Search found 7 matches
- Thu Nov 20, 2014 11:54 pm
- Forum: Ideas and Requests For Mods
- Topic: global market mod
- Replies: 2
- Views: 2523
Re: global market mod
There's already a market in game. Only problem is it can only be made in map editor, and can only be used if you know how to add a lua file to the scenario AFTER finishing the layout. I have no idea how to do it.
- Thu Nov 20, 2014 11:16 pm
- Forum: Maps and Scenarios
- Topic: How to make a working market?
- Replies: 2
- Views: 11168
How to make a working market?
So I made a post in the Multiplayer forums asking about how markets work. Didn't get anything from that, BUT I did find the answer to my questions elsewhere, and have one last question now, to be able to build my own scenario.. How do I add a lua file to my scenario to make markets work? I was told ...
- Thu Nov 20, 2014 7:10 pm
- Forum: Multiplayer
- Topic: Multiplayer Market?
- Replies: 6
- Views: 12324
Re: Multiplayer Market?
I looked around a little more on /r/factorio, and got the info I was looking for. The commands on the wiki can only be used in map editor. It's used for making custom story maps, or a place in your custom map to get rid of stuff. I'm gonna continue messing with it until I learn it.
- Thu Nov 20, 2014 7:01 am
- Forum: Multiplayer
- Topic: Multiplayer Market?
- Replies: 6
- Views: 12324
Re: Multiplayer Market?
If you use map editor, it's in the "Production" subtab under "Entities". There are also Coins are in "Intermediates".cpy wrote:I have never heard of market in factorio, until now.
- Thu Nov 20, 2014 2:10 am
- Forum: Multiplayer
- Topic: Multiplayer Market?
- Replies: 6
- Views: 12324
Multiplayer Market?
I'm not especially good at any type of coding, sadly. I would like to know how to add things to a market in multiplayer, so my cousin and I can at least make use of the extra crap we have. Is it possible to do in multiplayer, or is it only a single player option? Also, if it is possible, I also can ...
- Wed Nov 19, 2014 11:16 pm
- Forum: Multiplayer
- Topic: Multiplayer Forum Info
- Replies: 79
- Views: 146186
Re: Multiplayer FAQ
Is there a way to control permissions in game, like who can use console commands, and such? Also, is there a way to have separate technologies between players?
Thanks.
Thanks.
- Wed Nov 19, 2014 7:51 pm
- Forum: General discussion
- Topic: multiplayer absent-player mechanics
- Replies: 10
- Views: 8346
Re: multiplayer absent-player mechanics
I think they should add in the option for separate, or shared tech when you start a new server, and maybe make a console command so you can change it in game.
If you're building a large base with a few friends, then it's best to have shared tech.. If technologies were separate, then we'd have to ...
If you're building a large base with a few friends, then it's best to have shared tech.. If technologies were separate, then we'd have to ...