Search found 7 matches

by Fyredup
Mon Jul 30, 2018 7:24 pm
Forum: Mods
Topic: [MOD 0.16.x] Whistle Stop Factories
Replies: 105
Views: 46371

Re: [MOD 0.16.x] Whistle Stop Factories

When it gets a productivity bonus near the end of a cycle that will fill the output slots with 2 recipes worth of output. Could it be that that prevents the factory from starting with the next cycle right away?

I'm almost certain that's the case, it hasn't hurt us, yet, so I'm not worried about ...
by Fyredup
Fri Jul 27, 2018 10:36 pm
Forum: Mods
Topic: [MOD 0.16.x] Whistle Stop Factories
Replies: 105
Views: 46371

Re: [MOD 0.16.x] Whistle Stop Factories

@avocado I'd be happy to show you around any time we're both free :P Should I PM you the details or add you on steam/discord?
by Fyredup
Fri Jul 27, 2018 6:50 am
Forum: Mods
Topic: [MOD 0.16.x] Whistle Stop Factories
Replies: 105
Views: 46371

Re: [MOD 0.16.x] Whistle Stop Factories

@Avacado Mine is running with a crafting speed of 150 AND has 5 prod 3 modules in it, which should be 300 plastic/sec base and then 150 bonus from the productivity modules, putting it at 450 plastic per second, and its not saturating belts. I'm convinced the overfilling of output slots causes ...
by Fyredup
Thu Jul 26, 2018 5:00 pm
Forum: Mods
Topic: [MOD 0.16.x] Whistle Stop Factories
Replies: 105
Views: 46371

Re: [MOD 0.16.x] Whistle Stop Factories


Shouldn't the machine have multiple output slots in those cases? So 150 plastic becomes 100 plastic + 50 plastic (or 2x 75).
They do, but the machines respond weird to overstacking in their output slot and wait too long to start up again I believe, which causes a gap in the output, so on 8 output ...
by Fyredup
Thu Jul 26, 2018 3:30 am
Forum: Mods
Topic: [MOD 0.16.x] Whistle Stop Factories
Replies: 105
Views: 46371

Re: [MOD 0.16.x] Whistle Stop Factories

I have had so much fun playing with this mod, I decided to setup a spreadsheet with most every intermediate product I could think you'd be making in them to run your factory. Figured I'd share so others could benefit as well (some numbers are slightly off on the sciences) but here it is https://docs ...
by Fyredup
Sat Jun 17, 2017 6:29 pm
Forum: Gameplay Help
Topic: Accumulator in the Editor
Replies: 2
Views: 1252

Re: Accumulator in the Editor

Im not seeing any way to change the charge on either of them, would you mind explaining how?
by Fyredup
Sat Jun 17, 2017 1:18 am
Forum: Gameplay Help
Topic: Accumulator in the Editor
Replies: 2
Views: 1252

Accumulator in the Editor

Is there any way I can change the change the charge value of an accumulator in the editor? :o

Go to advanced search