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by Jap2.0
Fri Jul 24, 2026 6:39 am
Forum: Gameplay Help
Topic: Is it me or a bug?
Replies: 4
Views: 415

Re: Is it me or a bug?

If I'm reading your post right: that prevents an infinite loop of planet -> space platform -> planet -> space platform -> ...
by Jap2.0
Fri Jul 24, 2026 2:24 am
Forum: Releases
Topic: Version 2.1.12
Replies: 10
Views: 9584

Re: Version 2.1.12

Dan123Lin wrote: Thu Jul 23, 2026 4:40 am Could anyone tell me about when is this final big update gonna be released as stable?
End of summer at the earliest.

https://factorio.com/blog/post/fff-440
by Jap2.0
Fri Jul 24, 2026 2:13 am
Forum: Gameplay Help
Topic: Help on rail signals on this 73 TPM crossing
Replies: 9
Views: 835

Re: Help on rail signals on this 73 TPM crossing

You should be able to put the chain signal right as they enter the roundabout, and then have a regular signal prior to that—although I don't know how much benefit you get unless you expand that block enough that you can fit a full train in it (and even then, it'd be increased size in exchange for ...
by Jap2.0
Thu Jul 23, 2026 12:05 am
Forum: Gameplay Help
Topic: Help on rail signals on this 73 TPM crossing
Replies: 9
Views: 835

Re: Help on rail signals on this 73 TPM crossing

Loewchen wrote: Wed Jul 22, 2026 7:52 pm You can replace every single chain signal with a regular signal as there are no crossings in the whole thing.
Except entering and in the roundabout, right?
by Jap2.0
Tue Jul 21, 2026 11:13 pm
Forum: Technical Help
Topic: [2.1.9] Menu won't open when moving diagonal right
Replies: 5
Views: 867

Re: [2.1.9] Menu won't open when moving diagonal right

Unfortunately, this is rather common on laptop keyboards. (And, of course, those are the ones you can't easily replace....)
by Jap2.0
Mon Jul 20, 2026 10:08 pm
Forum: Technical Help
Topic: [2.1.7] Large rendering performance regression on Linux
Replies: 28
Views: 3136

Re: [2.1.7] Large rendering performance regression on Linux

rayhem wrote: Mon Jul 20, 2026 4:58 pm
Jap2.0 wrote: Sat Jul 18, 2026 3:03 am Have you done any distro updates recently? This sounds vaguely reminiscent of 129517.
Nope. 2.0.77 works just fine; I only see issues if I when I swap to 2.1.11 in Steam.
Does it happen with the non-Steam version?
by Jap2.0
Sat Jul 18, 2026 5:11 pm
Forum: Not a bug
Topic: [2.1.11] Wrong bot colours
Replies: 3
Views: 220

Re: [2.1.11] Wrong bot colours

Please post a log and save.
by Jap2.0
Sat Jul 18, 2026 3:03 am
Forum: Technical Help
Topic: [2.1.7] Large rendering performance regression on Linux
Replies: 28
Views: 3136

Re: [2.1.7] Large rendering performance regression on Linux

rayhem wrote: Fri Jul 17, 2026 10:10 pm
Bilka wrote: Fri Jul 17, 2026 7:55 pm According to the name of the file, Factorio is using the software renderer. Make sure to install a graphics driver for your GPU/make sure that it works.
Have you done any distro updates recently? This sounds vaguely reminiscent of 129517.
by Jap2.0
Sat Jul 18, 2026 2:57 am
Forum: Technical Help
Topic: [2.1.11] Low fps after update from 2.1.9
Replies: 6
Views: 768

Re: [2.1.11] Low fps after update from 2.1.9

Screenshots he sent me:
by Jap2.0
Sat Jul 18, 2026 2:48 am
Forum: Technical Help
Topic: [2.1.11] Low fps after update from 2.1.9
Replies: 6
Views: 768

Re: [2.1.11] Low fps after update from 2.1.9




What graphics card do you have?

OP has a GTX 1050, which has 2GB of VRAM. I was talking with someone I know a couple days ago and he alleges that he's been seeing decreased performance between 2.1.9 and 2.1.11; he has a GTX 770 (also 2GB VRAM), so I'm wondering if it's something to do with ...
by Jap2.0
Thu Jul 16, 2026 10:40 pm
Forum: Not a bug
Topic: [2.1.11] Players can exploit min_expansion_distance by leaving 1 nest alive
Replies: 5
Views: 549

Re: [2.1.11] Players can exploit min_expansion_distance by leaving 1 nest alive



I feel like this would require almost as much infrastructure as a proper defense...


No it's just... halfway between "clear your entire pollution cloud" and... not doing that. You go out and clear nests and worms from your pollution cloud, but you always leave one alive. Now a larger portion ...
by Jap2.0
Thu Jul 16, 2026 9:28 pm
Forum: Not a bug
Topic: [2.1.11] Personal robots do not follow or return repair packs when inventory is mostly full
Replies: 1
Views: 170

[2.1.11] Personal robots do not follow or return repair packs when inventory is mostly full

The personal robots in this save are broken in a couple ways. Note that the player's inventory is full, and if it is emptied they do sort themselves out.

STR:
1. Have armor with a personal roboport equipped
2. Have a full inventory
3. Damage something
4. Fill the stack of robots (or, replace with ...
by Jap2.0
Thu Jul 16, 2026 7:36 pm
Forum: Not a bug
Topic: [2.1.11] Players can exploit min_expansion_distance by leaving 1 nest alive
Replies: 5
Views: 549

Re: [2.1.11] Players can exploit min_expansion_distance by leaving 1 nest alive

I feel like this would require almost as much infrastructure as a proper defense...
by Jap2.0
Wed Jul 15, 2026 8:52 pm
Forum: General discussion
Topic: Biter expansion changes and it's implications
Replies: 9
Views: 1916

Re: Biter expansion changes and it's implications

Meehael wrote: Wed Jul 15, 2026 7:59 am Were there some other undocumented changes?
Is it documented elsewhere?
See Klonan's first post in 134297. Expansion nests are now generally larger, with the intent to match the size of map gen nests.
by Jap2.0
Tue Jul 14, 2026 8:41 pm
Forum: General discussion
Topic: Biter expansion changes and it's implications
Replies: 9
Views: 1916

Re: Biter expansion changes and it's implications

Do note that there are still plans to rebalance biter expansion some time while 2.1 is in experimental (134297, 134446#p696539).
by Jap2.0
Tue Jul 07, 2026 3:36 pm
Forum: Technical Help
Topic: [2.1.9] Menu won't open when moving diagonal right
Replies: 5
Views: 867

Re: [2.1.9] Menu won't open when moving diagonal right

You can use a site such as here to test this; press w, d, & e and see if they all show up.
by Jap2.0
Sat Jul 04, 2026 3:27 am
Forum: Releases
Topic: Version 2.1.7
Replies: 292
Views: 175441

Re: Version 2.1.7


Never hurts to ask;

Will there be a way to 'opt out' of a equirectangular projection graphic?
I'm working on a ancient derelict super structure, not a a oblique spheroid, but a giant satellite.

The new planet graphics look amazing .
For but the literal dozens three of us that super specifically ...
by Jap2.0
Fri Jul 03, 2026 9:57 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 2110
Views: 1183298

Re: Simple Questions and Short Answers

kitters wrote: Fri Jul 03, 2026 9:44 pm Is there a way to locate to tear down that old nasty radar that unnecessary occupies the needed frequency?
If not, it's gonna be a problem in the future.
Go to the map, ctrl + F radar will show you all radars on a given planet. That's as close as I know of.

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