Search found 2349 matches
- Mon Sep 09, 2024 11:54 pm
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 172
- Views: 17531
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
I challenge you to find an alternative option without using mods that can do something equivalent without ammunition/needing-logistics, any potential chance of friendly fire, and dealing with mobile local fauna in the attacked area while attacking. My understanding is that pretty much the entire po...
- Sat Sep 07, 2024 8:43 pm
- Forum: Ideas and Suggestions
- Topic: Rework of the game's trophies list
- Replies: 8
- Views: 331
Re: Rework of the game's trophies list
Personally, having fewer achievements makes getting one more of an accomplishment. There may be room for some new ones, but I find that in games which have hundreds getting them is tedium more than anything. E.g.: I finish a game of Civ. I get four new achievements. I say, "oh, that's nothing s...
- Sat Sep 07, 2024 8:38 pm
- Forum: General discussion
- Topic: Towns - Was this done before ?
- Replies: 11
- Views: 730
Re: Towns - Was this done before ?
Mine wasn't a megabase, but I had: .... That's as far as I got. They were all tiny. I did it for a youtube series back in 2015. Great minds think alike! Ha, your series was also the first thing that came to mind for me when I saw this! This is exactly what I had in mind :) I only got to Smelton so ...
- Sat Sep 07, 2024 8:29 pm
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 172
- Views: 17531
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
* PLD damage nerf - yes, please. PLD's were stupidly overtuned: 50% more damage output while draining x16 (!) less power compared to the Laser Turret. Minor nitpick: while it would be nice if these were vaguely in line with each other, they are really not comparable because there is no way to trans...
- Sat Sep 07, 2024 3:59 pm
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 172
- Views: 17531
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
I can't decide which post to reply to, so I'll leave this standalone: My first question was also whether rocks would still drop stone when mined. I'm glad that they do. I don't mind that change, because I really only ever make use of them in the early game, where being able to collect them is a more...
- Fri Sep 06, 2024 1:11 am
- Forum: News
- Topic: Friday Facts #425 - Behind the legs
- Replies: 98
- Views: 12893
Re: Friday Facts #425 - Behind the legs
Reading the behind the curtain section I started wondering, what if we had a replay system in the game that allowed for stable playback of a recording? That way you could go back in time and inspect stuff that happened off-screen to understand what happened exactly, or make higher quality recording...
- Tue Aug 27, 2024 1:13 am
- Forum: Not a bug
- Topic: Mining drill ghost will not place when blocked by other entity even though it is in position without ores
- Replies: 2
- Views: 237
Re: Mining drill ghost will not place when blocked by other entity even though it is in position without ores
When placing ghosts of mining drills, the ghost will not place because some drills are blocked by other entities (in my case rail) even though there is no ore on that specific spot and the mining drill wouldnt place anyway, so the ghost valid placement check should still pass and place the ghosts. ...
- Sun Aug 25, 2024 5:55 pm
- Forum: Gameplay Help
- Topic: Spidertron speed
- Replies: 3
- Views: 288
Re: Spidertron speed
Settings -> Mod Settings.
Changing the value there for the Double Speed Spidertron mod should give you up to 60x speed spidertrons. For 3x speed set it to 20, for 4x set it to 15, 6x set it to 10, etc.
Changing the value there for the Double Speed Spidertron mod should give you up to 60x speed spidertrons. For 3x speed set it to 20, for 4x set it to 15, 6x set it to 10, etc.
- Wed Aug 21, 2024 4:37 am
- Forum: Ideas and Suggestions
- Topic: XDG Base Directory Spec is not followed on Linux
- Replies: 2
- Views: 210
- Fri Aug 16, 2024 12:36 am
- Forum: Ideas and Suggestions
- Topic: [Factorio.com] Add a way to sort the search results from the FFF
- Replies: 1
- Views: 344
Re: [Factorio.com] Add a way to sort the search results from the FFF
I second Koub's suggestions; it would also be nice (particularly for more obscure terms) if the snippet of text in the search result contained the search term(s), if possible, and bolded them. For information density I like this tool , although I don't think it has any of the FFFs since 282 (back wh...
