If it's back, file a bug report.wanne wrote: Mon Aug 31, 2026 7:29 amExacltly that worked here with 2.1.17 but I think not 2.1.14 so if it was there before it was reintroduced now.Jap2.0 wrote: Mon Aug 31, 2026 2:52 am That is not correct. There was a bug that allowed something similar to this in early versions of 2.1 but it has since been fixed.
Search found 2596 matches
- Wed Sep 02, 2026 9:13 pm
- Forum: News
- Topic: Friday Facts #445 - The Biters Bite Back
- Replies: 75
- Views: 19074
Re: Friday Facts #445 - The Biters Bite Back
- Mon Aug 31, 2026 2:52 am
- Forum: News
- Topic: Friday Facts #445 - The Biters Bite Back
- Replies: 75
- Views: 19074
Re: Friday Facts #445 - The Biters Bite Back
That is not correct. There was a bug that allowed something similar to this in early versions of 2.1 but it has since been fixed.wanne wrote: Sun Aug 30, 2026 11:52 am Victoy poling is back and it is 1 pole/pipe per chunk... If you do it on 5 chunk wide rows there is no more expansion in that direction.
- Wed Aug 12, 2026 9:02 pm
- Forum: Technical Help
- Topic: [2.1.11] Low fps after update from 2.1.9
- Replies: 8
- Views: 1497
Re: [2.1.11] Low fps after update from 2.1.9
My person also says turning off decoratives fixed it for him. Thanks for the tip, weird it changed so much in a minor version though.
- Mon Aug 10, 2026 7:54 pm
- Forum: This Forum
- Topic: Cannot login to account (hacked?)
- Replies: 1
- Views: 573
Re: Cannot login to account (hacked?)
I was unable to log in last night, but am now.
- Sat Aug 08, 2026 12:39 am
- Forum: News
- Topic: Friday Facts #445 - The Biters Bite Back
- Replies: 75
- Views: 19074
Re: Friday Facts #445 - The Biters Bite Back
I wonder how you solve a problem, at least for me. Many players switch on the chunkoverlay and place a pipe or something like that to prevent the biters from choosing this chunk for expansion. I would like to see this solved as the expansions are too easy manipulated in that way.
This hasn ...
- Fri Aug 07, 2026 3:35 pm
- Forum: News
- Topic: Friday Facts #445 - The Biters Bite Back
- Replies: 75
- Views: 19074
Re: Friday Facts #445 - The Biters Bite Back
Wait, what happens if you kill the entire nest except ONE spawner? Will that one Spawner prevent expansions from forming nearby if you feed it enough ammunition to keep it from being a danger? aka Biter Zoo?
It WOULD make sense for players to actually do that at least to one of the nearby nests ...
- Sun Jul 26, 2026 12:48 am
- Forum: Technical Help
- Topic: [2.0.77] Crash on startup — access violation (0xc0000005) in ntdll.dll, RTX 5070
- Replies: 5
- Views: 744
Re: [2.0.77] Crash on startup — access violation (0xc0000005) in ntdll.dll, RTX 5070
Does it happen on older driver versions?
- Fri Jul 24, 2026 6:39 am
- Forum: Gameplay Help
- Topic: Is it me or a bug?
- Replies: 4
- Views: 726
Re: Is it me or a bug?
If I'm reading your post right: that prevents an infinite loop of planet -> space platform -> planet -> space platform -> ...
- Fri Jul 24, 2026 2:24 am
- Forum: Releases
- Topic: Version 2.1.12
- Replies: 10
- Views: 13246
Re: Version 2.1.12
End of summer at the earliest.Dan123Lin wrote: Thu Jul 23, 2026 4:40 am Could anyone tell me about when is this final big update gonna be released as stable?
https://factorio.com/blog/post/fff-440
- Fri Jul 24, 2026 2:13 am
- Forum: Gameplay Help
- Topic: Help on rail signals on this 73 TPM crossing
- Replies: 9
- Views: 1342
Re: Help on rail signals on this 73 TPM crossing
You should be able to put the chain signal right as they enter the roundabout, and then have a regular signal prior to that—although I don't know how much benefit you get unless you expand that block enough that you can fit a full train in it (and even then, it'd be increased size in exchange for ...
