Search found 11 matches
- Sat May 02, 2020 1:27 am
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Structures
- Replies: 99
- Views: 115441
Re: [MOD 0.14] AAI Programmable Structures
Is there any way to scan a vehicle depot's inventory? Was trying to set it up when it got low on a resource that I could send a hauler to refill it by commanding it to go to the vehicle depot's ID but I can't seem to figure out how to get the relevant info remotely.
- Mon Mar 05, 2018 11:42 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 877
- Views: 587771
Re: [MOD 0.14] AAI Programmable Vehicles
I seem to be having a problem. Chaingunners do not automatically attack biters, nor do biters seem to attack them. I've tried all 3 AI modes (Off, Auto and On) and they still refuse to auto-attack biters. Mods include: Everything AAI Alien Biomes Auto-fill (which neither fills chaingunner with coal...
- Wed Feb 28, 2018 8:57 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 877
- Views: 587771
Re: [MOD 0.14] AAI Programmable Vehicles
I seem to be having a problem. Chaingunners do not automatically attack biters, nor do biters seem to attack them. I've tried all 3 AI modes (Off, Auto and On) and they still refuse to auto-attack biters. Mods include: Everything AAI Alien Biomes Auto-fill (which neither fills chaingunner with coal ...
- Fri Dec 29, 2017 12:23 am
- Forum: Resolved Problems and Bugs
- Topic: [0.16.7] Desync Vanilla
- Replies: 4
- Views: 1922
Re: [0.16.7] Desync Vanilla
And again, https://drive.google.com/open?id=1-yNzk ... C6RFHcvKs5
Was alt-tabbed waiting for rockets to build.
Was alt-tabbed waiting for rockets to build.
- Thu Dec 28, 2017 9:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.7] Desync Vanilla
- Replies: 4
- Views: 1922
Re: [0.16.7] Desync Vanilla
Server logs: https://drive.google.com/file/d/1qyGOLK ... VFpAn/view
server VM: 2 Cores (1 socket). 3BG ram, 12 GB virtual disk on a RAID 0 (2 x 1 TB WD Black)
server VM: 2 Cores (1 socket). 3BG ram, 12 GB virtual disk on a RAID 0 (2 x 1 TB WD Black)
- Thu Dec 28, 2017 9:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.7] Desync Vanilla
- Replies: 4
- Views: 1922
[0.16.7] Desync Vanilla
What did you do? 1st Desync: Opened my options menu 2nd Desync: Opened inventory 3rd Desync: Nothing. Standing around after putting in a balancer What happened? Multiplayer Desync, disconnected from server Seems to be random, and has happened once with another player. Server Info Ubuntu Server Editi...
- Thu Dec 14, 2017 10:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.16.2] Incorrect Mod Portal listing behavior
- Replies: 1
- Views: 1233
[kovarex] [0.16.2] Incorrect Mod Portal listing behavior
When searching for mods on the mod portal, the listing keeps it's current scrolled position instead of going to the top of the listing. https://giant.gfycat.com/SimpleSarcasticAmericanbadger.webm Steps to reproduce: Scroll down on the mod list and search for something, like I show with "creativ...
- Wed Dec 13, 2017 8:27 pm
- Forum: Duplicates
- Topic: [16.0] Crash in ingame mod portal: Unhandled exception type: ?AVlength_error@std@@; string too long
- Replies: 1
- Views: 1003
[16.0] Crash in ingame mod portal: Unhandled exception type: ?AVlength_error@std@@; string too long
What did you do? [/color] Refreshed the in-game mod portal after it failed to initially load. What happened? [/color] Application exception and CTD What did you expect to happen instead? [/color] For the mod portal to refresh and the game to not crash. No save to include, happened outside of game-p...
- Thu Jun 22, 2017 9:41 pm
- Forum: Won't fix.
- Topic: [0.15.23] Odd sprite behaviors
- Replies: 3
- Views: 2031
Re: [0.15.23] Odd sprite behaviors
Seems to be a bigger issue.
Low sprite resolution setting:
Normal sprite resolution setting:
If I didn't know which is which, I could absolutely not tell that one was 'low' resolution and one was 'normal'.
Low sprite resolution setting:
Normal sprite resolution setting:
If I didn't know which is which, I could absolutely not tell that one was 'low' resolution and one was 'normal'.
- Thu Jun 22, 2017 9:28 pm
- Forum: Won't fix.
- Topic: [0.15.23] Odd sprite behaviors
- Replies: 3
- Views: 2031
Re: [0.15.23] Odd sprite behaviors
Here's another:
Most notably in this screenshot, taken on Low sprite resolution setting, is that the non-charging accumulator, power pole and armor worn by the player all all higher resolution than the others.
Most notably in this screenshot, taken on Low sprite resolution setting, is that the non-charging accumulator, power pole and armor worn by the player all all higher resolution than the others.
- Thu Jun 22, 2017 8:58 pm
- Forum: Won't fix.
- Topic: [0.15.23] Odd sprite behaviors
- Replies: 3
- Views: 2031
[0.15.23] Odd sprite behaviors
I've been switching back and forth between Normal and Low sprite resolutions for FPS reasons, trying to make the game run better. I have noticed a few slightly odd behaviors of a couple sprites. Example one: Normal sprite resolution. http://i.imgur.com/8Gx8BWE.png Low sprite resolution. http://i.img...