A recent edit (https://wiki.factorio.com/index.php?title=Types/ItemProductPrototype&diff=188871&oldid=188205) added a "Can't be negative" note to a field/protperty that has a type of unsigned integer. Because unsigned integers can't be negative, I think that this note is redundant...
When opening links from Prototype Explorer or any other link, it takes a lot of time until it is open in browser. By "very long" I mean a minute or two. Opening exact same link from command-line using xdg-open is instant. This problem can be worked around by choosing Steam Linux Runtime as...
https://wiki.factorio.com/Prototype/AutoplaceControl you will not able to change it because gui wasn`t display it. It shouldn't be "wasn't", probably "won't" or "will not" -> Fixed the edit. Please keep in mind that the wiki can be edited by anyone, so some edits may no...
Some StyleSpecification extensions have type string in table on StyleSpecification page, but are marked <abstract> on individual pages. So far I've noticed: https://wiki.factorio.com/Types/EmptyWidgetStyleSpecification https://wiki.factorio.com/Types/ScrollBarStyleSpecification https://wiki.factori...
"trigger" property is listed in table of contents, but not in mandatory or optional properties section.
-> That was an old value from the cache, I cleared the page cache so it should be fixed.
https://wiki.factorio.com/Types/TileTransitions Mandatory properties are not always mandatory and their optionality is actually determined by bool property. They are mandatory by default though. Other optional properties have no description at all (with rare exceptions) and it's not clear what _effe...
On the Prototype Definitions page, GuiStyle is shown to inherit from PrototypeBase, but on GuiStyle page PrototypeBase is not listed as parent and GuiStyle does not inherit it's properties.
-> GuiStyle inherits from PrototypeBase, I must have missed updating that. Fixed now
I've been reading Types/SpriteFlags documentation and noticed that "terrain-effect-map" description says that it also sets "group=terrain-effect-map", but this flag is not documented on this page.
-> The flag is internal only, this is now documented.
So I made a mod which adds spidertron with artillery canon instead of 4 rocket launchers
When inserting ammo and auto-targeting enabled, game freezes for a few seconds and then crashes.
Also I can't fire it manually.
Tested only in Sandbox scenario.
I'm now making compatibility for my mod and got error that "crafting_with_fluid" crafting category does not exist. I changed it to "crafting-with-fluid" and it works. The DCL mod support readme.pdf says that I need to use "crafting_with_fluid".