oct 14, 2022 4:41 am
- Forum: Ideas and Suggestions
- Topic: Don't connect to deconstructed power / No auto connect wires when deconstruccting
- Replies: 10
- Views: 2337
Re: Don't connect to deconstructed power / No auto connect wires when deconstruccting
thats partly the reason why I have a redundand power supply to basically everything.
If you care about the build order you should use multiple blueprints.
If you care about the build order you should use multiple blueprints.
- Thu Oct 13, 2022 8:03 am
- Forum: Gameplay Help
- Topic: do resources in factorio go up or down. and at what productivity lvl they switch direction?
- Replies: 19
- Views: 5241
Re: do resources in factorio go up or down. and at what productivity lvl they switch direction?
Well there are theoretically infinite resources on the map. You can increase them by 10% with every research. What it actually saves you is the need to find new ore patches sooner and gives you free ores. The ore ouput from an ore field is increased. You can fill a train faster. Cost also becomes ir...
- Mon Oct 10, 2022 5:16 am
- Forum: General discussion
- Topic: Lore and its lack in Factorio.
- Replies: 4
- Views: 1804
Re: Lore and its lack in Factorio.
I think its good that there is no real mission. No HQ that gives you the next task to do. The tech tree is more than enough to guide the player through the game. The back story does not really matter. You end up on a planet, there is no contact to where ever you came from. Help is not expected. You ...
- Thu Sep 29, 2022 11:52 am
- Forum: Gameplay Help
- Topic: How do you all explore the map?
- Replies: 3
- Views: 4629
Re: How do you all explore the map?
Artillerie range, send some shells in the unknown areas.
- Mon Sep 19, 2022 4:57 am
- Forum: General discussion
- Topic: Factorio confessions
- Replies: 34
- Views: 12196
Re: Factorio confessions
I use exclusivly blue underground belts and splitters once I automated them.
Even when I use slower belts and dont need the additional length.
Even when I use slower belts and dont need the additional length.
- Mon Sep 12, 2022 8:40 am
- Forum: Gameplay Help
- Topic: How common is it to deconstruct EVERYTHING and start over late-mid game?
- Replies: 38
- Views: 12174
Re: How common is it to deconstruct EVERYTHING and start over late-mid game?
I usually leave my initial setup for my mall. Science gets a new place where I start from scratch. But to be honest it took me several attempts to be able to start with a fairly good initial setup that can be used later on. But its still hard to build a good inital base. Every piece of belt is value...
- Mon Aug 01, 2022 9:44 am
- Forum: Gameplay Help
- Topic: Unfair train scheduling
- Replies: 8
- Views: 2905
Re: Unfair train scheduling
I believe this would be fixed if the tiebreak applied to trains was wait time rather than train ID. This would give on average fair scheduling in these kinds of situations and a more repeatable and intuitive over-all train network behaviour that didn't depend upon what order bots placed things. Ins...
- Wed Jul 13, 2022 6:50 am
- Forum: Gameplay Help
- Topic: Destroyed buildings remain as ghosts
- Replies: 9
- Views: 5105
Re: Destroyed buildings remain as ghosts
was it always like that?
with 0.17.0 it was changed from 1h to 168h
If I remember it correctly ghosts of destroyed buildings were there from the beginning and not locked behind research before 0.17.0
with 0.17.0 it was changed from 1h to 168h
If I remember it correctly ghosts of destroyed buildings were there from the beginning and not locked behind research before 0.17.0
- Thu Jun 30, 2022 12:27 pm
- Forum: Outdated/Not implemented
- Topic: Train station priority
- Replies: 9
- Views: 5662
Re: Train station priority
A workaround is to add several train stations to the low priority station.
If there are enough stations and the path penalty is very high the other station will be preferred, if available.
read more: Railway- Factorio Wiki
If there are enough stations and the path penalty is very high the other station will be preferred, if available.
read more: Railway- Factorio Wiki
- Tue Jun 14, 2022 4:44 am
- Forum: General discussion
- Topic: Should Construction Robots Prioritze Storage Chests ?
- Replies: 35
- Views: 12469
Re: Should Construction Robots Prioritze Storage Chests ?
I feel like this is prioritizing putting to storage vs taking from ? In the first step yes. Active provider chests are usually empty or close to empty. Bulk storage happens in storage chests. Priotizing storage chests means that everything is in storage chests. Construction bots have to take items ...
- Mon Jun 13, 2022 12:29 pm
- Forum: General discussion
- Topic: Should Construction Robots Prioritze Storage Chests ?
- Replies: 35
- Views: 12469
Re: Should Construction Robots Prioritze Storage Chests ?
If you want to priotize storage chests you can use active provider chests.
Active provider chests are usually empty.
Produced amounts are controlled by the inserter removing the produced item from the assembler.
Active provider chests are usually empty.
Produced amounts are controlled by the inserter removing the produced item from the assembler.