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by Jap2.0
Mon Mar 24, 2025 12:18 am
Forum: Technical Help
Topic: Migrate achievements from standalone copy to Steam
Replies: 0
Views: 112

Migrate achievements from standalone copy to Steam

I friend of mine recently went from using the a standalone copy of Factorio to the Steam version, but I can't find a way for achievements to transfer. I basically just redirected the write-data directory to what it was before, but from what I can tell the Steam version ignores the achievements.dat ...
by Jap2.0
Sun Mar 23, 2025 1:50 pm
Forum: Off topic
Topic: Think devs need a break
Replies: 6
Views: 3365

Re: Think devs need a break


I think there's at least 1 US based developer (Rseding91)


Yep. At some point in the past there were at least two, I think a couple from different parts of Europe, I think at least one who's a student and working for Wube on the side...

And just because someone is responding to bug reports ...
by Jap2.0
Sun Mar 23, 2025 1:41 pm
Forum: Gameplay Help
Topic: Assembling machine with inventory?
Replies: 1
Views: 112

Re: Assembling machine with inventory?

Are you changing recipes with the circuit network?
by Jap2.0
Mon Mar 17, 2025 12:29 am
Forum: 1 / 0 magic
Topic: [2.0.39 ] (linux mint) sometimes sytem crash during auto-save
Replies: 17
Views: 691

Re: [2.0.39 ] (linux mint) sometimes sytem crash during auto-save




Factorio needs remarkable little RAM.

My poor PC has only 8 Gigs of RAM and I still have ~1.8GB left over


3345.016 Info AppManager.cpp:303: Saving to _autosave2 (non-blocking).
3345.230 Info AsyncScenarioSaver.cpp:177: Saving process PID: 44684
3359.211 [44684] Received SIGTERM, shutting ...
by Jap2.0
Fri Mar 14, 2025 9:40 pm
Forum: Releases
Topic: Version 2.0.38
Replies: 14
Views: 5582

Re: Version 2.0.38

luc wrote: Fri Mar 14, 2025 4:53 am
FactorioBot wrote: Tue Mar 04, 2025 12:35 pm Bugfixes
  • Fixed a lua doc error with LuaSchedule::add_wait_condition(). (127153)
Badass turnaround time on fixing that one! Nice one Rseding :lol:
What I most enjoy is his sense of self-appreciation :P
by Jap2.0
Sun Feb 16, 2025 1:07 am
Forum: Bug Reports
Topic: [2.0.32] Locomotive placed on curve snaps to different tran than previewed
Replies: 1
Views: 125

Re: [2.0.32] Locomotive placed on curve snaps to different tran than previewed

Repro: a bit backward from the first video, try adding a locomotive facing forward on the right train.
by Jap2.0
Sun Feb 16, 2025 1:04 am
Forum: Bug Reports
Topic: [2.0.32] Locomotive placed on curve snaps to different tran than previewed
Replies: 1
Views: 125

[2.0.32] Locomotive placed on curve snaps to different tran than previewed

Sometimes, when placing trains on a curve, the preview and what the train is actually connected to will differ. See video.

Related?: one rotation snaps to both trains (in preview), the other only snaps to one.
by Jap2.0
Thu Feb 13, 2025 10:49 pm
Forum: This Forum
Topic: Upload file failed
Replies: 2
Views: 411

Re: Upload file failed

Hares wrote: Wed Feb 12, 2025 4:02 pm I tried upload ~100M recording for the bug report; the description states files up to 1G are allowed
It's actually considerably lower than 1GB; I know it's documented somewhere, but that description really ought to be changed. You are not the first person it has confused.
by Jap2.0
Sun Feb 09, 2025 10:15 pm
Forum: Resolved Problems and Bugs
Topic: [Lou] [2.0.15] Railgun is shooting other Railsguns
Replies: 24
Views: 6338

Re: [Lou] [2.0.15] Railgun is shooting other Railsguns


I'm glad there's a fix for this. When is the .34 version coming out?


.34 is out, but on the experimental branch. That or a later version will probably be marked as stable somewhere in the next few days or weeks; if you'd rather not wait that long, then you can enable experimental updates (in ...
by Jap2.0
Mon Feb 03, 2025 11:29 pm
Forum: Not a bug
Topic: [2.0.33] Distance to corpse is from center of map, not player
Replies: 4
Views: 312

Re: [2.0.33] Distance to corpse is from center of map, not player


Not a bug.

