Search found 10 matches

by RynTyrell
Thu Jun 09, 2022 6:36 pm
Forum: News
Topic: Friday Facts #369 - To the moon
Replies: 67
Views: 51354

Re: Friday Facts #369 - To the moon

I was abit lost , but the Final link is just hilarious ! Super 1 April fools day ! XD
by RynTyrell
Sun Mar 17, 2019 7:33 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.14] Game crashed several times while creating assemble arrays for solid fuel: FluidSystem::remove
Replies: 4
Views: 1289

[0.17.14] Game crashed several times while creating assemble arrays for solid fuel: FluidSystem::remove

I had four Crashes on factorio today related to Oil. Yes it was a modded game but the crahes whre only while building stuff around oil and the modpack doesnt change anything about oil. Ive build a simple oil setup with 20 refinery's , i brought petroleum , light oil and heavy oil to left and build a...
by RynTyrell
Fri Jan 26, 2018 1:18 pm
Forum: Pending
Topic: [0.16.16] Artillery Train bugged with their range.
Replies: 2
Views: 1319

[0.16.16] Artillery Train bugged with their range.

Increasing the Range of the artillery wagon doesnt actually adds to actual range. On range marker on the MAP it shows the ( i think ) correct Range , but even if biters there on max distance the artillery doent fire.
by RynTyrell
Mon Jul 10, 2017 3:04 pm
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 280553

Re: [Mod 0.14/0.15] Logistic Train Network 1.3.5

EDIT: ... thinking more about it I think you want create LTN Stations with multiple Items and have a "Request-Threshold" for each distinct item. Then you must indeed use combinators and let the negative Request-Amount plus all Items already in the Station as Request-Amount to the LTN Inpu...
by RynTyrell
Sun Jul 09, 2017 10:39 pm
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 280553

Re: [Mod 0.14/0.15] Logistic Train Network 1.3.5

Hi , thanks for all the tips ... i have my "problem" fixed. But i have to use 2 combinators per ore to be delivered ... one compare combinator and one algorith ... the compre combinator just looks how many is there and if the amount is less then what it should be it sends a signal to algor...
by RynTyrell
Wed Jul 05, 2017 9:58 pm
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 280553

Re: [Mod 0.14/0.15] Logistic Train Network 1.3.4

Hi Optera is it possible to get a delivery started via cirquit network ? ive tried several designs but it just dont get the signal then or it usees the normal signal instead of waiting for activation. An answer would be nice if you are still active on this mod :) Why would i no longer be active? Th...
by RynTyrell
Wed Jul 05, 2017 7:35 pm
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 280553

Re: [Mod 0.14/0.15] Logistic Train Network 1.3.4

Hi Optera is it possible to get a delivery started via cirquit network ? ive tried several designs but it just dont get the signal then or it usees the normal signal instead of waiting for activation. An answer would be nice if you are still active on this mod :)
by RynTyrell
Wed Jul 05, 2017 7:24 pm
Forum: Gameplay Help
Topic: How the get the amount of ...
Replies: 7
Views: 2409

Re: How the get the amount of ...

i got the tip that you can use a roboport cause all the items in the logistic net are saved there ... so that works now ... now to get the mod logistic trainnetwork read and and start a delivery when an specific amount is reached ... that i don't get worked ... i tried a konstant kombinator getting ...
by RynTyrell
Wed Jul 05, 2017 4:21 pm
Forum: Gameplay Help
Topic: How the get the amount of ...
Replies: 7
Views: 2409

How the get the amount of ...

Hi there,
ive got a small problem ... ive placed several storage chestests ... my logistic robots just place my different ores all over the place so its hard to tell how much i have from what ore. Is there a possibility to get a number of how much ore from what is in my storage chests ?

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