Search found 29 matches

by psychobarge
Thu Dec 17, 2015 3:14 pm
Forum: Mods
Topic: [MOD 12.11+] Train Outposts
Replies: 142
Views: 87211

Re: [MOD 12.11+] Train Outposts

Hi and thx for your mod,

I've tried it and so far i think it is a great alternative to RSO. For me the first map generated with train outpost was playable and well balanced :D
by psychobarge
Wed Jan 14, 2015 7:14 pm
Forum: Mods
Topic: [MOD 0.11.6][WIP] Better Turrets - alpha 0.0.3
Replies: 30
Views: 24384

Re: [MOD 0.11.6][WIP] Better Turrets - alpha 0.0.3

Hi guys Sorry for the lack of updates, i still want to work on this mod but i currently don't have the time to do so. The mod is under MIT licence ( i don't know if i have mentioned it before) and if one of you wants to update it, tell me and juste do it ! :) I just want you to keep the spirit of th...
by psychobarge
Sun Jan 04, 2015 7:24 pm
Forum: Mods
Topic: [MOD 0.11.6][WIP] Better Turrets - alpha 0.0.3
Replies: 30
Views: 24384

Re: [MOD 0.11.6][WIP] Better Turrets - alpha 0.0.3

Zach123, do the mod loads correctly with the last version of the game ?
by psychobarge
Sat Dec 20, 2014 3:14 pm
Forum: Mods
Topic: [MOD 0.11.6][WIP] Better Turrets - alpha 0.0.3
Replies: 30
Views: 24384

Re: [MOD 0.11.6][WIP] Better Turrets - alpha 0.0.2

Wow thats a lot of things ! :) First thing, about turrets upgrades and weapons speed upgrades etc, i don't want tu use it because it is so unrealistic... i have in mind to have upgrades via better ammunitions for turrets (keep in mind that the depleted uranium round are not there yet :D ) and an oth...
by psychobarge
Fri Dec 19, 2014 9:14 am
Forum: Mods
Topic: [MOD 0.11.6][WIP] Better Turrets - alpha 0.0.3
Replies: 30
Views: 24384

Re: [MOD 0.11.6][WIP] Better Turrets

Okay I made the .45 SMG (the one which looks like the UMP), and some ammo factories, and produced some box ammo for my gatling turrets. I have not been attacked by the biters yet, so to test the turrets I took them over to a biter base. The gatling turrets are pretty good, but it seems maybe their ...
by psychobarge
Thu Dec 18, 2014 9:46 am
Forum: Mods
Topic: [MOD 0.11.6][WIP] Better Turrets - alpha 0.0.3
Replies: 30
Views: 24384

Re: [MOD 0.11.6][WIP] Better Turrets

Ahh, good old TA. It seems 90% of the factorio players know of TA. This is good. As for the turret mod, I like the 6-shooter revolver starting pistol ;) I was playing around investigating stuff related to Negative Root's "lean machine" style of gameplay he has just started on youtube. So ...
by psychobarge
Wed Dec 17, 2014 8:38 am
Forum: Mods
Topic: [MOD 0.11.6] - Barrel mod
Replies: 4
Views: 9054

Re: [MOD 0.11.6] - Barrel mod

Not that I'm complaining about your mod, freedom of choice is a good thing, etc, but, Most of the fluids in bob's mods are already able to be placed in barrels, or bottles, or canisters (Most, but not all), so you don't really need to add any of the bob's mods fluids in your mod. those that can't b...
by psychobarge
Tue Dec 16, 2014 11:24 pm
Forum: Mods
Topic: [MOD 0.11.6][WIP] Better Turrets - alpha 0.0.3
Replies: 30
Views: 24384

Re: [MOD 0.11.6][WIP] Better Turrets

I also added tungsten carbides (see the outdated screenshot),I added wolframite ore, raw tungsten and tungsten carbides and a third "material processing" technology to refine all of it. So if the player does not have bobores or dythech metalurgy, tungsten is still present. however my mod i...
by psychobarge
Tue Dec 16, 2014 9:00 pm
Forum: Mods
Topic: [MOD 0.11.5] [MODPACK] Belt Plus 0.3
Replies: 6
Views: 6632

Re: [MOD 0.10.x] [MODPACK] Belt Plus 0.2

Not problem at all !
I read the thread you linked and i share your point of view.
If one of the modders tell me to remove his mod from here i'll do it.
by psychobarge
Tue Dec 16, 2014 1:22 pm
Forum: Mods
Topic: [MOD 0.11.5] [MODPACK] Belt Plus 0.3
Replies: 6
Views: 6632

