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by Jap2.0
Sun Jun 08, 2025 5:29 am
Forum: Technical Help
Topic: [2.0.47] Error loading 1.1.76 save "Map loading failed: Loaded invalid value for StrongTypeDef 0"
Replies: 24
Views: 1513

Re: [2.0.47] Error loading 1.1.76 save "Map loading failed: Loaded invalid value for StrongTypeDef 0"

Sputnick67 wrote: Sun Jun 08, 2025 5:13 am Anyway, is there any way I could play the latest 1.x release?
If you're using Steam, right click on Factorio -> properties -> betas and you can choose basically any version. If you're using the version from the website, go to https://factorio.com/download/archive.
by Jap2.0
Thu Jun 05, 2025 9:18 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1988
Views: 745807

Re: Simple Questions and Short Answers

cgistalker wrote: Sun Jun 01, 2025 7:55 pm How to Move Slider from screenshot?
Shift + scroll, I think.
by Jap2.0
Fri May 23, 2025 1:10 am
Forum: This Forum
Topic: Upload file failed
Replies: 11
Views: 1973

Re: Upload file failed

Hares wrote: Thu May 22, 2025 3:53 pm And for the recordings... sometimes compression algorythms do not compress that much -- maybe I need to change OBS settings.
Settings -> output -> recording -> video bitrate
by Jap2.0
Fri May 16, 2025 12:59 am
Forum: Gameplay Help
Topic: [2.0.28] Turret UPS Usage is spikey / high and does not seem to increase linearly
Replies: 7
Views: 1038

Re: [2.0.28] Turret UPS Usage is spikey / high and does not seem to increase linearly


Well, in the case I linked above, that was in the sandbox with a completely empty nauvis, no other planets, and just the one space platform. Having it be multithreaded per surface would probably be an easy change with low regression risk, but I doubt it would make a noticeable difference if the ...
by Jap2.0
Tue May 13, 2025 10:28 pm
Forum: Gameplay Help
Topic: [2.0.28] Turret UPS Usage is spikey / high and does not seem to increase linearly
Replies: 7
Views: 1038

Re: [2.0.28] Turret UPS Usage is spikey / high and does not seem to increase linearly

Rseding91 wrote: Tue May 13, 2025 1:36 pm That's not possible to do. They must first and always be deterministic: having multiple turrets scan and acquire targets in multiple threads is not deterministic and so we can't do it.
I take it this is the case even if they're on different surfaces due to scripting?
by Jap2.0
Sun May 11, 2025 2:11 am
Forum: Ideas and Suggestions
Topic: Add electrical beams to robots
Replies: 2
Views: 264

Re: Add electrical beams to robots

mmmPI wrote: Sun May 11, 2025 1:53 am what's the name of the debug option?
show-player-robots

I also probably wouldn't want it on by default
by Jap2.0
Sun May 11, 2025 1:54 am
Forum: Resolved Problems and Bugs
Topic: [Kovarex] [2.0.34] Smart belt dragging over belt curve fails
Replies: 6
Views: 2812

Re: [Kovarex] [2.0.34] Smart belt dragging over belt curve fails


Since there are currently quite some bugs reports concerning smart belts, I was wondering what is currently the best way I should report those bugs:
- file one new report with all "new" bugs I can find (like I did here)
- file a new report for each different bug (that would mean 5 reports ...
by Jap2.0
Sat May 10, 2025 10:28 pm
Forum: Ideas and Suggestions
Topic: Turn-Off beacons
Replies: 13
Views: 1036

Re: Turn-Off beacons

Stargateur wrote: Sat May 10, 2025 9:45 pm I don't want use power switch
Why?
by Jap2.0
Wed May 07, 2025 10:09 pm
Forum: Technical Help
Topic: Error code 520. What to do?
Replies: 3
Views: 348

Re: Error code 520. What to do?

Is this a Windows error or a Factorio error box?
by Jap2.0
Wed May 07, 2025 4:31 am
Forum: Multiplayer
Topic: Where did everyone go?
Replies: 14
Views: 2163

Re: Where did everyone go?

There are definitely large communities in both of those places, I haven't personally noticed a huge change here though. There was a burst of activity when 2.0 came out.
by Jap2.0
Tue May 06, 2025 9:38 pm
Forum: Multiplayer
Topic: Where did everyone go?
Replies: 14
Views: 2163

Re: Where did everyone go?

What version are you on?
by Jap2.0
Tue May 06, 2025 9:36 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91][2.0.47] Other players crashes when changing signal
Replies: 2
Views: 1581

Re: [2.0.47] Other players crashes when changing signal

Can you post a log of the crash, and a save with that setup?
by Jap2.0
Sun May 04, 2025 8:02 pm
Forum: Ideas and Suggestions
Topic: Show more precise numbers when hovering achievement progress
Replies: 2
Views: 243

Re: Show more precise numbers when hovering achievement progress

Right. This does exist in some places (statistics?) I believe.
by Jap2.0
Sun May 04, 2025 8:01 pm
Forum: Gameplay Help
Topic: How Big to Go Before Travelling To A New Planet
Replies: 10
Views: 1188

Re: How Big to Go Before Travelling To A New Planet

Yeah, I would suggest taking a couple rockets of iron, copper, steel, circuits, etc. with you to new planets.
by Jap2.0
Sat May 03, 2025 9:46 pm
Forum: Ideas and Suggestions
Topic: Show more precise numbers when hovering achievement progress
Replies: 2
Views: 243

Show more precise numbers when hovering achievement progress

I thought I'd seen this before, but I can't find it:

In the achievements screen, for ones like Mass Production 3, show a more precise figure when hovering the progress bar.
by Jap2.0
Sat May 03, 2025 8:26 pm
Forum: Ideas and Suggestions
Topic: Achievement saving to account
Replies: 4
Views: 418

Re: Achievement saving to account

Necronium wrote: Sat May 03, 2025 5:55 pm ingame achievemnts gets reset when you start new map
No?

They might sync with Steam (although I don't remember for sure if they sync both ways), if you use that version.
by Jap2.0
Mon Apr 28, 2025 10:31 pm
Forum: Modding discussion
Topic: would it be posable to compile the game with ASAN?
Replies: 7
Views: 602

Re: would it be posable to compile the game with ASAN?

I believe they do that internally (in testing), I'd have to check my sources though.

Addendum: source
by Jap2.0
Sun Apr 27, 2025 6:12 pm
Forum: Ideas and Suggestions
Topic: Give Programmable speaker parity with a Display panel [virtual-signal=signal-each] usage.
Replies: 8
Views: 513

Re: Give Programmable speaker parity with a Display panel [virtual-signal=signal-each] usage.

mmmPI wrote: Sun Apr 27, 2025 6:08 pm someone made something like geiger counter, to use sound for alerts.
To tell how much uranium you have left?

Sorry this is kind of off-topic.
by Jap2.0
Sun Apr 27, 2025 6:07 pm
Forum: Gameplay Help
Topic: Bitters still spawning...
Replies: 5
Views: 570

Re: Bitters still spawning...


i said this map has checked out bitters AND evolution AND pollution.. cmon ppl ...

So noone had encountered this issue, ill start new map ...hoping its just a bug or something


You're using different terminology than we're used to, so I wanted to make sure I understood what you were asking.

To ...

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