- Fri Aug 16, 2024 12:08 am
- Forum: This Forum
- Topic: Forum name change
- Replies: 25
- Views: 11219
Re: How do I change my cringy username?
Yes. Send a PM to Klonan, or post it what you would like it changed to here and someone will take care of it.
- Mon Aug 12, 2024 4:52 am
- Forum: Gameplay Help
- Topic: Train for construction.
- Replies: 7
- Views: 609
- Sun Aug 11, 2024 9:03 pm
- Forum: News
- Topic: Friday Facts #423 - Research info tooltip & Online players GUI
- Replies: 62
- Views: 10401
Re: Friday Facts #423 - Research info tooltip & Online players GUI
Next step - multimonitor support, with the ability to pin remote views to separate game windows and put it on different screens. Yes please. Although that begs the question, which monitor will I use to watch random YouTube videos while playing? Sounds like then it'd be time to get another monitor. ...
- Sun Aug 11, 2024 9:01 pm
- Forum: Gameplay Help
- Topic: Train for construction.
- Replies: 7
- Views: 609
Re: Train for construction.
If you're playing modded, you may be interested in (NB: I've heard of these but haven't played much with them personally) Vehicle Grid and/or FARL.
- Wed Aug 30, 2023 11:32 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 269
- Views: 86972
Re: Friday Facts #373 - Factorio: Space Age
Here it is! (beep boop) https://factorio.com/blog/post/fff-373 Definitively needs that animated GIF done as a video instead, if you can't somehow debug it. The GIF didn't work on any of my 3 screens, on any of my internet provider, across 3 OSes and 8 browsers. even after refresh and long wait time...
- Sun Jun 18, 2023 4:58 am
- Forum: Ideas and Suggestions
- Topic: Save window geometry upon exit / Remember window positions / Store window size/location between games
- Replies: 83
- Views: 25424
Re: Save window geometry upon exit / Remember window positions / Store window size/location between games
If I had to wager a guess, %appdata%/Factorio
- Thu Mar 10, 2022 5:46 pm
- Forum: General discussion
- Topic: Parrallel processing in games & applications
- Replies: 438
- Views: 218790
Re: Parrallel processing in games & applications
Render preparation is CPU, iirc. I don't think it's generally a major bottleneck, though.BlueTemplar wrote: ↑Thu Mar 10, 2022 10:45 amThe rendering isn't going to be a performance bottleneck anyway... (unless maybe on very low power integrated graphic chips ?)
And of course, as already mentioned, it's already fully multithreaded.
- Thu Mar 10, 2022 7:02 am
- Forum: General discussion
- Topic: Parrallel processing in games & applications
- Replies: 438
- Views: 218790
Re: Parrallel processing in games & applications
Yes and no. You need to do that calculation of item-positions only for the belts currently visible. ... The same is it with this idea: you have a segment of belts with items on it, you know when each item in the segment will leave that segment and you know the current time. With that information yo...
- Thu Mar 10, 2022 6:39 am
- Forum: Ideas and Suggestions
- Topic: ARM Build
- Replies: 157
- Views: 62825
Re: ARM architecture
The problem wirth supporting ARM is that factorio source contains handwritten optimized x86-assembly. To the best of my knowledge it does not , from what I've gathered the main reasons against supporting ARM are low market share and ensuring determinism. I remember that some FFF talked about assemb...
- Tue Mar 08, 2022 2:49 am
- Forum: Ideas and Suggestions
- Topic: ARM Build
- Replies: 157
- Views: 62825
Re: ARM architecture
To the best of my knowledge it does not, from what I've gathered the main reasons against supporting ARM are low market share and ensuring determinism.Gummiente27 wrote: ↑Wed Mar 02, 2022 9:34 pmThe problem wirth supporting ARM is that factorio source contains handwritten optimized x86-assembly.