Search found 3 matches
- Tue Apr 08, 2025 4:35 pm
- Forum: Combinator Creations
- Topic: Efficient Bioflux Production
- Replies: 6
- Views: 8717
Re: Efficient Bioflux Production
Sorry for a bit of a necroposting (or idk spoilageposting since this is a Gleba thread), but anyways - what I find really annoying about this honeycomb-like biolab placing pattern is how efficient and natural it seems at first, but when you're nearing endgame you pretty much have to scrap and ...
- Mon Dec 11, 2017 7:51 am
- Forum: News
- Topic: Friday Facts #220 - The best Friday Facts ever
- Replies: 197
- Views: 93504
Re: Friday Facts #220 - The best Friday Facts ever
> The main reason for this range difference is to incentivize players to use manual mode
train rules but honestly i'd rather you guys incentivze automatic way of doing things in this game about awesome automation of everything :)
also, a speculation:
> Firing at the biters from far away isn't all ...
train rules but honestly i'd rather you guys incentivze automatic way of doing things in this game about awesome automation of everything :)
also, a speculation:
> Firing at the biters from far away isn't all ...
- Fri Jun 16, 2017 8:48 pm
- Forum: News
- Topic: Friday Facts #195 - Poles re-design
- Replies: 102
- Views: 62448
Re: Friday Facts #195 - Poles re-design
Large poles really miss those big ass insulators from the low resolution version in my opinion. New ones look sleek, but it is kinda bad for factorio?