Search found 2041 matches

by Jap2.0
Fri Nov 15, 2019 3:31 pm
Forum: General discussion
Topic: Factorio annotated roadmap - 0.17+
Replies: 68
Views: 39756

Re: Factorio annotated roadmap - 0.17+

This topic was created by a forum member, but updating it with all the details is an insane task, and as it could be guessed, at some point, the updates ceased (probably because OP had more important things to do in real life, which is clearly understandable). Correct. I should edit the post to put...
by Jap2.0
Mon Nov 11, 2019 2:51 am
Forum: Technical Help
Topic: [0.17.76-1] Achievements not updating
Replies: 2
Views: 100

Re: [0.17.76-1] Achievements not updating

Potentially related to 77661? See if it works when the next version comes out.
by Jap2.0
Sat Nov 09, 2019 2:55 am
Forum: General discussion
Topic: Thinking of getting the game if there is ever some type of steam sale for the game.
Replies: 12
Views: 743

Re: Thinking of getting the game if there is ever some type of steam sale for the game.

Well, I had a need for this thread and that's all that matters. Not buying the game though, I mostly just play free games like TF2. If I ever have some money to spend, sure. Thanks for the information guys! Put it on your Christmas list, someone might get it for you for Christmas. :) Can confirm th...
by Jap2.0
Fri Oct 25, 2019 6:23 pm
Forum: News
Topic: Friday Facts #318 - New Tooltips
Replies: 116
Views: 9378

Re: Friday Facts #318 - New Tooltips

First off, this is amazing. All of it. Now, my few bits of feedback: - Why moving consumption and not drain for bots? Nevermind, I'm confusing myself by knowing too much: I assume "Moving consumption" is drain (energy/s) + consumption (energy/tile)? - While we're on tooltips: can we please get resis...
by Jap2.0
Fri Oct 18, 2019 9:32 pm
Forum: News
Topic: Friday Facts #317 - New pathfinding algorithm
Replies: 69
Views: 6685

Re: Friday Facts #317 - New pathfinding algorithm

TheRealBecks wrote:
Fri Oct 18, 2019 2:45 pm
Great! Is there already a timeline for that new pathfinding engine? Maybe... today? :D
It was released in 17.70 (a few days ago).
by Jap2.0
Fri Oct 18, 2019 7:34 pm
Forum: Releases
Topic: Version 0.17.70
Replies: 32
Views: 6971

Re: Version 0.17.70

That would adequatley demonstrate that achievements are bullshit :D. Hasn't that been demonstrated adequately many times already? Half the forum is still filled with explanations about what does or does not disable "achievements" *sigh*. So... more demonstrations it is. I was thinking more https://...
by Jap2.0
Thu Oct 17, 2019 7:42 pm
Forum: Releases
Topic: Version 0.17.70
Replies: 32
Views: 6971

Re: Version 0.17.70

Following the recent notable increase in consumption of walls and laser turrets, the biters seems to stress my defenses adaequatly more. I guess I'll have to play without biters starting from now, or at least to tune them significantly down - and hurry to get the achievements I lack before I upgrad...
by Jap2.0
Sun Oct 06, 2019 3:53 am
Forum: Technical Help
Topic: 0.17.xx optimizing base for ups
Replies: 39
Views: 1345

Re: 0.17.xx optimizing base for ups

Quick reply to the main points: - If the machines aren't doing anything, getting rid of them is the best thing to do, and cutting power is the worst - Underground belt's don't help any more - Pipes are somewhat multi-threaded, but still aren't great - Not much that you can use is threaded -Do idle m...
by Jap2.0
Fri Sep 27, 2019 11:29 am
Forum: News
Topic: Friday Facts #314 - 0.17 stable
Replies: 105
Views: 11940

