Search found 11 matches

by Jcewazhere
Sat Nov 04, 2017 9:32 am
Forum: Mods
Topic: [MOD 0.14] Alien Biomes
Replies: 255
Views: 128395

Re: [MOD 0.14] Alien Biomes

I absolutely love the snowy biome, gives me huge nostalgia pangs of playing Command and Conquer: red alert into the wee hours. Thanks a bunch.
by Jcewazhere
Sat Oct 22, 2016 9:32 pm
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 425747

Re: [MOD 0.12.x | 0.14.x] Natural Evolution - All things Alien!

Does this mod add mobs that light your base on fire? I keep getting fires that spread out of control through my base during biter attacks. I have no flamethrower turrets set up, just laser and gun turrets mixed. If it's not your mod is it a new vanilla thing I missed or do you know of another mod th...
by Jcewazhere
Mon Nov 24, 2014 8:06 am
Forum: Ideas and Suggestions
Topic: New Defenses
Replies: 4
Views: 2822

New Defenses

Two types of turret are not enough, I want an entire pantheon of palisade protection. Sniper turret - uses lots of ammo*, long range (equal to a large worm), ignores armor**, high base damage, slowest rate of fire. Shotgun turret - uses average amounts of ammo, short range, wide spread, slow rate of...
by Jcewazhere
Mon Nov 24, 2014 7:29 am
Forum: Ideas and Suggestions
Topic: New biters
Replies: 0
Views: 977

New biters

The biters and spitters we have now are spiffy, but more is usually better. Rally biter - acts as a scout. The first one travels from it's nest towards your base in a straight line until it gets killed, the next rally that spawns knows where the previous one died and travels along a slightly differe...
by Jcewazhere
Mon Nov 24, 2014 6:46 am
Forum: Implemented Suggestions
Topic: Changes to map generation and "world type" setting
Replies: 5
Views: 3428

Re: Changes to map generation and "world type" setting

While you can use the console to explore as much of the map as you want, /c game.forces.player.chart({lefttop = {x = -1024, y = -1024}, rightbottom = {x = 1024, y = 1024}}), I agree the map generation should be buffed.
by Jcewazhere
Tue Nov 18, 2014 9:47 am
Forum: Modding help
Topic: Help combining solar panel and accumulator.
Replies: 9
Views: 4187

Re: Help combining solar panel and accumulator.

Maybe I derped on the folder structure so here's that:

Image

Image

Image
by Jcewazhere
Tue Nov 18, 2014 9:43 am
Forum: Modding help
Topic: Help combining solar panel and accumulator.
Replies: 9
Views: 4187

Re: Help combining solar panel and accumulator.

Here's a screenshot of the error, thanks for the reply.

Image
by Jcewazhere
Tue Nov 18, 2014 7:39 am
Forum: Modding help
Topic: Help combining solar panel and accumulator.
Replies: 9
Views: 4187

Re: Help combining solar panel and accumulator.

I'm probably over-complicating this, since it's my first real mod I should keep it simple. All I really want to do is add energy storage to a solar panel. I don't need graphics or sounds or custom textures.
by Jcewazhere
Tue Nov 18, 2014 7:26 am
Forum: Modding help
Topic: Help combining solar panel and accumulator.
Replies: 9
Views: 4187

Re: Help combining solar panel and accumulator.

I changed entity.lua like you suggested, still have the same error.
Thanks anyway.
by Jcewazhere
Tue Nov 18, 2014 7:00 am
Forum: Modding help
Topic: Help combining solar panel and accumulator.
Replies: 9
Views: 4187

Re: Help combining solar panel and accumulator.

Thanks for the response, but it didn't work.
by Jcewazhere
Tue Nov 18, 2014 6:20 am
Forum: Modding help
Topic: Help combining solar panel and accumulator.
Replies: 9
Views: 4187

Help combining solar panel and accumulator.

Pre-edit: while typing this post up I found one obvious problem, my control.lua is blank and I have no idea what to put in there. The tutorial on the wiki has some code for making a bomber, and the control.lua's I've looked at in the main game folders don't seem to have code specific to the solar pa...

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