Search found 11 matches

by Asonael
Sat May 02, 2020 1:27 am
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Structures
Replies: 99
Views: 107764

Re: [MOD 0.14] AAI Programmable Structures

Is there any way to scan a vehicle depot's inventory? Was trying to set it up when it got low on a resource that I could send a hauler to refill it by commanding it to go to the vehicle depot's ID but I can't seem to figure out how to get the relevant info remotely.
by Asonael
Mon Mar 05, 2018 11:42 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 530226

Re: [MOD 0.14] AAI Programmable Vehicles

I seem to be having a problem. Chaingunners do not automatically attack biters, nor do biters seem to attack them. I've tried all 3 AI modes (Off, Auto and On) and they still refuse to auto-attack biters. Mods include: Everything AAI Alien Biomes Auto-fill (which neither fills chaingunner with coal...
by Asonael
Wed Feb 28, 2018 8:57 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 530226

Re: [MOD 0.14] AAI Programmable Vehicles

I seem to be having a problem. Chaingunners do not automatically attack biters, nor do biters seem to attack them. I've tried all 3 AI modes (Off, Auto and On) and they still refuse to auto-attack biters. Mods include: Everything AAI Alien Biomes Auto-fill (which neither fills chaingunner with coal ...
by Asonael
Fri Dec 29, 2017 12:23 am
Forum: Resolved Problems and Bugs
Topic: [0.16.7] Desync Vanilla
Replies: 4
Views: 1664

Re: [0.16.7] Desync Vanilla

And again, https://drive.google.com/open?id=1-yNzk ... C6RFHcvKs5

Was alt-tabbed waiting for rockets to build.
by Asonael
Thu Dec 28, 2017 9:59 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.7] Desync Vanilla
Replies: 4
Views: 1664

Re: [0.16.7] Desync Vanilla

Server logs: https://drive.google.com/file/d/1qyGOLK ... VFpAn/view

server VM: 2 Cores (1 socket). 3BG ram, 12 GB virtual disk on a RAID 0 (2 x 1 TB WD Black)
by Asonael
Thu Dec 28, 2017 9:09 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.7] Desync Vanilla
Replies: 4
Views: 1664

[0.16.7] Desync Vanilla

What did you do? 1st Desync: Opened my options menu 2nd Desync: Opened inventory 3rd Desync: Nothing. Standing around after putting in a balancer What happened? Multiplayer Desync, disconnected from server Seems to be random, and has happened once with another player. Server Info Ubuntu Server Editi...
by Asonael
Thu Dec 14, 2017 10:44 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.2] Incorrect Mod Portal listing behavior
Replies: 1
Views: 1091

[kovarex] [0.16.2] Incorrect Mod Portal listing behavior

When searching for mods on the mod portal, the listing keeps it's current scrolled position instead of going to the top of the listing. https://giant.gfycat.com/SimpleSarcasticAmericanbadger.webm Steps to reproduce: Scroll down on the mod list and search for something, like I show with "creativ...
by Asonael
Wed Dec 13, 2017 8:27 pm
Forum: Duplicates
Topic: [16.0] Crash in ingame mod portal: Unhandled exception type: ?AVlength_error@std@@; string too long
Replies: 1
Views: 865

[16.0] Crash in ingame mod portal: Unhandled exception type: ?AVlength_error@std@@; string too long

What did you do? [/color] Refreshed the in-game mod portal after it failed to initially load. What happened? [/color] Application exception and CTD What did you expect to happen instead? [/color] For the mod portal to refresh and the game to not crash. No save to include, happened outside of game-p...
by Asonael
Thu Jun 22, 2017 9:41 pm
Forum: Won't fix.
Topic: [0.15.23] Odd sprite behaviors
Replies: 3
Views: 1769

Re: [0.15.23] Odd sprite behaviors

Seems to be a bigger issue.

Low sprite resolution setting:
Image

Normal sprite resolution setting:
Image

If I didn't know which is which, I could absolutely not tell that one was 'low' resolution and one was 'normal'.
by Asonael
Thu Jun 22, 2017 9:28 pm
Forum: Won't fix.
Topic: [0.15.23] Odd sprite behaviors
Replies: 3
Views: 1769

Re: [0.15.23] Odd sprite behaviors

Here's another:
Image
Most notably in this screenshot, taken on Low sprite resolution setting, is that the non-charging accumulator, power pole and armor worn by the player all all higher resolution than the others.
by Asonael
Thu Jun 22, 2017 8:58 pm
Forum: Won't fix.
Topic: [0.15.23] Odd sprite behaviors
Replies: 3
Views: 1769

[0.15.23] Odd sprite behaviors

I've been switching back and forth between Normal and Low sprite resolutions for FPS reasons, trying to make the game run better. I have noticed a few slightly odd behaviors of a couple sprites. Example one: Normal sprite resolution. http://i.imgur.com/8Gx8BWE.png Low sprite resolution. http://i.img...

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