Search found 6 matches
- Fri Mar 06, 2015 11:20 pm
- Forum: Wiki Talk
- Topic: Restructuring Armor + Equipment
- Replies: 0
- Views: 4967
Restructuring Armor + Equipment
We currently have an "armor" page which lists all armors, a "modular armor" page that list all armors and all equipment, no dedicated equipment page and seperate pages for every single armor and equipment piece separately, most of which are stubs containing the exact same information (or sometimes ...
- Fri Mar 06, 2015 8:49 pm
- Forum: Releases
- Topic: Version 0.11.17
- Replies: 46
- Views: 55020
Re: Version 0.11.17
Nice, by the way is there a list of other pathing penalties for trains? Searching around finds threads in the suggestions board and I don't know if they're implemented.Increased the pathing penalty for non-moving train in manual mode from 200 to 1000.
- Mon Nov 17, 2014 9:07 pm
- Forum: Ideas and Suggestions
- Topic: Interface and mechanics suggestions for robot networks
- Replies: 5
- Views: 2932
Re: Interface and mechanics suggestions for robot networks
Sorry, I was working off the "one suggestion per post" rule in the Read This thread and seem to have misinterpreted it.
- Mon Nov 17, 2014 8:27 pm
- Forum: Ideas and Suggestions
- Topic: Interface and mechanics suggestions for robot networks
- Replies: 5
- Views: 2932
Re: Interface and mechanics suggestions for robot networks
Finally, my only suggestion that involves directly changing mechanics of the game is to do with expansion and the logic of how robots choose locations to retrieve or send items.
A Requester Chest is an essential part of the network, but by its nature can only be the end point of a logistical chain ...
A Requester Chest is an essential part of the network, but by its nature can only be the end point of a logistical chain ...
- Mon Nov 17, 2014 7:57 pm
- Forum: Ideas and Suggestions
- Topic: Interface and mechanics suggestions for robot networks
- Replies: 5
- Views: 2932
Re: Interface and mechanics suggestions for robot networks
Secondly, in the context of a construction network, there are only a few components, with warnings for any that are missing, such as robots, repair packs and any items themselves that should be placed down. There is just one part of the network that doesn't give warning:
My second proposal is that ...
My second proposal is that ...
- Mon Nov 17, 2014 7:46 pm
- Forum: Ideas and Suggestions
- Topic: Interface and mechanics suggestions for robot networks
- Replies: 5
- Views: 2932
Interface and mechanics suggestions for robot networks
Robot networks do a wonderful job of simplifying the micromanagement parts of the mid to late game, but there are some aspects that are themselves awkward and add in more micromanagement. I'd like to list some of the problems I've had and suggestions as to how to fix them:
Firstly, if robots and ...
Firstly, if robots and ...