Search found 2437 matches
- Mon Mar 24, 2025 12:18 am
- Forum: Technical Help
- Topic: Migrate achievements from standalone copy to Steam
- Replies: 0
- Views: 112
Migrate achievements from standalone copy to Steam
I friend of mine recently went from using the a standalone copy of Factorio to the Steam version, but I can't find a way for achievements to transfer. I basically just redirected the write-data directory to what it was before, but from what I can tell the Steam version ignores the achievements.dat ...
- Sun Mar 23, 2025 1:50 pm
- Forum: Off topic
- Topic: Think devs need a break
- Replies: 6
- Views: 3365
Re: Think devs need a break
I think there's at least 1 US based developer (Rseding91)
Yep. At some point in the past there were at least two, I think a couple from different parts of Europe, I think at least one who's a student and working for Wube on the side...
And just because someone is responding to bug reports ...
- Sun Mar 23, 2025 1:41 pm
- Forum: Gameplay Help
- Topic: Assembling machine with inventory?
- Replies: 1
- Views: 112
Re: Assembling machine with inventory?
Are you changing recipes with the circuit network?
- Sun Mar 23, 2025 1:39 pm
- Forum: Technical Help
- Topic: [2.0.42] Crash loading saves: "Corrupt map: unknown quality prototype ID 9"
- Replies: 12
- Views: 548
Re: [2.0.42] Crash loading saves: "Corrupt map: unknown quality prototype ID 9"
Yeah, 13th/14th were the main ones with issues.
- Mon Mar 17, 2025 12:29 am
- Forum: 1 / 0 magic
- Topic: [2.0.39 ] (linux mint) sometimes sytem crash during auto-save
- Replies: 17
- Views: 691
Re: [2.0.39 ] (linux mint) sometimes sytem crash during auto-save
Factorio needs remarkable little RAM.
My poor PC has only 8 Gigs of RAM and I still have ~1.8GB left over
3345.016 Info AppManager.cpp:303: Saving to _autosave2 (non-blocking).
3345.230 Info AsyncScenarioSaver.cpp:177: Saving process PID: 44684
3359.211 [44684] Received SIGTERM, shutting ...
- Fri Mar 14, 2025 9:40 pm
- Forum: Releases
- Topic: Version 2.0.38
- Replies: 14
- Views: 5582
Re: Version 2.0.38
What I most enjoy is his sense of self-appreciationluc wrote: Fri Mar 14, 2025 4:53 amBadass turnaround time on fixing that one! Nice one RsedingFactorioBot wrote: Tue Mar 04, 2025 12:35 pm Bugfixes
- Fixed a lua doc error with LuaSchedule::add_wait_condition(). (127153)
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- Thu Feb 20, 2025 11:57 pm
- Forum: Duplicates
- Topic: [2.0.35] Inserter displays "Waiting for source items" on heating tower instead of "target full"
- Replies: 2
- Views: 173
- Sun Feb 16, 2025 1:07 am
- Forum: Bug Reports
- Topic: [2.0.32] Locomotive placed on curve snaps to different tran than previewed
- Replies: 1
- Views: 125
Re: [2.0.32] Locomotive placed on curve snaps to different tran than previewed
Repro: a bit backward from the first video, try adding a locomotive facing forward on the right train.
- Sun Feb 16, 2025 1:04 am
- Forum: Bug Reports
- Topic: [2.0.32] Locomotive placed on curve snaps to different tran than previewed
- Replies: 1
- Views: 125
[2.0.32] Locomotive placed on curve snaps to different tran than previewed
Sometimes, when placing trains on a curve, the preview and what the train is actually connected to will differ. See video.
Related?: one rotation snaps to both trains (in preview), the other only snaps to one.
Related?: one rotation snaps to both trains (in preview), the other only snaps to one.
- Thu Feb 13, 2025 10:49 pm
- Forum: This Forum
- Topic: Upload file failed
- Replies: 2
- Views: 411
Re: Upload file failed
It's actually considerably lower than 1GB; I know it's documented somewhere, but that description really ought to be changed. You are not the first person it has confused.Hares wrote: Wed Feb 12, 2025 4:02 pm I tried upload ~100M recording for the bug report; the description states files up to 1G are allowed
- Sun Feb 09, 2025 10:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou] [2.0.15] Railgun is shooting other Railsguns
- Replies: 24
- Views: 6338
Re: [Lou] [2.0.15] Railgun is shooting other Railsguns
I'm glad there's a fix for this. When is the .34 version coming out?
