Search found 2366 matches

by Jap2.0
Sun Nov 17, 2024 12:12 am
Forum: Releases
Topic: Version 2.0.19
Replies: 31
Views: 9842

Re: Version 2.0.19

is it possible to add a setting so that the minimap on the left is displayed? and then I have a laptop and the window resolution is 125%, since the screen is small and the screen resolution is large, and it is difficult to see 100%, so 125% of the information when pointing at objects is hidden behi...
by Jap2.0
Tue Nov 12, 2024 3:06 am
Forum: Won't fix.
Topic: [2.0.15] Biters expand beyond cliff
Replies: 8
Views: 1023

Re: [2.0.15] ]Biter Expansion and Cliffs

Sharparam wrote: Mon Nov 11, 2024 4:53 am
Rseding91 wrote: Sun Nov 10, 2024 7:20 pm Cliffs are not a guarantee of protection.
So what about all that stuff about making cliffs more useful for defense in FFF-401?
More useful ≠ perfect
by Jap2.0
Tue Nov 05, 2024 3:46 am
Forum: This Forum
Topic: Add "Clipboard Image" phpBB Ext
Replies: 7
Views: 657

Re: Add "Clipboard Image" phpBB Ext

Good idea and since I was just messing with the forums I went ahead and installed this extension. 👍 Thanks for implementing this! Is it possible to remove the line of garbage below the images? 11-04-2024, 19-36-57.png ^^^ The font size up there ^^^ is larger than my message down here --at least on ...
by Jap2.0
Sat Nov 02, 2024 1:51 am
Forum: Assigned
Topic: [Raiguard] [2.0.11] storage tank display is inconsistent
Replies: 4
Views: 292

Re: [Raiguard] [2.0.11] storage tank display is inconsistent

For any interested observers, round vs floor has a bit of a contentious history (29184, 32439, 49274, 78370).
by Jap2.0
Sun Oct 27, 2024 10:07 pm
Forum: Gameplay Help
Topic: Missing option to enable turret shooting alert
Replies: 2
Views: 256

Re: Missing option to enable turret shooting alert

Is this documented anywhere in-game? I was wondering the same thing, and I feel like "disabled by default" typically means "there is an option you can flip to re-enable" (and settings -> interface would be the obvious place to look), not "if you go on the wiki and search the...
by Jap2.0
Sun Oct 27, 2024 12:52 am
Forum: Technical Help
Topic: How to fix garbled rail blueprints after updating to 2.0
Replies: 3
Views: 1293

Re: How to fix garbled rail blueprints after updating to 2.0

This seems like it might be a bug. See https://forums.factorio.com/viewtopic.php?f=11&t=116106 The game lets you import blueprint strings with the old rails and build them. They specifically fixed a bug which caused rail blueprints in the blueprint library to be garbled, so this is (for now at ...
by Jap2.0
Sat Oct 26, 2024 6:45 pm
Forum: Not a bug
Topic: Deconstructing "straight rail"s deconstructs all rails
Replies: 4
Views: 229

Re: Deconstructing "straight rail"s deconstructs all rails

boskid wrote: Sat Oct 26, 2024 5:32 am Not a bug. This list would be a lot noisier so we have deconstruction alternatives set. Same with all the rocks (which means coal rocks are not selectable alone now)
Perhaps it should just say "rail" instead of "straight rail"?
by Jap2.0
Sat Oct 26, 2024 6:37 pm
Forum: Technical Help
Topic: How to fix garbled rail blueprints after updating to 2.0
Replies: 3
Views: 1293

Re: How to fix garbled rail blueprints after updating to 2.0

This seems like it might be a bug. Is this just a way of building rails with the 1.1 curve radius in 2.0? If so, that's both probably not intended and also will probably lead to things breaking in a future release. you won't be able to construct the old rails at all anymore. In some future Factorio ...
by Jap2.0
Sat Oct 26, 2024 4:15 am
Forum: General discussion
Topic: Alt-mode keybind
Replies: 1
Views: 201

Alt-mode keybind

Apparently alt mode is now bound specifically to left alt by default. Is that a new thing, or did it happen earlier and I missed it? (I set right alt as a second binding for it.)
by Jap2.0
Sun Sep 29, 2024 3:04 am
Forum: Gameplay Help
Topic: Landfill being delivered to storage chest [Mod Weirdness][Not A Bug]
Replies: 2
Views: 316

