Search found 27 matches

by JohnTheCF
Fri Nov 08, 2024 5:22 pm
Forum: Releases
Topic: Version 2.0.16
Replies: 7
Views: 9849

Re: Version 2.0.16

plexpt wrote: ↑Fri Nov 08, 2024 4:45 pm what is SDL ?
https://www.libsdl.org/
by JohnTheCF
Sat Nov 02, 2024 5:03 pm
Forum: Ideas and Suggestions
Topic: Modding/Feature suggestion: rocket-like progress results
Replies: 0
Views: 61

Modding/Feature suggestion: rocket-like progress results

I propose an idea of allowing assembling machines to have a result which is not a whole item, but gets added "progress" to it on each craft, like rocket silo works for assembling a rocket (if this was changed in SA I forgot). One use case I can see even in vanilla is Uranium Processing: in...
by JohnTheCF
Thu Oct 31, 2024 4:39 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.12] Search option in MODS is non obvious
Replies: 4
Views: 229

Re: 2.0.12 Search option in MODS is non obvious

Absolutely agree, I find it confusing too. The mod list is on the left and the mod info is on the right, but the search is tucked all the way in the top-right, which is why I missed it for quite a while. I'm used to the close button being there when it comes to windowed design, and I think the searc...
by JohnTheCF
Tue Oct 22, 2024 3:15 pm
Forum: Resolved Problems and Bugs
Topic: [posila][2.0.7]Crash when loading a mod with invalid file paths
Replies: 5
Views: 670

Re: [raiguard][2.0.7]Crash when loading a mod with invalid file paths

I would imagine it's like a missing file error, which does work fine when the mod name is correct. Just a guess.
by JohnTheCF
Mon Oct 21, 2024 5:59 pm
Forum: Resolved Problems and Bugs
Topic: [posila][2.0.7]Crash when loading a mod with invalid file paths
Replies: 5
Views: 670

Re: [raiguard][2.0.7]Crash when loading a mod with invalid file paths

Ah, I should specify that I use Steam via flatpak. I have zenity on my main system but I doubt it's exposed to the flatpak environment and probably isn't included in there. Still, I would expect the game to perform filename sanitization and use the usual mod loading error screen to indicate such err...
by JohnTheCF
Mon Oct 21, 2024 12:11 pm
Forum: Resolved Problems and Bugs
Topic: [posila][2.0.7]Crash when loading a mod with invalid file paths
Replies: 5
Views: 670

[posila][2.0.7]Crash when loading a mod with invalid file paths

Encountered while updating my mod to 2.0, a typo in the mod name in a image path caused the game to crash. Expected to have a dialogue that says that the file path is invalid.
by JohnTheCF
Mon Jan 01, 2024 5:59 pm
Forum: Modding interface requests
Topic: Add ability to specify an animation for the working state of the reactor
Replies: 0
Views: 392

Add ability to specify an animation for the working state of the reactor

Currently, the reactor prototype only allows a sprite to be specified for the glow. This has affected my ability to make a mod before, namely ReactorDansen. Now I want to make a mod with a fusion reactor with plasma stream visible and I would like to animate it a bit but I can only a static sprite r...
by JohnTheCF
Wed Nov 08, 2023 2:24 pm
Forum: Releases
Topic: Version 1.1.96
Replies: 9
Views: 11611

Re: Version 1.1.96

"Fixed comically large spoon causing a desync"
by JohnTheCF
Fri Apr 15, 2022 2:18 pm
Forum: Documentation Improvement Requests
Topic: Documentation Improvement Requests
Replies: 316
Views: 99591

Re: Small documentation improvement requests

https://wiki.factorio.com/Types/RadiusV ... cification
default value for distance is 0, but it also says that it shoukd be grater than 0

-> Should be greater or equal. Thanks for noticing it, I fixed the doc.
by JohnTheCF
Fri Apr 15, 2022 12:10 pm
Forum: Documentation Improvement Requests
Topic: Documentation Improvement Requests
Replies: 316
Views: 99591

Re: Small documentation improvement requests

https://wiki.factorio.com/Types/Sound#variations
variations, max_speed property description says that max_speed is mandatory if max_speed is present. Probably min_speed was meant there.

