Search found 10 matches

by True.Boriska
Wed Nov 20, 2024 8:14 pm
Forum: Assigned
Topic: [Lou] [2.0.15] Railgun is shooting other Railsguns
Replies: 1
Views: 419

Re: [Lou] [2.0.15] Railgun is shooting other Railsguns

[2.0.20] +1 BP 0eNqVkt1OwzAMhd/F1wmif0D7KgihtLU6S2myOQnaVPXdcTs2KDAJ7mLnyzn2USZobcI9k4vQTECddwGa5wkCDc7YpefMiNAAG7JDcjomZoyg4JCMpXharxhhVkCuxyM02fyiAF2kSHgWW4vTq0tjiyyAuim690GeebcYi5Qus7tKgZjoXE7i0RNjdyay8scQIsDkWTraUoir+WWqq+kuDahHjMZa6rQJEdlTLwtc2XzLdoZb726wxZb1R+rxV7Dcgnv2MsOO0viFluAkd8+ok/vYhAL2...
by True.Boriska
Wed Nov 20, 2024 7:15 pm
Forum: Bug Reports
Topic: [2.0.20] Railgun quality sign offsets while rotated 45Β° to the left
Replies: 0
Views: 57

[2.0.20] Railgun quality sign offsets while rotated 45Β° to the left

Railgun quality sign offsets while rotated 45Β° to the left. It looks weird.

Image
by True.Boriska
Tue Nov 19, 2024 8:16 pm
Forum: Ideas and Suggestions
Topic: [Space Age] Allow cargo landing pad to specify a minimum drop size
Replies: 12
Views: 1804

Re: [Space Age] Allow cargo landing pad to specify a minimum drop size

+1
Got spammed with all kind of things dropping on Nauvis. Each cargo contains 1-5 items. Sounds of opening hatches and thrusters are unbearable.
by True.Boriska
Mon Nov 11, 2024 5:39 pm
Forum: Resolved Problems and Bugs
Topic: [boskid] [2.0.15] Asteroid Collector circuit filter not working one tick after item removed
Replies: 10
Views: 1813

Re: [2.0.15] Asteroid Collector circuit filter not working one tick after item removed

I have the same problem.
My collectors filled with other chunks and there is no place left for promethium.
by True.Boriska
Tue Mar 12, 2019 9:10 pm
Forum: Not a bug
Topic: [0.17.11] + Mods. Random items have been marked for deconstruction. [Solved]
Replies: 5
Views: 2336

Re: [0.17.11] + Mods. Random items have been marked for deconstruction.

LFarquaad wrote: ↑Tue Mar 12, 2019 9:03 pm You probably assigned a random keybinding to β€œUndo”. I would guess scroll up or down :) Happened to me as I had to reconfigure controls after upgrading.
Just got the same idea. Nope. Ctrl+Z.
by True.Boriska
Tue Mar 12, 2019 8:30 pm
Forum: Mods
Topic: [MOD 0.12.26] Picker: Easily select items from inventory
Replies: 125
Views: 70519

Re: [MOD 0.12.26] Picker: Easily select items from inventory

Hi!
Please read this thread.
viewtopic.php?f=23&t=67561
Are there any chance those marks caused by picker mods?

UPD. It's zapper. The same key binding as undo. :D
by True.Boriska
Tue Mar 12, 2019 8:21 pm
Forum: Not a bug
Topic: [0.17.11] + Mods. Random items have been marked for deconstruction. [Solved]
Replies: 5
Views: 2336

Re: [0.17.11] + Mods. Random items have been marked for deconstruction.

Klonan wrote: ↑Tue Mar 12, 2019 8:01 pm Its probably one of your mods.
Agree.
Are there any way to find out which one?
I'd bet on Picker *

Again
Factorio 0.17.11.jpg
Factorio 0.17.11.jpg (387.93 KiB) Viewed 2322 times
by True.Boriska
Tue Mar 12, 2019 7:44 pm
Forum: Not a bug
Topic: [0.17.11] + Mods. Random items have been marked for deconstruction. [Solved]
Replies: 5
Views: 2336

[0.17.11] + Mods. Random items have been marked for deconstruction. [Solved]

I'm constantly finding random items (belts and power poles) marked for deconstruction, mostly near mines. Mods: Aicraft Blueprint_Flip_Turn Bottleneck Crafting speed research Equipment Plus Portable Engine Loader Redux Picker Atheneum Picker Dollied Picker Extender Space Mod Squeak Through Warehousi...
by True.Boriska
Mon Mar 11, 2019 9:32 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.10] Hard-Crash when aborting BP creation with esc
Replies: 3
Views: 1101

Re: [0.17.10] Hard-Crash when aborting BP creation with esc

Fixed in 0.17.11

Same for me, but i've pressed 'e' button.

No mods.
Fresh start with research queue enabled.

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