TL;DR
Would be nice if I have multiple train depots that share a name - a train will simply path to the nearest open one
What ?
Similar to how OpenTTD/Transport Tycoon allows the creation of a train stop with multiple entries...
https://wiki.openttd.org/images/c/cb/Terminus.png
Factorio's ...
Search found 3 matches
- Thu Jul 19, 2018 5:03 am
- Forum: Ideas and Suggestions
- Topic: Linking Train Depots through names
- Replies: 6
- Views: 2532
- Fri Jul 13, 2018 9:02 pm
- Forum: News
- Topic: Friday Facts #251 - A Fistful of Frames
- Replies: 80
- Views: 42868
Re: Friday Facts #251 - A Fistful of Frames
posila -
I think the approach you want is implementing instancing directly in the shader. The drawbacks you mentioned are for the direct calls to ask the API/driver to do the instanced rendering.
What I have done in order to do faster sprite rendering in a modern API is to create a Vertex Buffer ...
I think the approach you want is implementing instancing directly in the shader. The drawbacks you mentioned are for the direct calls to ask the API/driver to do the instanced rendering.
What I have done in order to do faster sprite rendering in a modern API is to create a Vertex Buffer ...
- Thu Jun 22, 2017 6:11 pm
- Forum: Ideas and Suggestions
- Topic: Default Ctrl-Click for green modules - don't over-add
- Replies: 1
- Views: 1311
Default Ctrl-Click for green modules - don't over-add
Would be nice when filling factories with green modules to not add modules that add no impact.
Currently - when adding green modules level 1 to Yellow factories, you either click 3 times (3 * 30% = 90%, capped at 80%) or you ctrl-click and it adds 4 units. The 4th green circuit has no impact. It's ...
Currently - when adding green modules level 1 to Yellow factories, you either click 3 times (3 * 30% = 90%, capped at 80%) or you ctrl-click and it adds 4 units. The 4th green circuit has no impact. It's ...