Search found 1696 matches

by Jap2.0
Thu Nov 15, 2018 12:52 am
Forum: News
Topic: Friday Facts #268 - The modern Biter
Replies: 111
Views: 6641

Re: Friday Facts #268 - The modern Biter

Eh, not much point to this random comment (hence me removing it). Apparently you can only delete posts if they're the last in the thread, so if a mod wants to delete this go ahead, if they don't then feel free to not go ahead and simply allow this (hopefully) less offensive tangent to grow as I try ...
by Jap2.0
Sun Nov 11, 2018 11:14 pm
Forum: General discussion
Topic: Factorio annotated roadmap - 0.17+
Replies: 29
Views: 6825

Re: Factorio annotated roadmap - 0.17+

Sorry for the late update this week (although there wasn't much - I found a lot more interesting things the last couple weeks).
by Jap2.0
Thu Nov 08, 2018 10:39 pm
Forum: News
Topic: Friday Facts #267 - Experiments, Explosives & Extended tags
Replies: 112
Views: 7037

Re: Friday Facts #267 - Experiments, Explosives & Extended tags

I think I guessed November quite a few months back, but now I'm thinking maybe February-March.
by Jap2.0
Wed Nov 07, 2018 10:40 pm
Forum: Releases
Topic: Version 0.16.51
Replies: 118
Views: 39641

Re: MacOS Port Required

sadly, I have to play this on a mac for now. unfortunately, the game does not work on MacOS Mojave. It doesnt bother me too much since I will be back on my windows machine very soon, but there are probably others that need it ported. MacOS is officially supported, so that's the kind of thing you sh...
by Jap2.0
Tue Nov 06, 2018 4:49 pm
Forum: Pending
Topic: [0.16.51] Chainsignal stuck yellow
Replies: 19
Views: 714

Re: [0.16.51] Chainsignal stuck yellow

Blacky007 wrote:
Tue Nov 06, 2018 3:02 pm
btw. is this a bug that chainsignals a blue in front of a station when a staion is between some chainsignals?
Blue_infront_of_station.PNG
I believe that's intentional, because the train could be pathing to the station.
by Jap2.0
Mon Nov 05, 2018 5:33 pm
Forum: Translations
Topic: Web based translations
Replies: 68
Views: 27642

Re: Web based translations

But their language is slightly different. I just need to change the current existing South Korean language translation. I myself, being a native Korean speaker, I can translate it. If you can just clone the current Korean translation, Ill do the modification. Judging by the list of languages in Cro...
by Jap2.0
Sat Nov 03, 2018 6:29 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 451
Views: 21710

Re: Friday Facts #266 - Cleanup of mechanics

But the [FFF]266 changes seem to be a precision strike against the most comprehensive mods out there...And [FFF]267 came and no one had the guts to even post a single sentence acknowledging it was a controversial change, or even some platitudes. That really struck me as well. I was looking forwards...
by Jap2.0
Sat Nov 03, 2018 2:40 am
Forum: News
Topic: Friday Facts #267 - Experiments, Explosives & Extended tags
Replies: 112
Views: 7037

Re: Friday Facts #267 - Experiments, Explosives & Extended tags

Yes. Options are not bad. We need more of them. The defaults should be reasonable and changing things shouldn't be necessary, but having options for those who want them is always a good idea.
by Jap2.0
Fri Nov 02, 2018 11:41 am
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 451
Views: 21710

Re: Friday Facts #266 - Cleanup of mechanics

The weapons : Pistol, machine gun, shotgun, combat shotgun, rocket launcher, flame thrower. These are a one time craft (at most), also infinitesimal in cost... Getting the weapons as passive upgrades on appropriate research makes totally sense. And how would you propose we switch weapons? Well seei...
by Jap2.0
Fri Nov 02, 2018 1:03 am
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 451
Views: 21710

Re: Friday Facts #266 - Cleanup of mechanics

Koub wrote:
Thu Nov 01, 2018 9:35 am
The weapons : Pistol, machine gun, shotgun, combat shotgun, rocket launcher, flame thrower. These are a one time craft (at most), also infinitesimal in cost... Getting the weapons as passive upgrades on appropriate research makes totally sense.
And how would you propose we switch weapons?
by Jap2.0
Thu Nov 01, 2018 1:39 am
Forum: Ideas and Suggestions
Topic: Copy/Paste settings from/to ghosts
Replies: 1
Views: 260

