Search found 2596 matches

by Jap2.0
Wed Sep 02, 2026 9:13 pm
Forum: News
Topic: Friday Facts #445 - The Biters Bite Back
Replies: 75
Views: 19074

Re: Friday Facts #445 - The Biters Bite Back

wanne wrote: Mon Aug 31, 2026 7:29 am
Jap2.0 wrote: Mon Aug 31, 2026 2:52 am That is not correct. There was a bug that allowed something similar to this in early versions of 2.1 but it has since been fixed.
Exacltly that worked here with 2.1.17 but I think not 2.1.14 so if it was there before it was reintroduced now.
If it's back, file a bug report.
by Jap2.0
Mon Aug 31, 2026 2:52 am
Forum: News
Topic: Friday Facts #445 - The Biters Bite Back
Replies: 75
Views: 19074

Re: Friday Facts #445 - The Biters Bite Back

wanne wrote: Sun Aug 30, 2026 11:52 am Victoy poling is back and it is 1 pole/pipe per chunk... If you do it on 5 chunk wide rows there is no more expansion in that direction.
That is not correct. There was a bug that allowed something similar to this in early versions of 2.1 but it has since been fixed.
by Jap2.0
Wed Aug 12, 2026 9:02 pm
Forum: Technical Help
Topic: [2.1.11] Low fps after update from 2.1.9
Replies: 8
Views: 1497

Re: [2.1.11] Low fps after update from 2.1.9

My person also says turning off decoratives fixed it for him. Thanks for the tip, weird it changed so much in a minor version though.
by Jap2.0
Mon Aug 10, 2026 7:54 pm
Forum: This Forum
Topic: Cannot login to account (hacked?)
Replies: 1
Views: 573

Re: Cannot login to account (hacked?)

I was unable to log in last night, but am now.
by Jap2.0
Sat Aug 08, 2026 12:39 am
Forum: News
Topic: Friday Facts #445 - The Biters Bite Back
Replies: 75
Views: 19074

Re: Friday Facts #445 - The Biters Bite Back




I wonder how you solve a problem, at least for me. Many players switch on the chunkoverlay and place a pipe or something like that to prevent the biters from choosing this chunk for expansion. I would like to see this solved as the expansions are too easy manipulated in that way.


This hasn ...
by Jap2.0
Fri Aug 07, 2026 3:35 pm
Forum: News
Topic: Friday Facts #445 - The Biters Bite Back
Replies: 75
Views: 19074

Re: Friday Facts #445 - The Biters Bite Back


Wait, what happens if you kill the entire nest except ONE spawner? Will that one Spawner prevent expansions from forming nearby if you feed it enough ammunition to keep it from being a danger? aka Biter Zoo?

It WOULD make sense for players to actually do that at least to one of the nearby nests ...
by Jap2.0
Fri Jul 24, 2026 6:39 am
Forum: Gameplay Help
Topic: Is it me or a bug?
Replies: 4
Views: 726

Re: Is it me or a bug?

If I'm reading your post right: that prevents an infinite loop of planet -> space platform -> planet -> space platform -> ...
by Jap2.0
Fri Jul 24, 2026 2:24 am
Forum: Releases
Topic: Version 2.1.12
Replies: 10
Views: 13246

Re: Version 2.1.12

Dan123Lin wrote: Thu Jul 23, 2026 4:40 am Could anyone tell me about when is this final big update gonna be released as stable?
End of summer at the earliest.

https://factorio.com/blog/post/fff-440
by Jap2.0
Fri Jul 24, 2026 2:13 am
Forum: Gameplay Help
Topic: Help on rail signals on this 73 TPM crossing
Replies: 9
Views: 1342

Re: Help on rail signals on this 73 TPM crossing

You should be able to put the chain signal right as they enter the roundabout, and then have a regular signal prior to that—although I don't know how much benefit you get unless you expand that block enough that you can fit a full train in it (and even then, it'd be increased size in exchange for ...
by Jap2.0
Thu Jul 23, 2026 12:05 am
Forum: Gameplay Help
Topic: Help on rail signals on this 73 TPM crossing
Replies: 9
Views: 1342

