Search found 5 matches
- Mon Jul 03, 2017 5:51 am
- Forum: General discussion
- Topic: Re-Enable Achievements...
- Replies: 123
- Views: 166876
Re: Re-Enable Achievements...
Another example, with version 0.15.18: hexedit.png The byte that must be changed to 00 is the one highlighted in orange. This is with the Factorissimo 2 mod, causing it to be near "Factory floor 2" instead of "nauvis." To find it I executed "/c game.player.print 'hello me!'...
- Sun Jul 02, 2017 7:53 am
- Forum: General discussion
- Topic: Re-Enable Achievements...
- Replies: 123
- Views: 166876
Re: Re-Enable Achievements...
These are the steps to fix a save that has achievements disabled because of console commands, make sure you understand them before attempting them: Get a Hex editor if you don't have one yet (I recommend HxD , also has portable versions) Make a backup of the save file (.zip) somewhere else Extract ...
- Wed Jun 28, 2017 5:23 am
- Forum: Ideas and Suggestions
- Topic: ARM Build
- Replies: 163
- Views: 66287
Re: armhf Server Build
The game isn't really client-server based - the "server" still runs the entire game simulation exactly like all the clients do. The only difference is the server doesn't start up a user interface or create a player. Regardless it can be written in a more portable language. You can make so...
- Tue Jun 27, 2017 9:23 am
- Forum: Ideas and Suggestions
- Topic: ARM Build
- Replies: 163
- Views: 66287
Re: armhf Server Build
What about maybe an open-source server? If I knew how the protocol worked I could make one using Python/C(++) easily, I used to work on the Terraria TShock team for networking.
- Tue Jun 27, 2017 3:03 am
- Forum: Ideas and Suggestions
- Topic: ARM Build
- Replies: 163
- Views: 66287
armhf Server Build
I was wondering if this was possible considering I've read it's done mostly in C(++). I have a Raspberry Pi 3 and Asus Tinkerboard that I would like to run a factorio server on.