Re: [MOD 0.10.x] [MODPACK] Belt Plus 0.2

I checked the licences before making this modpack, only one mod has a licence if i remember correctly, the other had nothing.
I had already put a link to every mods and specified that i take no credit whatsoever from this modpack.
If you want i can Delete the link.
by psychobarge
Tue Dec 16, 2014 1:17 pm
Forum: Mods
Topic: [MOD 0.11.6][WIP] Better Turrets - alpha 0.0.3
Replies: 30
Views: 24384

Re: [MOD 0.11.3][WIP] Better Turrets

You got it ! i made the 100 mm turret thinking about the guardian and the punisher ! not the look but the feeling, a big boom turret ! :D I am currently folowing the kind advises of Kyranzor, i won't make ammunition creation as complicated as i first intended. I also have to change things about comp...
by psychobarge
Mon Dec 15, 2014 8:18 pm
Forum: Mods
Topic: [MOD 0.11.6] - Barrel mod
Replies: 4
Views: 9054

[MOD 0.11.6] - Barrel mod

This is a very simple mod that add new recipies to fill barrels with all kinds of liquids. I made it really quick after seeing this post and i did not realised there was already [MOD 0.10.x] Liquid Station Mod that did this. :roll: Also mine is more simple, does not add any new machine and does not ...
by psychobarge
Mon Dec 15, 2014 7:41 pm
Forum: Ideas and Requests For Mods
Topic: barrels
Replies: 4
Views: 2891

Re: barrels

Lol... i'm stupid, i did not check... :roll: I litterally just finished it. I did not add any new machine as btw did but my icones are better i think. (edit : the other mod had some new icones :lol: ) here is the link : BarrelMod_0.0.1 I'm going to make it compatible with other mods that uses liquid...
by psychobarge
Mon Dec 15, 2014 6:13 pm
Forum: Ideas and Requests For Mods
Topic: barrels
Replies: 4
Views: 2891

Re: barrels

Has anybody already done it ? if not i've just started.
by psychobarge
Tue Dec 09, 2014 9:53 pm
Forum: Mods
Topic: [MOD 0.11.5] [MODPACK] Belt Plus 0.3
Replies: 6
Views: 6632

Re: [MOD 0.10.x] [MODPACK] Belt Plus 0.2

Done !
Thanks for the tip :)
by psychobarge
Tue Dec 09, 2014 8:07 pm
Forum: Mods
Topic: [MOD 0.11.5] [MODPACK] Belt Plus 0.3
Replies: 6
Views: 6632

[MOD 0.11.5] [MODPACK] Belt Plus 0.3

This is a Mod Pack all about belts ! It contains : - Belt Switchers (by ThaPear, updated by elmi for 11.5) original post here - Lane Splitters (by GotLag, updated by Cullyn for 11.5 and re-packaged by CorrettoSambuca) original post here - Belt Blocker (by JamesOFarrell) original post here - Filtere...
by psychobarge
Mon Dec 08, 2014 9:45 pm
Forum: Mods
Topic: [MOD 0.11.3] Better Turrets - WIP topic created.
Replies: 8
Views: 7035

Re: [MOD 0.11.3] Better Turrets (WIP ! topic created there)

As it is still a Work in progress, and as i can not move the topic myself, i made an other one in the mod wip part of the forum, i will update the topic there. This one will be use when the mod is released.
by psychobarge
Mon Dec 08, 2014 8:32 pm
Forum: Mods
Topic: [MOD 0.11.6][WIP] Better Turrets - alpha 0.0.3
Replies: 30
Views: 24384

Re: [MOD 0.11.3][WIP] Better Turrets

Thanks ! i started from 0 on blender 3 weeks ago to learn how to make correct sprites... :? Your turrets should fix that Yes i want it to fix that. :) The big 100mm turret for example will be able to kill a medium biter in one shot with its best ammunition or at least to severly damage it with a les...
by psychobarge
Mon Dec 08, 2014 10:39 am
Forum: Mods
Topic: [MOD 0.11.3] Better Turrets - WIP topic created.
Replies: 8
Views: 7035

Re: [MOD 0.11.3] Better Turrets

I like the idea. I had planned to do something very similar, but I fell over when it came to sprites. You might want to have a little read of this http://en.wikipedia.org/wiki/Bullet Getting the terminology correct from the start will save confusion down the line. About the sprites i did not know a...
by psychobarge
Mon Dec 08, 2014 10:33 am
Forum: Mods
Topic: [MOD 0.11.3] Better Turrets - WIP topic created.
Replies: 8
Views: 7035

Re: [MOD 0.11.3] Better Turrets

my mod have 5/56x45mm turrets, 7.62x39mm turrets, 12.7x99mm turrets. many types of ammo and 2 types of ammo cargo, box and magazine. see here https://forums.factorio.com/forum/viewtopic.php?f=14&t=6634#p51861 I like your mod ! It turn Factorio in an another type of game : a mad turret defence g...

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