Search found 2352 matches
- Sat Oct 17, 2020 10:20 pm
- Forum: Technical Help
- Topic: Factorio flickers heavily all of the sudden
- Replies: 13
- Views: 4390
Re: Factorio flickers heavily all of the sudden
I just registered here to post that I'm having the same exact issue. I'm running the same version of mesa drivers. I have very little knowledge with linux and how to change drivers. If there is a workaround for this issue it would be greatly appreciated. Either revert to Mesa 20.2 (I think 20.2.1 m...
- Sat Oct 17, 2020 12:29 am
- Forum: This Forum
- Topic: Privilege to create polls
- Replies: 5
- Views: 1948
Re: Privilege to create polls
Where's the button?
- Sun Oct 11, 2020 1:22 pm
- Forum: News
- Topic: Friday Facts #361 - Train stop limit, Tips and tricks
- Replies: 163
- Views: 90029
- Sat Oct 10, 2020 11:23 pm
- Forum: Technical Help
- Topic: Keys temporarily exhausted error
- Replies: 9
- Views: 1982
Re: Keys temporarily exhausted error
Then email them, ask on Discord, or wait. Granted, that doesn't change that It's a Saturday night and 1am where most of the team is.
Failure state should be the exception, not the norm.
Edit: actually, yeah, listen to Eradicator, not me.
Failure state should be the exception, not the norm.
Edit: actually, yeah, listen to Eradicator, not me.
- Sat Oct 10, 2020 10:56 pm
- Forum: Technical Help
- Topic: Keys temporarily exhausted error
- Replies: 9
- Views: 1982
Re: Keys temporarily exhausted error
You'll probably get a response here pretty quick; you could also email support@factorio.com.
- Tue Oct 06, 2020 1:03 am
- Forum: General discussion
- Topic: Science Per Minute
- Replies: 5
- Views: 7023
Re: Science Per Minute
All of them, including space science, sometimes (often?) excepting military science. You can see your production statistics by pressing "P" (I think that's the hotkey), or I believe there's a button to open it below the minimap somewhere as well.
- Sun Sep 27, 2020 1:55 pm
- Forum: This Forum
- Topic: [Forum] Search returns too much results
- Replies: 8
- Views: 3774
- Fri Sep 25, 2020 10:39 pm
- Forum: Technical Help
- Topic: Computer crashing during gameplay, sometimes blue screen of death.
- Replies: 8
- Views: 1779
Re: Computer crashing during gameplay, sometimes blue screen of death.
I feel like that would be in general more taxing on the GPU, while Factorio tends to be more CPU/memory taxing.
- Thu Sep 10, 2020 10:22 pm
- Forum: General discussion
- Topic: Are Friday Facts and New Releases a thing of the past?
- Replies: 12
- Views: 3524
Re: Are Friday Facts and New Releases a thing of the past?
Yeah I thought there was no way that was ever happening.eradicator wrote: βThu Sep 10, 2020 3:56 pmWat..............................................................................Upcoming features wrote: Include the layout of copper wires in blueprints
After all this time saying that it's never gonna happen.
- Mon Sep 07, 2020 4:26 am
- Forum: Technical Help
- Topic: [1.0.0] Can't initialize audio [Windows]
- Replies: 1
- Views: 581
Re: [1.0.0] Can't initialize audio
I'm on Windows. Factorio 1.0.0 (build 54889, win64, steam) Operating system: Windows 10 (version 2004) I have an external USB sound card. When set to 32bit/384kHz sound doesn't initialize when starting Factorio. See factorio-previous.log If I reset the sound in the sound control panel to 32b/48kHz ...
- Tue Sep 01, 2020 2:22 am
- Forum: Technical Help
- Topic: Windows 10 performance increasing routine causing desyncs in MP
- Replies: 12
- Views: 3126
Re: Windows 10 performance increasing routine causing desyncs in MP
they can make in code that factorio have higest priority all the time, unless if they not made that already you can also manualy made that in taskmanager Setting your program to be the highest priority without any user input is kind of bad etiquette because it can negatively affect system responsiv...
- Mon Aug 17, 2020 1:00 am
- Forum: Off topic
- Topic: Games Like Factorio
- Replies: 213
- Views: 441708
Re: Games Like Factorio
- Fri Aug 14, 2020 4:10 pm
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 210
- Views: 115408
Re: Friday Facts #360 - 1.0 is here!
I noticed that the 1.0 update on steam is marked as "small update". Maybe you should mark it as big because big updates are featured on the main page. In general I think a bit of advertisement on steam could help but I don't know how thats working Well, they're on the header in the Steam ...
- Fri Aug 14, 2020 2:31 pm
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 210
- Views: 115408
Re: Friday Facts #360 - 1.0 is here!
I was hysterical when I got to the spidertron bit.
Congratulations Wube on coming to the end of this chapter of your (our? Our.) journey together. Thank you for everything. I'm sad to see this chapter close, but I'm excited to see what's to come.
Congratulations Wube on coming to the end of this chapter of your (our? Our.) journey together. Thank you for everything. I'm sad to see this chapter close, but I'm excited to see what's to come.
- Sat Aug 08, 2020 5:31 am
- Forum: Pending
- Topic: [0.18.43] Crash
- Replies: 1
- Views: 646
Re: [0.18.43] Strange Crash
Please provide a log (see 3638).
- Sat Aug 08, 2020 3:39 am
- Forum: Gameplay Help
- Topic: Problems with Tight Space Scenario
- Replies: 5
- Views: 1531
Re: Problems with Tight Space Scenario
Inserters are 1x1 tile, furnaces are 2x2.
- Sat Aug 08, 2020 3:37 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.79] Crash When Exploring New Land
- Replies: 2
- Views: 441
Re: [0.17.79] Crash When Exploring New Land
Does this happen on the latest experimental (right click Factorio in Steam, click properties, go to the betas tab, and select 0.18.x)?
- Sat Aug 08, 2020 3:35 am
- Forum: Ideas and Suggestions
- Topic: More visibility with Electric Miners
- Replies: 25
- Views: 6508
Re: More visibility with Electric Miners
Did you read the end of the thread?
- Sat Aug 08, 2020 3:30 am
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 418
- Views: 267411
Re: Performance optimization - post your saves
Thanks for talking a look ... i have seen some posts that says like, using undergrounds instead of belts, using beacons instead of more machines, avoiding circuits, use less splitters, avoid thermal computing like nuclear for improving UPS. what is your opinion, How far is that will be effective ? ...
- Sat Aug 01, 2020 4:00 am
- Forum: News
- Topic: Friday Facts #358 - Alien decoratives & Polluted water
- Replies: 71
- Views: 36375
Re: Friday Facts #358 - Alien decoratives & Polluted water
Water has always absorbed pollution - see https://wiki.factorio.com/Pollution#Chunks.