Search found 23 matches

by marcoevich
Sun Jul 11, 2021 10:16 pm
Forum: Gameplay Help
Topic: How to equip armor?
Replies: 2
Views: 4299

Re: How to equip armor?

OMG! :shock: I paid no attention to the bottom left slot because I played this game for years with the armor in the bottom right slot.. Thank you xD
by marcoevich
Sun Jul 11, 2021 8:23 pm
Forum: Gameplay Help
Topic: How to equip armor?
Replies: 2
Views: 4299

How to equip armor?

Hello, I've started playing again for the first time since 0.17. Now I want to equip armor but the bottom right slot is missing. The wiki still mentions that I need to put armor in the bottom right slot. Has this been changed in recent versions? How can I equip armor now? https://i.imgur.com/rACPdka...
by marcoevich
Mon Dec 11, 2017 8:05 pm
Forum: Technical Help
Topic: Both save files corrupt. 500 hour factory.. Help!
Replies: 1
Views: 906

Both save files corrupt. 500 hour factory.. Help!

Hello,

I keep 2 save files for all my factories. My largest factory almost 500 hour in has become corrupt. 2 corrupt save files. How??

Is there anything you can do?
Rick Mega Factory.zip
Locating first file in package failed
(80.84 MiB) Downloaded 130 times
Rick Mega Factory New Resarch.zip
Opening file level.dat failed. Error code -103
(80.85 MiB) Downloaded 133 times
by marcoevich
Sat Oct 28, 2017 11:13 am
Forum: Technical Help
Topic: Recommended System Requirements for mega bases?
Replies: 7
Views: 5076

Re: Recommended System Requirements for mega bases?

To be honest a ups friendly factory design is probably more important than what processor you are running. I suggest having a look at Xterminators sending supporters to space base. It does about 4k science per minute (including 4 rockets per minute) at decent ups. https://www.youtube.com/watch?v=yM...
by marcoevich
Fri Oct 27, 2017 10:53 am
Forum: Technical Help
Topic: Recommended System Requirements for mega bases?
Replies: 7
Views: 5076

Re: Recommended System Requirements for mega bases?

Thx Guys, I will have a look at those.

Looking forward to belt optimized branch for 0.16. I hope that will give my base the performance boost it needs now :)
by marcoevich
Thu Oct 26, 2017 7:17 pm
Forum: Technical Help
Topic: Recommended System Requirements for mega bases?
Replies: 7
Views: 5076

Recommended System Requirements for mega bases?

Hi All, I love Factorio and play every day. I have a 300+ hour, 1 rkt/minute megabase, which takes 5.7 GW of Power and has 155 trains running. I have the following hardware: - CPU: Intel Core i5 4590 @ 3.3 Ghz. - GPU: GTX 970 The base runs about 17 FPS/UPS constantly, and sometimes slows down to abo...
by marcoevich
Sat Sep 30, 2017 12:41 pm
Forum: Gameplay Help
Topic: Robots keep turning back to Roboport where they left off
Replies: 6
Views: 2935

Re: Robots keep turning back to Roboport where they left off

Thx for the feedback everyone :) I think I'm gonna seperate the networks then..

Cheers! :)
by marcoevich
Thu Sep 28, 2017 10:25 pm
Forum: Gameplay Help
Topic: Robots keep turning back to Roboport where they left off
Replies: 6
Views: 2935

Robots keep turning back to Roboport where they left off

Hi all, I noticed that on one of my remote outposts, the robots keep turning back to the roboports where they left off, instead of flying to their destination. I believe this is due to their destination being the main base, far away. Why are the robots not flying via the roboports? And how can I get...
by marcoevich
Fri Jul 28, 2017 2:48 pm
Forum: Mods
Topic: [MOD 0.15] Upgrade planner
Replies: 28
Views: 16178

Re: [MOD 0.15] Upgrade planner

Works ok now. Thx a lot :)
by marcoevich
Fri Jul 28, 2017 12:06 am
Forum: Mods
Topic: [MOD 0.15] Upgrade planner
Replies: 28
Views: 16178

