Search found 2534 matches
- Tue Aug 12, 2025 10:19 pm
- Forum: Ideas and Suggestions
- Topic: Let's overhaul smart belt!
- Replies: 11
- Views: 620
Re: Let's overhaul smart belt!
it would qualify as overhaul to me if you could drag not just 1 but 2 or 3 belts in parallel after pressing ctrl + mouse wheel, a little similar to how you can place larger square of concrete, i know i can use blueprints and force build, i just feel that's where current smart belt is the most ...
- Tue Aug 12, 2025 7:03 pm
- Forum: Modding discussion
- Topic: is it just me or is amost everything staticly linked.
- Replies: 6
- Views: 160
Re: is it just me or is amost everything staticly linked.
Not sure re: glibc, but the point is generally better performance (LTO) and compatibility.
You could glean most of these by searching the forum—try terms like "glibc", "static link linux", etc.
You could glean most of these by searching the forum—try terms like "glibc", "static link linux", etc.
- Tue Aug 12, 2025 2:38 am
- Forum: Modding interface requests
- Topic: Allow spoil_result to spoil into multiple weighted items
- Replies: 13
- Views: 1245
Re: Allow spoil_result to spoil into multiple weighted items
I would expect basically the same as seen for e.g. uranium and scrap. No clue how to denote independent chances vs. exactly one though, considering that as it is now is a bit ambiguous.
Edit: checking now, I'm mixing up a couple things (or they've changed); what I was imagining was a percent on top ...
Edit: checking now, I'm mixing up a couple things (or they've changed); what I was imagining was a percent on top ...
- Tue Aug 12, 2025 2:35 am
- Forum: Modding discussion
- Topic: is it just me or is amost everything staticly linked.
- Replies: 6
- Views: 160
Re: is it just me or is amost everything staticly linked.
To my knowledge: yes and no, respectively.
- Mon Aug 11, 2025 7:58 pm
- Forum: Ideas and Suggestions
- Topic: Demand Statistics
- Replies: 14
- Views: 2445
Re: Demand Statistics
The 2nd proposal, that I was supporting, was to simply graph the difference between actual production and actual consumption. There are quite a few corner cases and possible pitfalls with accurately calculating demand, whereas the difference proposal is much simpler.
(These ideas are related ...
- Mon Aug 11, 2025 1:33 am
- Forum: Ideas and Suggestions
- Topic: Let's overhaul smart belt!
- Replies: 11
- Views: 620
Re: Let's overhaul smart belt!
A couple thoughts from glancing over it:
- You keep talking about "mathematically cover[ing] all possible scenarios"—have you done any sort of fuzzing or enumeration or are you at the "this covers everything we can think of so far" stage right now?
- I'm a bit confused by your definition of ...
- You keep talking about "mathematically cover[ing] all possible scenarios"—have you done any sort of fuzzing or enumeration or are you at the "this covers everything we can think of so far" stage right now?
- I'm a bit confused by your definition of ...
- Mon Aug 11, 2025 12:25 am
- Forum: Ideas and Suggestions
- Topic: Demand Statistics
- Replies: 14
- Views: 2445
Re: Demand Statistics
I think some people here are saying "difference between production and consumption" when what they really mean is "difference between what I can produce and consumption".
- Sun Aug 10, 2025 11:37 pm
- Forum: Duplicates
- Topic: Sideloading onto a belt takes priority and stops main line
- Replies: 5
- Views: 215
Re: Sideloading onto a belt takes priority and stops main line
No change in belt speeds in this one, interestingly. I'm curious what the transport lines look like.
That was never relevant, this is purely dictated by the update order.
My understanding (which could very well be wrong, and often is) was that an entire segment is updated at once, so what ...
- Sun Aug 10, 2025 3:36 pm
- Forum: Duplicates
- Topic: Sideloading onto a belt takes priority and stops main line
- Replies: 5
- Views: 215
Re: Sideloading onto a belt takes priority and stops main line
No change in belt speeds in this one, interestingly. I'm curious what the transport lines look like.
- Sat Aug 09, 2025 6:13 pm
- Forum: Ideas and Suggestions
- Topic: Inserter Filtering as a Tech Unlock
- Replies: 24
- Views: 1053
Re: Inserter Filtering as a Tech Unlock
One more small con I have against inserter filtering as a tech is that it changes the functionality of affected entities to such an extent that updated recipes would be expected. How can the same simple Burner inserter that is crafted from a iron gear wheel and a iron plate suddenly be capable of ...
