Search found 8 matches
- Thu Oct 24, 2024 5:57 am
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex] [2.0.9] Blueprint Paramization of Constants in combinators will return Int limit if Neg Int is entered
- Replies: 1
- Views: 246
- Sat Nov 14, 2020 8:08 pm
- Forum: Outdated/Not implemented
- Topic: [Suggestions] return the character tab when in a vehicle
- Replies: 1
- Views: 1321
[Suggestions] return the character tab when in a vehicle
FFF#363 mentions the removal of the character tab in the inventory since all components it has can be accessed from elsewhere
However, if you are inside of a vehicle the character tab is the only way to access player armor, ammo and see information on player armor (battery), especially inside a ...
However, if you are inside of a vehicle the character tab is the only way to access player armor, ammo and see information on player armor (battery), especially inside a ...
- Tue Mar 05, 2019 2:31 pm
- Forum: Duplicates
- Topic: [0.17.5] Undo does not restore deconstructed circuit connections
- Replies: 1
- Views: 836
- Fri Mar 01, 2019 4:31 am
- Forum: Not a bug
- Topic: [0.17.3] behemoth biter movement speed doubled?
- Replies: 1
- Views: 1527
[0.17.3] behemoth biter movement speed doubled?
I was wondering why biter attacks are suddenly doing much more damage, even though attack rates haven't actually increased by that much in my old megabase, turns out behemoth biters are almost twice as fast now. i don't see this change mentioned in the changelogs, was this intentional? change.png ...
- Sat Dec 08, 2018 10:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.51]Blueprint with both tiles and entities cannot be force placed when only the entities are blocked
- Replies: 1
- Views: 2857
[0.16.51]Blueprint with both tiles and entities cannot be force placed when only the entities are blocked
https://cdn.discordapp.com/attachments/318557190136922113/521091070852071424/unknown.png
a blueprint with both tiles and entities
https://cdn.discordapp.com/attachments/318557190136922113/521091244798115850/unknown.png
you would expect in this case when force placing the blueprint it would ...
a blueprint with both tiles and entities
https://cdn.discordapp.com/attachments/318557190136922113/521091244798115850/unknown.png
you would expect in this case when force placing the blueprint it would ...
- Fri Jun 16, 2017 5:37 am
- Forum: General discussion
- Topic: Um.. This is weird
- Replies: 1
- Views: 1482
Um.. This is weird
http://imgur.com/a/hAs78
I wonder if u can abuse this to move water around
I wonder if u can abuse this to move water around
- Fri Jun 16, 2017 4:07 am
- Forum: Releases
- Topic: Version 0.15.21
- Replies: 15
- Views: 20583
Re: Version 0.15.21
when is the gui changes (the separate tabs for crafting and logistics) showed in one of the fff coming?
- Fri Jun 16, 2017 4:03 am
- Forum: Off topic
- Topic: Count to 1,000,000
- Replies: 462
- Views: 202907