Search found 3 matches
- Sun Jul 13, 2025 2:37 am
- Forum: 1 / 0 magic
- Topic: [2.0.41] Heavy Graphics glitching when many sprites are on screen
- Replies: 5
- Views: 551
Re: [2.0.41] Heavy Graphics glitching when many sprites are on screen
I also encountered, by all appearances, this exact issue. I was about to create a "WTF is happening" post when I was fortunate enough to stumble across this thread. Like OP, setting force-opengl=false fixed it. I had the same blacking out of the background beyond a certain zoom level, and the ...
- Mon Dec 18, 2017 1:51 am
- Forum: Duplicates
- Topic: [16.5] Crash using decon. tool, on: "Inserter::sumCounts"
- Replies: 7
- Views: 3256
Re: [16.5] Crash using decon. tool, on: "Inserter::sumCounts"
I'm also seeing a hard crash in 16.5 with a possibly related call:
00007FFB25CD3B6E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-kour1y\src\entity\craftingmachine.cpp (153): CraftingMachine::getInventory
c:\cygwin64\tmp\factorio-kour1y\src\entity\entity.cpp ...
00007FFB25CD3B6E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-kour1y\src\entity\craftingmachine.cpp (153): CraftingMachine::getInventory
c:\cygwin64\tmp\factorio-kour1y\src\entity\entity.cpp ...
- Sat Sep 02, 2017 12:28 am
- Forum: Combinator Creations
- Topic: playable Pacman
- Replies: 11
- Views: 19925
Re: playable Pacman
What profiling program are you using?can00336 wrote:Seems like all the UPS is spent in decider combinators. Most of it spent summing networks.
This PacMan map is amazing BTW!