Search found 3 matches

by bookpublishar
Sun Jul 13, 2025 2:37 am
Forum: 1 / 0 magic
Topic: [2.0.41] Heavy Graphics glitching when many sprites are on screen
Replies: 5
Views: 551

Re: [2.0.41] Heavy Graphics glitching when many sprites are on screen

I also encountered, by all appearances, this exact issue. I was about to create a "WTF is happening" post when I was fortunate enough to stumble across this thread. Like OP, setting force-opengl=false fixed it. I had the same blacking out of the background beyond a certain zoom level, and the ...
by bookpublishar
Mon Dec 18, 2017 1:51 am
Forum: Duplicates
Topic: [16.5] Crash using decon. tool, on: "Inserter::sumCounts"
Replies: 7
Views: 3256

Re: [16.5] Crash using decon. tool, on: "Inserter::sumCounts"

I'm also seeing a hard crash in 16.5 with a possibly related call:

00007FFB25CD3B6E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-kour1y\src\entity\craftingmachine.cpp (153): CraftingMachine::getInventory
c:\cygwin64\tmp\factorio-kour1y\src\entity\entity.cpp ...
by bookpublishar
Sat Sep 02, 2017 12:28 am
Forum: Combinator Creations
Topic: playable Pacman
Replies: 11
Views: 19925

Re: playable Pacman

can00336 wrote:Seems like all the UPS is spent in decider combinators. Most of it spent summing networks.
What profiling program are you using?

This PacMan map is amazing BTW!

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