Search found 2590 matches
- Sun Jul 26, 2026 12:48 am
- Forum: Technical Help
- Topic: [2.0.77] Crash on startup — access violation (0xc0000005) in ntdll.dll, RTX 5070
- Replies: 5
- Views: 459
Re: [2.0.77] Crash on startup — access violation (0xc0000005) in ntdll.dll, RTX 5070
Does it happen on older driver versions?
- Fri Jul 24, 2026 6:39 am
- Forum: Gameplay Help
- Topic: Is it me or a bug?
- Replies: 4
- Views: 415
Re: Is it me or a bug?
If I'm reading your post right: that prevents an infinite loop of planet -> space platform -> planet -> space platform -> ...
- Fri Jul 24, 2026 2:24 am
- Forum: Releases
- Topic: Version 2.1.12
- Replies: 10
- Views: 9584
Re: Version 2.1.12
End of summer at the earliest.Dan123Lin wrote: Thu Jul 23, 2026 4:40 am Could anyone tell me about when is this final big update gonna be released as stable?
https://factorio.com/blog/post/fff-440
- Fri Jul 24, 2026 2:13 am
- Forum: Gameplay Help
- Topic: Help on rail signals on this 73 TPM crossing
- Replies: 9
- Views: 835
Re: Help on rail signals on this 73 TPM crossing
You should be able to put the chain signal right as they enter the roundabout, and then have a regular signal prior to that—although I don't know how much benefit you get unless you expand that block enough that you can fit a full train in it (and even then, it'd be increased size in exchange for ...
- Thu Jul 23, 2026 12:05 am
- Forum: Gameplay Help
- Topic: Help on rail signals on this 73 TPM crossing
- Replies: 9
- Views: 835
Re: Help on rail signals on this 73 TPM crossing
Except entering and in the roundabout, right?Loewchen wrote: Wed Jul 22, 2026 7:52 pm You can replace every single chain signal with a regular signal as there are no crossings in the whole thing.
- Tue Jul 21, 2026 11:13 pm
- Forum: Technical Help
- Topic: [2.1.9] Menu won't open when moving diagonal right
- Replies: 5
- Views: 867
Re: [2.1.9] Menu won't open when moving diagonal right
Unfortunately, this is rather common on laptop keyboards. (And, of course, those are the ones you can't easily replace....)
- Mon Jul 20, 2026 10:08 pm
- Forum: Technical Help
- Topic: [2.1.7] Large rendering performance regression on Linux
- Replies: 28
- Views: 3136
- Sat Jul 18, 2026 5:11 pm
- Forum: Not a bug
- Topic: [2.1.11] Wrong bot colours
- Replies: 3
- Views: 220
Re: [2.1.11] Wrong bot colours
Please post a log and save.
- Sat Jul 18, 2026 4:13 pm
- Forum: Bug Reports
- Topic: [2.1.11] Crash after save and quit of multiplayer game
- Replies: 1
- Views: 329
- Sat Jul 18, 2026 3:03 am
- Forum: Technical Help
- Topic: [2.1.7] Large rendering performance regression on Linux
- Replies: 28
- Views: 3136
Re: [2.1.7] Large rendering performance regression on Linux
Have you done any distro updates recently? This sounds vaguely reminiscent of 129517.
- Sat Jul 18, 2026 2:57 am
- Forum: Technical Help
- Topic: [2.1.11] Low fps after update from 2.1.9
- Replies: 6
- Views: 768
Re: [2.1.11] Low fps after update from 2.1.9
Screenshots he sent me:
- Sat Jul 18, 2026 2:48 am
- Forum: Technical Help
- Topic: [2.1.11] Low fps after update from 2.1.9
- Replies: 6
- Views: 768
Re: [2.1.11] Low fps after update from 2.1.9
What graphics card do you have?
OP has a GTX 1050, which has 2GB of VRAM. I was talking with someone I know a couple days ago and he alleges that he's been seeing decreased performance between 2.1.9 and 2.1.11; he has a GTX 770 (also 2GB VRAM), so I'm wondering if it's something to do with ...
- Thu Jul 16, 2026 10:40 pm
- Forum: Not a bug
- Topic: [2.1.11] Players can exploit min_expansion_distance by leaving 1 nest alive
- Replies: 5
- Views: 549
Re: [2.1.11] Players can exploit min_expansion_distance by leaving 1 nest alive
I feel like this would require almost as much infrastructure as a proper defense...
No it's just... halfway between "clear your entire pollution cloud" and... not doing that. You go out and clear nests and worms from your pollution cloud, but you always leave one alive. Now a larger portion ...
- Thu Jul 16, 2026 9:28 pm
- Forum: Not a bug
- Topic: [2.1.11] Personal robots do not follow or return repair packs when inventory is mostly full
- Replies: 1
- Views: 170
[2.1.11] Personal robots do not follow or return repair packs when inventory is mostly full
The personal robots in this save are broken in a couple ways. Note that the player's inventory is full, and if it is emptied they do sort themselves out.
STR:
1. Have armor with a personal roboport equipped
2. Have a full inventory
3. Damage something
4. Fill the stack of robots (or, replace with ...
STR:
1. Have armor with a personal roboport equipped
2. Have a full inventory
3. Damage something
4. Fill the stack of robots (or, replace with ...
- Thu Jul 16, 2026 7:36 pm
- Forum: Not a bug
- Topic: [2.1.11] Players can exploit min_expansion_distance by leaving 1 nest alive
- Replies: 5
- Views: 549
Re: [2.1.11] Players can exploit min_expansion_distance by leaving 1 nest alive
I feel like this would require almost as much infrastructure as a proper defense...
- Wed Jul 15, 2026 8:52 pm
- Forum: General discussion
- Topic: Biter expansion changes and it's implications
- Replies: 9
- Views: 1916
- Tue Jul 14, 2026 8:41 pm
- Forum: General discussion
- Topic: Biter expansion changes and it's implications
- Replies: 9
- Views: 1916
Re: Biter expansion changes and it's implications
Do note that there are still plans to rebalance biter expansion some time while 2.1 is in experimental (134297, 134446#p696539).
- Tue Jul 07, 2026 3:36 pm
- Forum: Technical Help
- Topic: [2.1.9] Menu won't open when moving diagonal right
- Replies: 5
- Views: 867
Re: [2.1.9] Menu won't open when moving diagonal right
You can use a site such as here to test this; press w, d, & e and see if they all show up.
- Sat Jul 04, 2026 3:27 am
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 292
- Views: 175441
Re: Version 2.1.7
Never hurts to ask;
Will there be a way to 'opt out' of a equirectangular projection graphic?
I'm working on a ancient derelict super structure, not a a oblique spheroid, but a giant satellite.
The new planet graphics look amazing .
For but the literal dozens three of us that super specifically ...
- Fri Jul 03, 2026 9:57 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2110
- Views: 1183298
Re: Simple Questions and Short Answers
Go to the map, ctrl + F radar will show you all radars on a given planet. That's as close as I know of.kitters wrote: Fri Jul 03, 2026 9:44 pm Is there a way to locate to tear down that old nasty radar that unnecessary occupies the needed frequency?
If not, it's gonna be a problem in the future.