-> Thank you for finding this, fixed.
by JohnTheCF
Thu Apr 07, 2022 11:05 am
Forum: Documentation Improvement Requests
Topic: Documentation Improvement Requests
Replies: 316
Views: 99591

Re: Small documentation improvement requests

A recent edit (https://wiki.factorio.com/index.php?title=Types/ItemProductPrototype&diff=188871&oldid=188205) added a "Can't be negative" note to a field/protperty that has a type of unsigned integer. Because unsigned integers can't be negative, I think that this note is redundant...
by JohnTheCF
Tue Feb 22, 2022 7:39 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.53] Links not opening/opening incorrectly on Linux in Steam version
Replies: 8
Views: 5649

Re: [1.1.53] Links not opening/opening incorrectly on Linux in Steam version

I have been using Steam Beta for a long time and it doesn't solve the issue for me.
by JohnTheCF
Sat Jan 22, 2022 3:09 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.53] Links not opening/opening incorrectly on Linux in Steam version
Replies: 8
Views: 5649

[1.1.53] Links not opening/opening incorrectly on Linux in Steam version

When opening links from Prototype Explorer or any other link, it takes a lot of time until it is open in browser. By "very long" I mean a minute or two. Opening exact same link from command-line using xdg-open is instant. This problem can be worked around by choosing Steam Linux Runtime as...
by JohnTheCF
Sat Jan 15, 2022 12:02 am
Forum: Documentation Improvement Requests
Topic: Documentation Improvement Requests
Replies: 316
Views: 99591

Re: Small documentation improvement requests

https://wiki.factorio.com/Prototype/AutoplaceControl you will not able to change it because gui wasn`t display it. It shouldn't be "wasn't", probably "won't" or "will not" -> Fixed the edit. Please keep in mind that the wiki can be edited by anyone, so some edits may no...
by JohnTheCF
Mon Dec 06, 2021 1:10 pm
Forum: Documentation Improvement Requests
Topic: Documentation Improvement Requests
Replies: 316
Views: 99591

Re: Small documentation improvement requests

https://wiki.factorio.com/Types/MapGenP ... c_settings

`autoplace_settings` just has type of table and there is no explanation what its structure is supposed to be.


-> Thank you for pointing this out. The explanation for this from the runtime docs has now also been added to the wiki.
by JohnTheCF
Tue Oct 26, 2021 4:11 pm
Forum: Documentation Improvement Requests
Topic: Documentation Improvement Requests
Replies: 316
Views: 99591

Re: Small documentation improvement requests

https://wiki.factorio.com/Prototype/UtilityConstants
pollution_color property is missing.

-> Was added in 1.1.41, fixed.
by JohnTheCF
Fri Oct 15, 2021 1:56 pm
Forum: Documentation Improvement Requests
Topic: Documentation Improvement Requests
Replies: 316
Views: 99591

Re: Small documentation improvement requests

Some StyleSpecification extensions have type string in table on StyleSpecification page, but are marked <abstract> on individual pages. So far I've noticed: https://wiki.factorio.com/Types/EmptyWidgetStyleSpecification https://wiki.factorio.com/Types/ScrollBarStyleSpecification https://wiki.factori...
by JohnTheCF
Thu Oct 14, 2021 11:09 am
Forum: Documentation Improvement Requests
Topic: Documentation Improvement Requests
Replies: 316
Views: 99591

Re: Small documentation improvement requests

https://wiki.factorio.com/Prototype/Tutorial
"trigger" property is listed in table of contents, but not in mandatory or optional properties section.

-> That was an old value from the cache, I cleared the page cache so it should be fixed.
by JohnTheCF
Wed Oct 13, 2021 10:32 am
Forum: Documentation Improvement Requests
Topic: Documentation Improvement Requests
Replies: 316
Views: 99591

Re: Small documentation improvement requests

https://wiki.factorio.com/Prototype/Til ... ransitions
There is a little typo in property description, space is missing between "and" and "transition_group2"


-> Thank you for pointing this out, fixed.
by JohnTheCF
Wed Oct 13, 2021 10:09 am
Forum: Documentation Improvement Requests
Topic: TileTransitions properties missing descriptions
Replies: 0
Views: 296

TileTransitions properties missing descriptions

https://wiki.factorio.com/Types/TileTransitions Mandatory properties are not always mandatory and their optionality is actually determined by bool property. They are mandatory by default though. Other optional properties have no description at all (with rare exceptions) and it's not clear what _effe...

Go to advanced search