Re: Friday Facts #314 - 0.17 stable

Wow, these blog posts are taking the opposite trend to 1.0: they just keep getting earlier and earlier. It used to be that they'd occasionally be done after I got out of school, but sometimes I'd have to wait until well after dinner, then I'd start to see them around noon sometimes... and then I loo...
by Jap2.0
Mon Sep 16, 2019 7:29 pm
Forum: General discussion
Topic: Fluid mixing saga - a sarkastic comedy - Act 23
Replies: 7
Views: 786

Re: Fluid mixing saga - a sarkastic comedy - Act 23

Yeah, I also had fun trying to figure out who was who. :P
by Jap2.0
Thu Aug 29, 2019 7:31 pm
Forum: Resolved Problems and Bugs
Topic: [gfx] [for 0.16] [0.15.1] Chemical lab pipe graphical issue
Replies: 5
Views: 2078

Re: [gfx] [for 0.16] [0.15.1] Chemical lab pipe graphical issue

I'm excited for the surprise! But, I guess we'll have to wait until next week, eh? Not gonna release 67 on a Friday :( I wouldn't be surprised if they released it in conjunction with the FFF - it seems like they do that a lot with notable changes. (Assuming I can count, there are 22 Friday releases...
by Jap2.0
Tue Aug 20, 2019 4:58 pm
Forum: News
Topic: Friday Facts #308 - Not stable quite yet
Replies: 29
Views: 6241

Re: Friday Facts #308 - Not stable quite yet

I'm quite perplexed by this sudden cry to include one guy into the game in the most visible manner possible - i don't remember ever seeing anything like this in my years on this forum. A backer has a really low chance to have his name appear in some rather irrelevant places (lab names, etc). Yet th...
by Jap2.0
Sun Aug 18, 2019 5:29 pm
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse (16GB ram minimum required)
Replies: 66
Views: 18066

Re: Nauvis Post Collapse (16GB ram minimum required)

lilstrip wrote:
Sun Aug 18, 2019 3:03 pm
I might ask mods if they can change the tittle then
Edit the first post and change the subject line
by Jap2.0
Sun Aug 18, 2019 5:24 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.66] Fluid mixing by rotating underground pump [mods]
Replies: 8
Views: 680

Re: [Dominik][0.17.66] Fluid mixing by rotating underground pump [mods]

I feel like boskid has a personal vendetta against dominik or something. No, this is only my way of playing factorio (https://forums.factorio.com/viewtopic.php?p=451142#p451142), is it wrong way of playing factorio? Since i have most insight into how fluid works (because of previous bug reports) i ...
by Jap2.0
Sun Aug 18, 2019 4:54 am
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.66] Fluid mixing by rotating underground pump [mods]
Replies: 8
Views: 680

Re: [Dominik][0.17.66] Fluid mixing by rotating underground pump [mods]

I feel like boskid has a personal vendetta against dominik or something.
by Jap2.0
Fri Aug 16, 2019 10:59 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 29803

Re: Version 0.17.60

A third parties view makes you assume the intentions of another party and you fully commit to that assumption? That seems like a bad way to form an opinion. My point is that a moderator should be a neutral arbitrator to make sure the discussion stays polite and on-topic. Moderators should leave the...
by Jap2.0
Thu Aug 15, 2019 11:37 pm
Forum: General discussion
Topic: The radar dish spinning
Replies: 10
Views: 1195

Re: The radar dish spinning

Huh, it does. You could argue that it sounds like a big metal thing rotating, but it sounds way too grindy to be good.

File's in (Steam\SteamApps\common\)Factorio\data\base\sound\radar.ogg if anyone hasn't found that.
by Jap2.0
Thu Aug 15, 2019 7:25 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.63] FluidSystem.cpp:171: connection.isConnected() was not true
Replies: 6
Views: 772

Re: [Dominik][0.17.63] FluidSystem.cpp:171: connection.isConnected() was not true

Dominik wrote:
Thu Aug 15, 2019 1:19 pm
I was on a holiday. I come back and find this mayhem. Want to go back.
This whole fluid system rework has been way more fun than you expected, hasn't it?

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