.34 is out, but on the experimental branch. That or a later version will probably be marked as stable somewhere in the next few days or weeks; if you'd rather not wait that long, then you can enable experimental updates (in ...
- Mon Feb 03, 2025 11:29 pm
- Forum: Not a bug
- Topic: [2.0.33] Distance to corpse is from center of map, not player
- Replies: 4
- Views: 312
Re: [2.0.33] Distance to corpse is from center of map, not player
Not a bug.
In SA using remote view, you may be viewing planets or surfaces where there is no character in which case the distances would be missing as otherwise they would show bogus values if measuring distances from characters position on a different surface.
Kinda figured this was the case ...
- Sun Feb 02, 2025 11:23 pm
- Forum: Not a bug
- Topic: [2.0.33] Distance to corpse is from center of map, not player
- Replies: 4
- Views: 312
Re: [2.0.32] Distance to corpose is from center of map, not player
Also tested in 2.0.33 and singleplayer.
- Sun Feb 02, 2025 11:15 pm
- Forum: Not a bug
- Topic: [2.0.33] Distance to corpse is from center of map, not player
- Replies: 4
- Views: 312
[2.0.33] Distance to corpse is from center of map, not player
When a player dies, a marker is created on the map to make it easier to locate their corpse. It is also displayed on the edge of the screen, when not in map view. However, when in map view, the distance is not from the player, but from the center of the current viewport in the map, which is not ...
- Sun Feb 02, 2025 2:32 am
- Forum: Technical Help
- Topic: How can I reduce particle update
- Replies: 24
- Views: 1468
Re: How can I reduce particle update
I don't recall that impacting particle time, but that was 120275, which was fixed in 2.0.33. (Granted, that's still experimental, so it may help a bit in this case if he's not on that channel.)
I can't find where i reported it but it was another thing, what you link seem more recent. Although ...
- Sat Feb 01, 2025 6:00 pm
- Forum: Technical Help
- Topic: How can I reduce particle update
- Replies: 24
- Views: 1468
Re: How can I reduce particle update
Is there any good way to reduce particle update?
I assume that's a drawing system process, but what the heck are they calculating?
Note that range of artillery is long enough, so there should be no active enemies.
I remember there was a version of the game that was causing high usage of ...
- Sun Jan 26, 2025 5:52 pm
- Forum: Technical Help
- Topic: [2.0.32][space age]'Corrupt map. Unknown decorative ID: 210.'
- Replies: 7
- Views: 530
Re: [2.0.32][space age]'Corrupt map. Unknown decorative ID: 210.'
Corrupt save files are almost always caused by failing/failed hardware and without fixing that underlying issue, your new saves will get corrupt eventually.
Нет, с устройством все в порядке щас тестовый мир с сохранением я смог зайти. Проблема именно с этими сохранениями. Вы как-то с этим ...
- Tue Jan 21, 2025 4:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [pard] [2.0.11] PC: Achievement "logistic network embargo" on Steam, but not in-game
- Replies: 34
- Views: 6756
Re: [pard] [2.0.11] PC: Achievement "logistic network embargo" on Steam, but not in-game
Yes, this is the official place to put bugs.jeb54321 wrote: Tue Jan 21, 2025 4:12 am BTW, just checking...
Is there a place to put "official" bugs, or if its here, it's essentially a reported bug? That is, should I do anything besides simply report it in this forum?
Thanks!
Jim
- Mon Jan 13, 2025 1:49 am
- Forum: Balancing
- Topic: 1x1 containers have never been so inadequate as they are now
- Replies: 16
- Views: 1595
Re: 1x1 containers have never been so inadequate as they are now
Not sure if they ever were, if so it was before my time. But they were intended to be, and then removed/not implemented.
My impression was that they were mostly a feature to make testing stuff easier, and then some mods picked up on them and made use of them. But I may be wrong, and that's a ...
- Sun Jan 12, 2025 8:52 pm
- Forum: Balancing
- Topic: 1x1 containers have never been so inadequate as they are now
- Replies: 16
- Views: 1595
Re: 1x1 containers have never been so inadequate as they are now
So instead of a few parallel belts - sometimes using only one lane per item - we have ghastly, expensive, voluminous spaghetti.
Yum. I see no issues with this. :P It's a sort of puzzle.
Also (please correct me if I'm wrong!), I don't recall loaders ever being a part of the base game; I think ...