Re: [MOD 0.15] Upgrade planner

Unfortunately, another error. This one causes the game to crash:
factorio error 2.jpg
factorio error 2.jpg (42.83 KiB) Viewed 12080 times
by marcoevich
Fri Jul 28, 2017 12:03 am
Forum: Mods
Topic: [MOD 0.15] Upgrade planner
Replies: 28
Views: 16178

Re: [MOD 0.15] Upgrade planner

One last thing. There's an empty button left behind by the previous version of your mod:
Factorio error.jpg
Factorio error.jpg (52.67 KiB) Viewed 12081 times
by marcoevich
Thu Jul 27, 2017 11:51 pm
Forum: Mods
Topic: [MOD 0.15] Upgrade planner
Replies: 28
Views: 16178

Re: [MOD 0.15] Upgrade planner

Wow thx for the quick fix d3x0r :) Works like a charm again!
by marcoevich
Thu Jul 27, 2017 11:11 pm
Forum: Mods
Topic: [MOD 0.15] Upgrade planner
Replies: 28
Views: 16178

Re: [MOD 0.15] Upgrade planner

Hi All,

This mod version was just updated for me. Now when I loaded my game I got a message "Removed Item: Upgrade builder." and "Removed recepe: Upgrade builder".

The upgrade builder still shows in the Gui, but with some errors:
Factorio error.jpg
Factorio error.jpg (71.5 KiB) Viewed 12086 times
by marcoevich
Mon Jul 10, 2017 7:33 pm
Forum: Not a bug
Topic: Create new ore patch command from wiki not working
Replies: 4
Views: 3172

Re: Create new ore patch command from wiki not working

This happens even when pressing the key very quickly. I don't think that I'm holding it too long :)
by marcoevich
Sun Jul 09, 2017 8:30 pm
Forum: Not a bug
Topic: Create new ore patch command from wiki not working
Replies: 4
Views: 3172

Re: Create new ore patch command from wiki not working

I may have found the cause for this. I open the console with the ` key. The command works when pressing backspace once, just after opening the console. Maybe ` is not a good key for opening the console as it appears to be interferring with the commands?
by marcoevich
Sun Jul 09, 2017 8:16 pm
Forum: Not a bug
Topic: Create new ore patch command from wiki not working
Replies: 4
Views: 3172

Create new ore patch command from wiki not working

I just tried this command from the wiki : /c local surface = game.player.surface; local ore = nil local size = 5 local density = 10 for y=-size,size do for x=-size,size do a = (((size+1) - math.abs(x))*10) b = (((size+1) - math.abs(y))*10) if a < b then ore = math.random(((a*density)-(a*(density-8))...
by marcoevich
Sun Jul 02, 2017 12:05 am
Forum: Not a bug
Topic: Can't align blueprint to grid
Replies: 4
Views: 4939

Re: Can't align blueprint to grid

Hmm I understand. Yet if the rail system didn't connect, that would be solvable by manually placing the rail, right? Everything has a 1x1 grid and rail has a 2x2. It would be awesome if blueprint placement would be compatible with both systems.
by marcoevich
Sat Jul 01, 2017 11:44 pm
Forum: Not a bug
Topic: Can't align blueprint to grid
Replies: 4
Views: 4939

Re: Can't align blueprint to grid

I have come across this issue more often. After some testing, it only occurs when the blueprint contains rails. One rail block is the same size as "2 grid blocks". Yet still, I'd like to place a blue print in such way that the existing belts can connect with those in the blue print...
by marcoevich
Sat Jul 01, 2017 11:30 pm
Forum: Not a bug
Topic: Can't align blueprint to grid
Replies: 4
Views: 4939

Can't align blueprint to grid

I have come across an annoying issue when placing blueprints. Sometimes it is not possible to align to the grid perfectly. To ensure we use the same terminoligy, let's say an inserter is "1 grid block". When I try to place my blueprint, it always jumps "2 grid blocks", so i canno...
by marcoevich
Fri Jun 30, 2017 9:34 am
Forum: Resource Spawner Overhaul
Topic: How to prevent the ore from overlapping?
Replies: 2
Views: 3013

Re: How to prevent the ore from overlapping?

Well apparently I had traveled not far enough from my previous borders. I have executed a console command to reveal the map around me, and it has revelead new patches of ore which are larger and contain up to 64M of ore. I will have to make long train routes, but at least I have the large patches. S...

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