Re: Help on rail signals on this 73 TPM crossing

Loewchen wrote: Wed Jul 22, 2026 7:52 pm You can replace every single chain signal with a regular signal as there are no crossings in the whole thing.
Except entering and in the roundabout, right?
by Jap2.0
Tue Jul 21, 2026 11:13 pm
Forum: Technical Help
Topic: [2.1.9] Menu won't open when moving diagonal right
Replies: 5
Views: 1031

Re: [2.1.9] Menu won't open when moving diagonal right

Unfortunately, this is rather common on laptop keyboards. (And, of course, those are the ones you can't easily replace....)
by Jap2.0
Mon Jul 20, 2026 10:08 pm
Forum: Technical Help
Topic: [2.1.7] Large rendering performance regression on Linux
Replies: 28
Views: 4532

Re: [2.1.7] Large rendering performance regression on Linux

rayhem wrote: Mon Jul 20, 2026 4:58 pm
Jap2.0 wrote: Sat Jul 18, 2026 3:03 am Have you done any distro updates recently? This sounds vaguely reminiscent of 129517.
Nope. 2.0.77 works just fine; I only see issues if I when I swap to 2.1.11 in Steam.
Does it happen with the non-Steam version?
by Jap2.0
Sat Jul 18, 2026 5:11 pm
Forum: Not a bug
Topic: [2.1.11] Wrong bot colours
Replies: 3
Views: 350

Re: [2.1.11] Wrong bot colours

Please post a log and save.
by Jap2.0
Sat Jul 18, 2026 3:03 am
Forum: Technical Help
Topic: [2.1.7] Large rendering performance regression on Linux
Replies: 28
Views: 4532

Re: [2.1.7] Large rendering performance regression on Linux

rayhem wrote: Fri Jul 17, 2026 10:10 pm
Bilka wrote: Fri Jul 17, 2026 7:55 pm According to the name of the file, Factorio is using the software renderer. Make sure to install a graphics driver for your GPU/make sure that it works.
Have you done any distro updates recently? This sounds vaguely reminiscent of 129517.
by Jap2.0
Sat Jul 18, 2026 2:57 am
Forum: Technical Help
Topic: [2.1.11] Low fps after update from 2.1.9
Replies: 8
Views: 1497

Re: [2.1.11] Low fps after update from 2.1.9

Screenshots he sent me:
by Jap2.0
Sat Jul 18, 2026 2:48 am
Forum: Technical Help
Topic: [2.1.11] Low fps after update from 2.1.9
Replies: 8
Views: 1497

Re: [2.1.11] Low fps after update from 2.1.9




What graphics card do you have?

OP has a GTX 1050, which has 2GB of VRAM. I was talking with someone I know a couple days ago and he alleges that he's been seeing decreased performance between 2.1.9 and 2.1.11; he has a GTX 770 (also 2GB VRAM), so I'm wondering if it's something to do with ...
by Jap2.0
Thu Jul 16, 2026 10:40 pm
Forum: Not a bug
Topic: [2.1.11] Players can exploit min_expansion_distance by leaving 1 nest alive
Replies: 6
Views: 1046

Re: [2.1.11] Players can exploit min_expansion_distance by leaving 1 nest alive



I feel like this would require almost as much infrastructure as a proper defense...


No it's just... halfway between "clear your entire pollution cloud" and... not doing that. You go out and clear nests and worms from your pollution cloud, but you always leave one alive. Now a larger portion ...
by Jap2.0
Thu Jul 16, 2026 9:28 pm
Forum: Not a bug
Topic: [2.1.11] Personal robots do not follow or return repair packs when inventory is mostly full
Replies: 1
Views: 259

[2.1.11] Personal robots do not follow or return repair packs when inventory is mostly full

The personal robots in this save are broken in a couple ways. Note that the player's inventory is full, and if it is emptied they do sort themselves out.

STR:
1. Have armor with a personal roboport equipped
2. Have a full inventory
3. Damage something
4. Fill the stack of robots (or, replace with ...

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