Search found 5 matches

by John_Dong
Mon Jul 03, 2017 5:51 am
Forum: General discussion
Topic: Re-Enable Achievements...
Replies: 123
Views: 166876

Re: Re-Enable Achievements...

Another example, with version 0.15.18: hexedit.png The byte that must be changed to 00 is the one highlighted in orange. This is with the Factorissimo 2 mod, causing it to be near "Factory floor 2" instead of "nauvis." To find it I executed "/c game.player.print 'hello me!'...
by John_Dong
Sun Jul 02, 2017 7:53 am
Forum: General discussion
Topic: Re-Enable Achievements...
Replies: 123
Views: 166876

Re: Re-Enable Achievements...

These are the steps to fix a save that has achievements disabled because of console commands, make sure you understand them before attempting them: Get a Hex editor if you don't have one yet (I recommend HxD , also has portable versions) Make a backup of the save file (.zip) somewhere else Extract ...
by John_Dong
Wed Jun 28, 2017 5:23 am
Forum: Ideas and Suggestions
Topic: ARM Build
Replies: 163
Views: 66287

Re: armhf Server Build

The game isn't really client-server based - the "server" still runs the entire game simulation exactly like all the clients do. The only difference is the server doesn't start up a user interface or create a player. Regardless it can be written in a more portable language. You can make so...
by John_Dong
Tue Jun 27, 2017 9:23 am
Forum: Ideas and Suggestions
Topic: ARM Build
Replies: 163
Views: 66287

Re: armhf Server Build

What about maybe an open-source server? If I knew how the protocol worked I could make one using Python/C(++) easily, I used to work on the Terraria TShock team for networking.
by John_Dong
Tue Jun 27, 2017 3:03 am
Forum: Ideas and Suggestions
Topic: ARM Build
Replies: 163
Views: 66287

armhf Server Build

I was wondering if this was possible considering I've read it's done mostly in C(++). I have a Raspberry Pi 3 and Asus Tinkerboard that I would like to run a factorio server on.

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