Allow the load game list to be sorted by date/time (displaying the save date/time along with the "playtime" in the details window would also be nice).
I'll often save, do some testing before "switching on" a part of a factory, then reload (or quit) and forget which my last save is. Coming back to ...
Search found 5 matches
- Sun Sep 13, 2020 4:30 pm
- Forum: Implemented Suggestions
- Topic: Sorting savegames: by date / world
- Replies: 55
- Views: 22529
- Sun Dec 15, 2019 11:30 am
- Forum: News
- Topic: Friday Facts #325 - New Explosions and Particles
- Replies: 54
- Views: 29215
Re: Friday Facts #325 - New Explosions and Particles
In my opinion some of the new effects can look a bit unnatural if generically slapped on to an objects death. Like on the train tracks or walls. I do not think they are misplaced, I just think they need more consideration with the phrase " We can also mix and match the different particles, to better ...
- Sat Jun 24, 2017 2:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.7][Rseding] Cannot load fuel into trains
- Replies: 20
- Views: 25632
Re: [0.15.7][Rseding] Cannot load fuel into trains
Aaah, i see the red line now -.- still learning...
Sorry for wasting your time
Sorry for wasting your time

- Fri Jun 23, 2017 10:57 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.7][Rseding] Cannot load fuel into trains
- Replies: 20
- Views: 25632
Re: [0.15.7][Rseding] Cannot load fuel into trains
There is still a minor issue here, and another one with a missing "no fule" icon.
However in this case, both issues are resolved by re-placing the train.
I have no idea how it happend, which probably isn't very helpful, but i've attached two save files to illistrate the point. Hopefully thats of ...
However in this case, both issues are resolved by re-placing the train.
I have no idea how it happend, which probably isn't very helpful, but i've attached two save files to illistrate the point. Hopefully thats of ...
- Sun Jun 18, 2017 12:21 pm
- Forum: Implemented Suggestions
- Topic: Dual key binding
- Replies: 2
- Views: 2088
Dual key binding
Simple idea:
Two input boxes for each control binding.
I'm just a part of that group of people that likes to keep the default key when using mouse buttons for commands (until I find a better use for the original key).
Example:
Q is Clear cursor, Iβd like to be able to make it Q and mouse x
Also ...
Two input boxes for each control binding.
I'm just a part of that group of people that likes to keep the default key when using mouse buttons for commands (until I find a better use for the original key).
Example:
Q is Clear cursor, Iβd like to be able to make it Q and mouse x
Also ...