Search found 4 matches
- Sun Dec 12, 2021 4:19 pm
- Forum: Ideas and Suggestions
- Topic: Optimization idea: abstraction
- Replies: 236
- Views: 71829
Compile a factory section to get better UPS
TL;DR Solve performance issues of large factories by creating a new feature that will allow user to "compile" part of their factory into single entity. Why ? Let's start with a justification and then continue to actual proposal and technical details. Issue of UPS If I were ask to point ou...
- Tue Jan 09, 2018 11:59 am
- Forum: Ideas and Suggestions
- Topic: Optimization, megastructures and logistic bots
- Replies: 0
- Views: 914
Optimization, megastructures and logistic bots
Hi, I didn't really know, where to post this, since I am going to tackle several different topics and try to merge them together into single suggestion for discussion. I am aware of current "belts vs. bots" hot issue and I suggested a simple idea on that topic. This idea brought me to the ...
- Tue Jan 09, 2018 7:20 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 398367
Re: Friday Facts #224 - Bots versus belts
Hi, I've try to go through this thread to find out if there has been a similar suggestion to this, but couldn't find any. If there is one, please disregard mine post. I agree with the developers. Every game, I want to like bots and use them, but when I start to setup my base based on belts, they jus...
- Wed Jun 21, 2017 9:30 am
- Forum: Ideas and Suggestions
- Topic: Solar Modules
- Replies: 4
- Views: 2014
Re: Solar Modules
If the actual problem is abundance of stone, i would recommend adding proper concrete industry, i.e. the area, where "stone" should ultimately end anyway. When you mine ordinary "stone", you should sort it at least to limestone and say granite. Then you bake limestone in furnace ...