Re: Copy/Paste settings from/to ghosts

YES. We need this. It'd be better yet if we could just configure them normally, but that's far less likely to happen and I'm not sure even how we'd do it, so I'll hold off from suggesting it.
by Jap2.0
Tue Oct 30, 2018 12:08 am
Forum: Cheatsheets / Calculators / Viewers
Topic: Production Calculator
Replies: 9
Views: 642

Re: Production Calculator

Hi, First thing : if I need to register, I'll never bother using the calculator. And I think most people will do as I do : they'll just try another calculator. Agreed, I have accounts for more things than I need already. If anything this is encouraging me to find something else or just make my own.
by Jap2.0
Sat Oct 27, 2018 8:44 pm
Forum: Gameplay Help
Topic: No Oil
Replies: 13
Views: 458

Re: No Oil

Generally you do have more oil than that.
Also, a small piece of advice, if you don't know it already: press alt. You may find it helpful.
by Jap2.0
Sat Oct 27, 2018 8:04 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 451
Views: 21710

Re: Friday Facts #266 - Cleanup of mechanics

Good. You might also want to remove armor durability, it doesn't really serve any purpose since this isn't a don't starve type game in which your breaking equipment forces you to constantly go out and scavange for resources in order to fill declining bars. The final modular armor you'll be sticking...
by Jap2.0
Sat Oct 27, 2018 2:43 am
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 451
Views: 21710

Re: Friday Facts #266 - Cleanup of mechanics

Could someone explain the Assembling machine ingredient limit removal change like I'm 5? I don't think I follow 100%. Does this mean that you can craft any assembler recipe with any assembler(assuming you have the required research)? Does this boil down the differences between assembler performance...
by Jap2.0
Sat Oct 27, 2018 1:33 am
Forum: Ideas and Suggestions
Topic: Normalize crafting time tooltips (New Player Experience)
Replies: 11
Views: 671

Re: Normalize crafting time tooltips (New Player Experience)

1. Make centrifuge and chemical plant have a speed of 1. There is no reason why this should stay how it is now. I absolutely think that this should be changed. 2. The changes to assembly machines makes me very hesitant. Although I haven't made any exceptionally large beaconed megabases, I rarely use...
by Jap2.0
Sat Oct 27, 2018 12:39 am
Forum: Ideas and Suggestions
Topic: Commenting combinators
Replies: 25
Views: 668

Re: Commenting combinators

Trebor wrote:
Wed Oct 24, 2018 3:09 am
Of course, it wouldn't make sense to try to comment conveyor belts (well, unless they are connected to the circuit network, perhaps
Is it really that obvious what is going on?

Image
Yep, it looks pretty obvious to me.
by Jap2.0
Wed Oct 24, 2018 9:46 pm
Forum: Gameplay Help
Topic: Best tutorials
Replies: 20
Views: 499

Re: Best tutorials

I rarely use blueprints much unless I'm tiling something extensively - a large smelting array, a wall, etc. Other things I generally make on the fly or use a design I have in my head (ex. various smelting designs, the standard 3:2 circuits array, etc.)
by Jap2.0
Wed Oct 24, 2018 11:25 am
Forum: Technical Help
Topic: Laptop suitability & megabase compatible rig configuration
Replies: 97
Views: 1779

Re: Laptop suitability & megabase compatible rig configuration

→ Most modern games put progression data either in "my documents" or %appdata% on your main system drive (i.e. your SSD). If you install factorio via the installer or steam it'll do this too. You often don't get a choice on this. Thanks for pointing that out, I forgot that I moved my save location ...
by Jap2.0
Tue Oct 23, 2018 9:22 pm
Forum: Technical Help
Topic: Laptop suitability & megabase compatible rig configuration
Replies: 97
Views: 1779

Re: Laptop suitability & megabase compatible rig configuration

For HDD vs SSD: SSD is faster, but that will have little to no affect on playing Factorio other than saving and loading (although many people will argue that faster autosaves is very nice). I have my games on my hard drive, because those have a higher capacity at a lower cost, but if you have enough...

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