- Fri Aug 08, 2025 11:00 pm
- Forum: Ideas and Suggestions
- Topic: Inserter Filtering as a Tech Unlock
- Replies: 24
- Views: 1053
Re: Inserter Filtering as a Tech Unlock
Since it has a pretty niche use case then anyway (that's what most people imply here) then the best option seems to be simply how it already was, a special inserter that can do that where you need it.
I think the current setup is more elegant, both because it requires fewer types of entities ...
- Fri Aug 08, 2025 5:32 am
- Forum: Gameplay Help
- Topic: Both trains have no path even though im using rail signals
- Replies: 2
- Views: 165
Re: Both trains have no path even though im using rail signals
If you click on either of the locomotives, you'll notice that the next stop is highlighted red, and if you hover over it it says "no stops with this name exist". It looks like either you renamed a train stop, or you moved/replaced it (resulting in a new randomly-generated name).
- Fri Aug 08, 2025 2:42 am
- Forum: Ideas and Suggestions
- Topic: Inserter Filtering as a Tech Unlock
- Replies: 24
- Views: 1053
Re: Inserter Filtering as a Tech Unlock
I'm curious, do you use filters in the early game?Stargateur wrote: Fri Aug 08, 2025 2:08 am Trust my ... 12 years ? of factorio experience, THAT SO ANNOYING. And that one of the great improvement of 2.0
- Thu Aug 07, 2025 8:23 pm
- Forum: Show your Creations
- Topic: Bot based make everything with fluid
- Replies: 2
- Views: 249
Re: Bot based make everything with fluid
from 1 factory in the chain i read the recepy and if it contains a fluid then unload that specific barrel.
however if there is a diferent fluid in the pipes then barrel that fluid first
I'm kind of curious—how does this work when the amount doesn't evenly fit in barrels? Does starting to barrel ...
- Wed Aug 06, 2025 6:22 pm
- Forum: Ideas and Suggestions
- Topic: Inserter Filtering as a Tech Unlock
- Replies: 24
- Views: 1053
Re: Inserter Filtering as a Tech Unlock
1/ Do not allow placing inserter with filters while filters are not researched. This would be the same as assembling machines and unresearched recipes which was quite often complained about because it forced players to stamp same blueprint over and over again after technologies were unlocked ...
- Wed Aug 06, 2025 6:16 pm
- Forum: Technical Help
- Topic: "Pre-Prepare" on time usage metrics taking up UPS
- Replies: 13
- Views: 576
Re: "Pre-Prepare" on time usage metrics taking up UPS
I assume you don't block a frame for that, though? (Especially on, say, a hard drive.)
- Wed Aug 06, 2025 4:51 am
- Forum: Technical Help
- Topic: "Pre-Prepare" on time usage metrics taking up UPS
- Replies: 13
- Views: 576
Re: "Pre-Prepare" on time usage metrics taking up UPS
I'm not really qualified to give advice here but that doesn't sound right.Girisado wrote: Tue Aug 05, 2025 9:39 pm Was this just it all along, that I didn't have enough space in the C drive?
- Wed Aug 06, 2025 1:07 am
- Forum: Ideas and Suggestions
- Topic: Inserter Filtering as a Tech Unlock
- Replies: 24
- Views: 1053
Re: Inserter Filtering as a Tech Unlock
Not sure if I agree or not, but it's an interesting idea. You might as well include splitters while you're at it.
- Tue Aug 05, 2025 8:49 pm
- Forum: Technical Help
- Topic: Factorio 2.0.60 and 2.0.63 crashes on loading at around 53%
- Replies: 8
- Views: 377
Re: Factorio 2.0.60 and 2.0.63 crashes on loading at around 53%
Do you have an update available for your graphics drivers?
- Tue Aug 05, 2025 8:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.60] Crash clicking damage notification in multiplayer (agui::ListBox::moveToSelection)
- Replies: 3
- Views: 570
Re: [2.0.60] Crash clicking damage notification in multiplayer (agui::ListBox::moveToSelection)
He was able to reproduce it via that; he also said that he didn't think he was pressing end, but it was quite possible the other player was.Rseding91 wrote: Mon Aug 04, 2025 9:07 pm It looks like when clicking the alert GUI, you also pressed the end key on your keyboard.