Search found 21 matches

by JohnTheCF
Mon Jan 01, 2024 5:59 pm
Forum: Modding interface requests
Topic: Add ability to specify an animation for the working state of the reactor
Replies: 0
Views: 366

Add ability to specify an animation for the working state of the reactor

Currently, the reactor prototype only allows a sprite to be specified for the glow. This has affected my ability to make a mod before, namely ReactorDansen. Now I want to make a mod with a fusion reactor with plasma stream visible and I would like to animate it a bit but I can only a static sprite r...
by JohnTheCF
Wed Nov 08, 2023 2:24 pm
Forum: Releases
Topic: Version 1.1.96
Replies: 9
Views: 11242

Re: Version 1.1.96

"Fixed comically large spoon causing a desync"
by JohnTheCF
Fri Apr 15, 2022 2:18 pm
Forum: Documentation Improvement Requests
Topic: Documentation Improvement Requests
Replies: 316
Views: 97684

Re: Small documentation improvement requests

https://wiki.factorio.com/Types/RadiusV ... cification
default value for distance is 0, but it also says that it shoukd be grater than 0

-> Should be greater or equal. Thanks for noticing it, I fixed the doc.
by JohnTheCF
Fri Apr 15, 2022 12:10 pm
Forum: Documentation Improvement Requests
Topic: Documentation Improvement Requests
Replies: 316
Views: 97684

Re: Small documentation improvement requests

https://wiki.factorio.com/Types/Sound#variations
variations, max_speed property description says that max_speed is mandatory if max_speed is present. Probably min_speed was meant there.

-> Thank you for finding this, fixed.
by JohnTheCF
Thu Apr 07, 2022 11:05 am
Forum: Documentation Improvement Requests
Topic: Documentation Improvement Requests
Replies: 316
Views: 97684

Re: Small documentation improvement requests

A recent edit (https://wiki.factorio.com/index.php?title=Types/ItemProductPrototype&diff=188871&oldid=188205) added a "Can't be negative" note to a field/protperty that has a type of unsigned integer. Because unsigned integers can't be negative, I think that this note is redundant...
by JohnTheCF
Tue Feb 22, 2022 7:39 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.53] Links not opening/opening incorrectly on Linux in Steam version
Replies: 8
Views: 5524

Re: [1.1.53] Links not opening/opening incorrectly on Linux in Steam version

I have been using Steam Beta for a long time and it doesn't solve the issue for me.
by JohnTheCF
Sat Jan 22, 2022 3:09 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.53] Links not opening/opening incorrectly on Linux in Steam version
Replies: 8
Views: 5524

[1.1.53] Links not opening/opening incorrectly on Linux in Steam version

When opening links from Prototype Explorer or any other link, it takes a lot of time until it is open in browser. By "very long" I mean a minute or two. Opening exact same link from command-line using xdg-open is instant. This problem can be worked around by choosing Steam Linux Runtime as...
by JohnTheCF
Sat Jan 15, 2022 12:02 am
Forum: Documentation Improvement Requests
Topic: Documentation Improvement Requests
Replies: 316
Views: 97684

Re: Small documentation improvement requests

https://wiki.factorio.com/Prototype/AutoplaceControl you will not able to change it because gui wasn`t display it. It shouldn't be "wasn't", probably "won't" or "will not" -> Fixed the edit. Please keep in mind that the wiki can be edited by anyone, so some edits may no...
by JohnTheCF
Mon Dec 06, 2021 1:10 pm
Forum: Documentation Improvement Requests
Topic: Documentation Improvement Requests
Replies: 316
Views: 97684

Re: Small documentation improvement requests

https://wiki.factorio.com/Types/MapGenP ... c_settings

`autoplace_settings` just has type of table and there is no explanation what its structure is supposed to be.


-> Thank you for pointing this out. The explanation for this from the runtime docs has now also been added to the wiki.
by JohnTheCF
Tue Oct 26, 2021 4:11 pm
Forum: Documentation Improvement Requests
Topic: Documentation Improvement Requests
Replies: 316
Views: 97684

Re: Small documentation improvement requests

https://wiki.factorio.com/Prototype/UtilityConstants
pollution_color property is missing.

