Sorry for the lack of updates, i still want to work on this mod but i currently don't have the time to do so.
The mod is under MIT licence ( i don't know if i have mentioned it before) and if one of you wants to update it, tell me and juste do it ! :) I just want you to keep the spirit of ...
First thing, about turrets upgrades and weapons speed upgrades etc, i don't want tu use it because it is so unrealistic... i have in mind to have upgrades via better ammunitions for turrets (keep in mind that the depleted uranium round are not there yet :D ) and an ...
Okay I made the .45 SMG (the one which looks like the UMP), and some ammo factories, and produced some box ammo for my gatling turrets. I have not been attacked by the biters yet, so to test the turrets I took them over to a biter base. The gatling turrets are pretty good, but it seems maybe their ...
Not that I'm complaining about your mod, freedom of choice is a good thing, etc, but, Most of the fluids in bob's mods are already able to be placed in barrels, or bottles, or canisters (Most, but not all), so you don't really need to add any of the bob's mods fluids in your mod. those that can't ...
I also added tungsten carbides (see the outdated screenshot),I added wolframite ore, raw tungsten and tungsten carbides and a third "material processing" technology to refine all of it. So if the player does not have bobores or dythech metalurgy, tungsten is still present. however my mod is not yet ...
Not problem at all !
I read the thread you linked and i share your point of view.
If one of the modders tell me to remove his mod from here i'll do it.
I checked the licences before making this modpack, only one mod has a licence if i remember correctly, the other had nothing.
I had already put a link to every mods and specified that i take no credit whatsoever from this modpack.
If you want i can Delete the link.
You got it ! i made the 100 mm turret thinking about the guardian and the punisher ! not the look but the feeling, a big boom turret ! :D
I am currently folowing the kind advises of Kyranzor, i won't make ammunition creation as complicated as i first intended. I also have to change things about ...
Lol... i'm stupid, i did not check... :roll: I litterally just finished it. I did not add any new machine as btw did but my icones are better i think. (edit : the other mod had some new icones :lol: )
here is the link : BarrelMod_0.0.1
I'm going to make it compatible with other mods that uses ...
- Belt Switchers (by ThaPear, updated by elmi for 11.5) original post here - Lane Splitters (by GotLag, updated by Cullyn for 11.5 and re-packaged by CorrettoSambuca) original post here - Belt Blocker (by JamesOFarrell) original post here ...
As it is still a Work in progress, and as i can not move the topic myself, i made an other one in the mod wip part of the forum, i will update the topic there. This one will be use when the mod is released.
Thanks ! i started from 0 on blender 3 weeks ago to learn how to make correct sprites... :?
Your turrets should fix that
Yes i want it to fix that. :) The big 100mm turret for example will be able to kill a medium biter in one shot with its best ammunition or at least to severly damage it with ...
I like the idea. I had planned to do something very similar, but I fell over when it came to sprites.
You might want to have a little read of this http://en.wikipedia.org/wiki/Bullet Getting the terminology correct from the start will save confusion down the line.
my mod have 5/56x45mm turrets, 7.62x39mm turrets, 12.7x99mm turrets. many types of ammo and 2 types of ammo cargo, box and magazine. see here https://forums.factorio.com/forum/viewtopic.php?f=14&t=6634#p51861
I like your mod ! It turn Factorio in an another type of game : a mad turret defence ...