Re: Landfill being delivered to storage chest

Some of the tiles on the naturally generated islands can have sand placed over them, but then return 1 sand when you do so. I'm not sure why this is or if it's intended (but it's possibly a seablock problem, not a base game problem).
by Jap2.0
Sat Sep 28, 2024 5:44 pm
Forum: News
Topic: Friday Facts #430 - Drowning in Fluids
Replies: 318
Views: 41571

Re: Friday Facts #430 - Drowning in Fluids

Slightly tangential, but I was thinking the other week about major breaking changes by version: 2.0: train curves, large fluid networks 0.15: science, boilers 0.12: turrets, belt ends/corners What others am I missing? 0.12 : the "you win" changed from building rocket defense to building a...
by Jap2.0
Sat Sep 28, 2024 2:48 am
Forum: News
Topic: Friday Facts #430 - Drowning in Fluids
Replies: 318
Views: 41571

Re: Friday Facts #430 - Drowning in Fluids

Don't remember the version, but belt corners was also a huge one. I guess it did not break anything as such, but it made a lot of previous designs obsolete as items no longer moved more slowly in curves. True, I'm familiar with that but it was before my time. I couldn't figure out from the changelo...
by Jap2.0
Sat Sep 28, 2024 2:25 am
Forum: News
Topic: Friday Facts #430 - Drowning in Fluids
Replies: 318
Views: 41571

Re: Friday Facts #430 - Drowning in Fluids

Slightly tangential, but I was thinking the other week about major breaking changes by version:

2.0: train curves, large fluid networks
0.15: science, boilers
0.12: turrets, belt ends/corners

What others am I missing?
by Jap2.0
Sat Sep 28, 2024 2:17 am
Forum: News
Topic: Friday Facts #430 - Drowning in Fluids
Replies: 318
Views: 41571

Re: Friday Facts #430 - Drowning in Fluids

bobucles wrote: Fri Sep 27, 2024 4:26 pm
250x250
chunk division is 256x256
250 pipe + 2 pump = 252 length
I am in physical torment right now
2 tiles of pump on each side, so 254.
by Jap2.0
Sat Sep 21, 2024 12:25 am
Forum: News
Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
Replies: 154
Views: 31469

Re: Friday Facts #429 - Vulcanus Demolisher Enemies

To start I drastically reduced the health of the Demolisher from 80000 to 30000 and reduced the resistances, in particular the flat reduction to damage that makes most attacks barely have any effect. This took the expected time to kill (with a decent damage rate) from minutes to seconds. The main d...
by Jap2.0
Mon Sep 16, 2024 10:57 pm
Forum: News
Topic: Friday Facts #428 - Reactor & Logistics circuit control
Replies: 118
Views: 16467

Re: Friday Facts #428 - Reactor & Logistics circuit control

cheetahrunout wrote: Mon Sep 16, 2024 9:44 pm Getting really excited for the release....
Btw are you running a sale on the basegame? It could draw in loads of new players. (who then buy the expantion, because thats a nobrainer).
This is extremely unlikely—the dev team has been adamantly against running sales in the past.
by Jap2.0
Mon Sep 09, 2024 11:54 pm
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 253
Views: 34349

Re: Friday Facts #427 - Combat Balancing & Space Age LAN

I challenge you to find an alternative option without using mods that can do something equivalent without ammunition/needing-logistics, any potential chance of friendly fire, and dealing with mobile local fauna in the attacked area while attacking. My understanding is that pretty much the entire po...
by Jap2.0
Sat Sep 07, 2024 8:43 pm
Forum: Ideas and Suggestions
Topic: Rework of the game's trophies list
Replies: 23
Views: 1449

Re: Rework of the game's trophies list

Personally, having fewer achievements makes getting one more of an accomplishment. There may be room for some new ones, but I find that in games which have hundreds getting them is tedium more than anything. E.g.: I finish a game of Civ. I get four new achievements. I say, "oh, that's nothing s...
by Jap2.0
Sat Sep 07, 2024 8:38 pm
Forum: General discussion
Topic: Towns - Was this done before ?
Replies: 13
Views: 1722

Re: Towns - Was this done before ?

Mine wasn't a megabase, but I had: .... That's as far as I got. They were all tiny. I did it for a youtube series back in 2015. Great minds think alike! Ha, your series was also the first thing that came to mind for me when I saw this! This is exactly what I had in mind :) I only got to Smelton so ...

Go to advanced search