When it gets a productivity bonus near the end of a cycle that will fill the output slots with 2 recipes worth of output. Could it be that that prevents the factory from starting with the next cycle right away?
I'm almost certain that's the case, it hasn't hurt us, yet, so I'm not worried about ...
Search found 7 matches
- Mon Jul 30, 2018 7:24 pm
- Forum: Mods
- Topic: [MOD 0.16.x] Whistle Stop Factories
- Replies: 105
- Views: 46371
- Fri Jul 27, 2018 10:36 pm
- Forum: Mods
- Topic: [MOD 0.16.x] Whistle Stop Factories
- Replies: 105
- Views: 46371
Re: [MOD 0.16.x] Whistle Stop Factories
@avocado I'd be happy to show you around any time we're both free Should I PM you the details or add you on steam/discord?
- Fri Jul 27, 2018 6:50 am
- Forum: Mods
- Topic: [MOD 0.16.x] Whistle Stop Factories
- Replies: 105
- Views: 46371
Re: [MOD 0.16.x] Whistle Stop Factories
@Avacado Mine is running with a crafting speed of 150 AND has 5 prod 3 modules in it, which should be 300 plastic/sec base and then 150 bonus from the productivity modules, putting it at 450 plastic per second, and its not saturating belts. I'm convinced the overfilling of output slots causes ...
- Thu Jul 26, 2018 5:00 pm
- Forum: Mods
- Topic: [MOD 0.16.x] Whistle Stop Factories
- Replies: 105
- Views: 46371
Re: [MOD 0.16.x] Whistle Stop Factories
Shouldn't the machine have multiple output slots in those cases? So 150 plastic becomes 100 plastic + 50 plastic (or 2x 75).
They do, but the machines respond weird to overstacking in their output slot and wait too long to start up again I believe, which causes a gap in the output, so on 8 output ...
- Thu Jul 26, 2018 3:30 am
- Forum: Mods
- Topic: [MOD 0.16.x] Whistle Stop Factories
- Replies: 105
- Views: 46371
Re: [MOD 0.16.x] Whistle Stop Factories
I have had so much fun playing with this mod, I decided to setup a spreadsheet with most every intermediate product I could think you'd be making in them to run your factory. Figured I'd share so others could benefit as well (some numbers are slightly off on the sciences) but here it is https://docs ...
- Sat Jun 17, 2017 6:29 pm
- Forum: Gameplay Help
- Topic: Accumulator in the Editor
- Replies: 2
- Views: 1252
Re: Accumulator in the Editor
Im not seeing any way to change the charge on either of them, would you mind explaining how?
- Sat Jun 17, 2017 1:18 am
- Forum: Gameplay Help
- Topic: Accumulator in the Editor
- Replies: 2
- Views: 1252
Accumulator in the Editor
Is there any way I can change the change the charge value of an accumulator in the editor?