-> Was added in 1.1.41, fixed.
by JohnTheCF
Fri Oct 15, 2021 1:56 pm
Forum: Documentation Improvement Requests
Topic: Documentation Improvement Requests
Replies: 316
Views: 97684

Re: Small documentation improvement requests

Some StyleSpecification extensions have type string in table on StyleSpecification page, but are marked <abstract> on individual pages. So far I've noticed: https://wiki.factorio.com/Types/EmptyWidgetStyleSpecification https://wiki.factorio.com/Types/ScrollBarStyleSpecification https://wiki.factori...
by JohnTheCF
Thu Oct 14, 2021 11:09 am
Forum: Documentation Improvement Requests
Topic: Documentation Improvement Requests
Replies: 316
Views: 97684

Re: Small documentation improvement requests

https://wiki.factorio.com/Prototype/Tutorial
"trigger" property is listed in table of contents, but not in mandatory or optional properties section.

-> That was an old value from the cache, I cleared the page cache so it should be fixed.
by JohnTheCF
Wed Oct 13, 2021 10:32 am
Forum: Documentation Improvement Requests
Topic: Documentation Improvement Requests
Replies: 316
Views: 97684

Re: Small documentation improvement requests

https://wiki.factorio.com/Prototype/Til ... ransitions
There is a little typo in property description, space is missing between "and" and "transition_group2"


-> Thank you for pointing this out, fixed.
by JohnTheCF
Wed Oct 13, 2021 10:09 am
Forum: Documentation Improvement Requests
Topic: TileTransitions properties missing descriptions
Replies: 0
Views: 268

TileTransitions properties missing descriptions

https://wiki.factorio.com/Types/TileTransitions Mandatory properties are not always mandatory and their optionality is actually determined by bool property. They are mandatory by default though. Other optional properties have no description at all (with rare exceptions) and it's not clear what _effe...
by JohnTheCF
Tue Oct 05, 2021 6:37 pm
Forum: Documentation Improvement Requests
Topic: Documentation Improvement Requests
Replies: 316
Views: 97684

Re: Small documentation improvement requests

On the Prototype Definitions page, GuiStyle is shown to inherit from PrototypeBase, but on GuiStyle page PrototypeBase is not listed as parent and GuiStyle does not inherit it's properties.
-> GuiStyle inherits from PrototypeBase, I must have missed updating that. Fixed now :)
by JohnTheCF
Wed Sep 22, 2021 12:59 pm
Forum: Releases
Topic: Version 1.1.40
Replies: 38
Views: 25931

Re: Version 1.1.40

Is "ban recommendation" automatic ban or it just prompts admins whether to ban or let the player connect?
by JohnTheCF
Wed Aug 18, 2021 8:21 pm
Forum: Documentation Improvement Requests
Topic: Documentation Improvement Requests
Replies: 316
Views: 97684

Re: Small documentation improvement requests

OffshorePump prototype documentation (https://wiki.factorio.com/Prototype/OffshorePump) mentions remove_on_tile_collision twice in Optional properties section.
-> Thanks, fixed.
by JohnTheCF
Thu Jul 29, 2021 10:59 am
Forum: Documentation Improvement Requests
Topic: Documentation Improvement Requests
Replies: 316
Views: 97684

Re: Small documentation improvement requests

I've been reading Types/SpriteFlags documentation and noticed that "terrain-effect-map" description says that it also sets "group=terrain-effect-map", but this flag is not documented on this page.
-> The flag is internal only, this is now documented.
by JohnTheCF
Fri Aug 14, 2020 10:52 pm
Forum: Resolved Problems and Bugs
Topic: [1.0.0] Crash making spidertron with custom weapon: "Trying to make chunk at unreasonable position"
Replies: 2
Views: 3787

Re: Crash when making spidertron with custom weapon

Same happens when changing vanilla spidetron's guns to artillery cannons
by JohnTheCF
Fri Aug 14, 2020 10:30 pm
Forum: Resolved Problems and Bugs
Topic: [1.0.0] Crash making spidertron with custom weapon: "Trying to make chunk at unreasonable position"
Replies: 2
Views: 3787

[1.0.0] Crash making spidertron with custom weapon: "Trying to make chunk at unreasonable position"

So I made a mod which adds spidertron with artillery canon instead of 4 rocket launchers
When inserting ammo and auto-targeting enabled, game freezes for a few seconds and then crashes.
Also I can't fire it manually.
Tested only in Sandbox scenario.

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