Search found 3 matches
- Sat Feb 01, 2020 11:22 pm
- Forum: Minor issues
- Topic: [0.18.3] Clicking during autosaving causes strange behavior
- Replies: 2
- Views: 1483
[0.18.3] Clicking during autosaving causes strange behavior
Clicking to place an object while the game is autosaving causes the click to be delayed until the autosave is complete but uses the mouse position and keyboard modifiers (e.g. shift) when the autosave ends. For example, if I try to place a ghost wall (shift-click) while autosaving (because I was pla...
- Sat Apr 13, 2019 3:07 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.31] Crash when rebuilding ghost connected to both ghost and non-ghost
- Replies: 1
- Views: 2171
[kovarex] [0.17.31] Crash when rebuilding ghost connected to both ghost and non-ghost
If I build some objects connected with circuit wires, remove some of them and undo the removal such that a ghost is created connected to both a real object and a ghost object the game will crash if that object is placed. Steps to reproduce: 1. Build 3 chests in a row. Let's call them A, B, and C. 2....
- Sun Jun 18, 2017 4:42 am
- Forum: Not a bug
- Topic: [0.15.18] Deconstruction tile whitelist incorrect on ghosts
- Replies: 6
- Views: 3420
Re: [0.15.18] Deconstruction tile whitelist incorrect on ghosts
Having the ghosts not obey deconstruction filters makes it more difficult to lay out plans before actually building. I noticed this issue when trying to remove all signals from some rails I had laid out.