- Thu Jul 23, 2026 12:05 am
- Forum: Gameplay Help
- Topic: Help on rail signals on this 73 TPM crossing
- Replies: 9
- Views: 1342
Re: Help on rail signals on this 73 TPM crossing
Except entering and in the roundabout, right?Loewchen wrote: Wed Jul 22, 2026 7:52 pm You can replace every single chain signal with a regular signal as there are no crossings in the whole thing.
- Tue Jul 21, 2026 11:13 pm
- Forum: Technical Help
- Topic: [2.1.9] Menu won't open when moving diagonal right
- Replies: 5
- Views: 1031
Re: [2.1.9] Menu won't open when moving diagonal right
Unfortunately, this is rather common on laptop keyboards. (And, of course, those are the ones you can't easily replace....)
- Mon Jul 20, 2026 10:08 pm
- Forum: Technical Help
- Topic: [2.1.7] Large rendering performance regression on Linux
- Replies: 28
- Views: 4532
- Sat Jul 18, 2026 5:11 pm
- Forum: Not a bug
- Topic: [2.1.11] Wrong bot colours
- Replies: 3
- Views: 350
Re: [2.1.11] Wrong bot colours
Please post a log and save.
- Sat Jul 18, 2026 4:13 pm
- Forum: Bug Reports
- Topic: [2.1.11] Crash after save and quit of multiplayer game
- Replies: 1
- Views: 426
- Sat Jul 18, 2026 3:03 am
- Forum: Technical Help
- Topic: [2.1.7] Large rendering performance regression on Linux
- Replies: 28
- Views: 4532
Re: [2.1.7] Large rendering performance regression on Linux
Have you done any distro updates recently? This sounds vaguely reminiscent of 129517.
- Sat Jul 18, 2026 2:57 am
- Forum: Technical Help
- Topic: [2.1.11] Low fps after update from 2.1.9
- Replies: 8
- Views: 1497
Re: [2.1.11] Low fps after update from 2.1.9
Screenshots he sent me:
- Sat Jul 18, 2026 2:48 am
- Forum: Technical Help
- Topic: [2.1.11] Low fps after update from 2.1.9
- Replies: 8
- Views: 1497
Re: [2.1.11] Low fps after update from 2.1.9
What graphics card do you have?
OP has a GTX 1050, which has 2GB of VRAM. I was talking with someone I know a couple days ago and he alleges that he's been seeing decreased performance between 2.1.9 and 2.1.11; he has a GTX 770 (also 2GB VRAM), so I'm wondering if it's something to do with ...
- Thu Jul 16, 2026 10:40 pm
- Forum: Not a bug
- Topic: [2.1.11] Players can exploit min_expansion_distance by leaving 1 nest alive
- Replies: 6
- Views: 1046
Re: [2.1.11] Players can exploit min_expansion_distance by leaving 1 nest alive
I feel like this would require almost as much infrastructure as a proper defense...
No it's just... halfway between "clear your entire pollution cloud" and... not doing that. You go out and clear nests and worms from your pollution cloud, but you always leave one alive. Now a larger portion ...
- Thu Jul 16, 2026 9:28 pm
- Forum: Not a bug
- Topic: [2.1.11] Personal robots do not follow or return repair packs when inventory is mostly full
- Replies: 1
- Views: 259
[2.1.11] Personal robots do not follow or return repair packs when inventory is mostly full
The personal robots in this save are broken in a couple ways. Note that the player's inventory is full, and if it is emptied they do sort themselves out.
STR:
1. Have armor with a personal roboport equipped
2. Have a full inventory
3. Damage something
4. Fill the stack of robots (or, replace with ...
STR:
1. Have armor with a personal roboport equipped
2. Have a full inventory
3. Damage something
4. Fill the stack of robots (or, replace with ...