In SA using remote view, you may be viewing planets or surfaces where there is no character in which case the distances would be missing as otherwise they would show bogus values if measuring distances from characters position on a different surface.


Kinda figured this was the case ...
by Jap2.0
Sun Feb 02, 2025 11:23 pm
Forum: Not a bug
Topic: [2.0.33] Distance to corpse is from center of map, not player
Replies: 4
Views: 312

Re: [2.0.32] Distance to corpose is from center of map, not player

Also tested in 2.0.33 and singleplayer.
by Jap2.0
Sun Feb 02, 2025 11:15 pm
Forum: Not a bug
Topic: [2.0.33] Distance to corpse is from center of map, not player
Replies: 4
Views: 312

[2.0.33] Distance to corpse is from center of map, not player

When a player dies, a marker is created on the map to make it easier to locate their corpse. It is also displayed on the edge of the screen, when not in map view. However, when in map view, the distance is not from the player, but from the center of the current viewport in the map, which is not ...
by Jap2.0
Sun Feb 02, 2025 2:32 am
Forum: Technical Help
Topic: How can I reduce particle update
Replies: 24
Views: 1468

Re: How can I reduce particle update



I don't recall that impacting particle time, but that was 120275, which was fixed in 2.0.33. (Granted, that's still experimental, so it may help a bit in this case if he's not on that channel.)


I can't find where i reported it but it was another thing, what you link seem more recent. Although ...
by Jap2.0
Sat Feb 01, 2025 6:00 pm
Forum: Technical Help
Topic: How can I reduce particle update
Replies: 24
Views: 1468

Re: How can I reduce particle update



Is there any good way to reduce particle update?

I assume that's a drawing system process, but what the heck are they calculating?
Note that range of artillery is long enough, so there should be no active enemies.


I remember there was a version of the game that was causing high usage of ...
by Jap2.0
Sun Jan 26, 2025 5:52 pm
Forum: Technical Help
Topic: [2.0.32][space age]'Corrupt map. Unknown decorative ID: 210.'
Replies: 7
Views: 530

Re: [2.0.32][space age]'Corrupt map. Unknown decorative ID: 210.'



Corrupt save files are almost always caused by failing/failed hardware and without fixing that underlying issue, your new saves will get corrupt eventually.


Нет, с устройством все в порядке щас тестовый мир с сохранением я смог зайти. Проблема именно с этими сохранениями. Вы как-то с этим ...
by Jap2.0
Tue Jan 21, 2025 4:00 pm
Forum: Resolved Problems and Bugs
Topic: [pard] [2.0.11] PC: Achievement "logistic network embargo" on Steam, but not in-game
Replies: 34
Views: 6756

Re: [pard] [2.0.11] PC: Achievement "logistic network embargo" on Steam, but not in-game

jeb54321 wrote: Tue Jan 21, 2025 4:12 am BTW, just checking...

Is there a place to put "official" bugs, or if its here, it's essentially a reported bug? That is, should I do anything besides simply report it in this forum?

Thanks!

Jim
Yes, this is the official place to put bugs.
by Jap2.0
Mon Jan 13, 2025 1:49 am
Forum: Balancing
Topic: 1x1 containers have never been so inadequate as they are now
Replies: 16
Views: 1595

Re: 1x1 containers have never been so inadequate as they are now


Not sure if they ever were, if so it was before my time. But they were intended to be, and then removed/not implemented.


My impression was that they were mostly a feature to make testing stuff easier, and then some mods picked up on them and made use of them. But I may be wrong, and that's a ...
by Jap2.0
Sun Jan 12, 2025 8:52 pm
Forum: Balancing
Topic: 1x1 containers have never been so inadequate as they are now
Replies: 16
Views: 1595

Re: 1x1 containers have never been so inadequate as they are now


So instead of a few parallel belts - sometimes using only one lane per item - we have ghastly, expensive, voluminous spaghetti.


Yum. I see no issues with this. :P It's a sort of puzzle.

Also (please correct me if I'm wrong!), I don't recall loaders ever being a part of the base game; I think ...

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