Search found 18 matches

by starelf
Thu Aug 04, 2016 7:23 pm
Forum: Technical Help
Topic: Game freezes while loading huge save file
Replies: 2
Views: 862

Re: Game freezes while loading huge save file

It loads in about 20 seconds on my PC (Phenom II X4 3.2GHz, 16GB RAM, GTX 750 Ti) and I can play with ~40 FPS/UPS without problems. Saving it takes the same time. After loading it the game uses about 8.5 GB of RAM (biggest map I've seen so far), so if you have less than 10-12 GB RAM then that's the...
by starelf
Thu Aug 04, 2016 4:23 am
Forum: Technical Help
Topic: Radars vs performance
Replies: 2
Views: 964

Radars vs performance

Do radars put a significant drain on performance? I'm planning on covering a gigantic area with radar outposts, but I don't know if that would kill my UPS.
by starelf
Thu Aug 04, 2016 3:50 am
Forum: Technical Help
Topic: Game freezes while loading huge save file
Replies: 2
Views: 862

Game freezes while loading huge save file

While I don't mean literally freeze as in the game crashes, it takes about 20 minutes for my computer to load this save, and it seems unstable on another (much better) computer I tried loading it on. I removed all mods, so I'm not sure if this is just because the map is so large and so much is going...
by starelf
Sun Nov 22, 2015 6:46 pm
Forum: Modding help
Topic: Change number of combat robots created
Replies: 4
Views: 4883

Re: Change number of combat robots created

prg wrote:
starelf wrote:Thanks, any way to change if it follows the limit or not? I can't find it in any file but distractors don't and others do.
follows_player=true|false in the entity definition.
I want it to still follow the player, but not follow the max combat robot limit, is there any way to do that?
by starelf
Sun Nov 22, 2015 6:09 am
Forum: Modding help
Topic: Change number of combat robots created
Replies: 4
Views: 4883

Re: Change number of combat robots created

DaveMcW wrote:Edit the "offsets" array in projectiles.lua.
Thanks, any way to change if it follows the limit or not? I can't find it in any file but distractors don't and others do.
by starelf
Sat Nov 21, 2015 6:01 am
Forum: Gameplay Help
Topic: How to unset logistics
Replies: 1
Views: 4336

Re: How to unset logistics

Right click the slot, this clears whatever is in it.
by starelf
Sat Nov 21, 2015 4:32 am
Forum: Modding help
Topic: Change number of combat robots created
Replies: 4
Views: 4883

Change number of combat robots created

Hi, I've been trying to create a different combat robot, but I can't find anywhere to change the number created or whether it follows the combat robot limit (distractor robots don't, others do) Is this just not possible? would I have to re-create the combat robot functionality in lua? I've looked th...
by starelf
Fri Oct 09, 2015 3:29 am
Forum: Modding help
Topic: Reduced logistic robot energy through upgrades
Replies: 3
Views: 4211

Re: Reduced logistic robot energy through upgrades

Do you think it might be possible to have logistic robots have 0 energy usage, and just have a timer on the entity that lowers its energy? Then maybe with research increase the timer's length, so it discharges slower? I'm not too familiar with factorio's coding, so I'm not sure if this is possible (...
by starelf
Thu Oct 08, 2015 7:52 pm
Forum: Modding help
Topic: Reduced logistic robot energy through upgrades
Replies: 3
Views: 4211

Reduced logistic robot energy through upgrades

Is it possible to reduce the logistic robot energy usage using upgrades? I feel like it might be possible using scripting, but I'm not sure if that would work for robots created after the research finishes. Any ideas?
by starelf
Thu Jul 30, 2015 2:26 am
Forum: Minor issues
Topic: Multiplayer names show up in train inventory in singleplayer
Replies: 3
Views: 4386

Multiplayer names show up in train inventory in singleplayer

When you open a train's inventory (fuel inventory), your multiplayer name can show up in the train icon. It doesn't show up when you play singleplayer normally, but if it's long enough parts of it will show up here.

Screenshot: http://imgur.com/jx06rBn

(ch showing up, not intended)
by starelf
Tue Nov 18, 2014 3:11 pm
Forum: Modding help
Topic: Editing terrain
Replies: 2
Views: 1584

Re: Editing terrain

Thanks! Tried searching "terrain" and couldn't find anything.
by starelf
Tue Nov 18, 2014 9:11 am
Forum: Modding help
Topic: Editing terrain
Replies: 2
Views: 1584

Editing terrain

Is there a way to edit terrain with scripting/entities, or change the terrain generation settings? Basically trying to remove/add water in certain areas.
by starelf
Tue Nov 18, 2014 9:08 am
Forum: Modding help
Topic: Where are the scripts for base entities?
Replies: 3
Views: 1378

Re: Where are the scripts for base entities?

L0771 wrote:You can see all entities here Factorio\data\base\prototypes\entity in your install folder, but you can't see how to works each type of entity
So this is just part of the game? No way to edit the scripts? :(
by starelf
Tue Nov 18, 2014 8:29 am
Forum: Modding help
Topic: Where are the scripts for base entities?
Replies: 3
Views: 1378

Where are the scripts for base entities?

Entities like the scanner have no code in their entity.lua file, and I can't find a control.lua, yet they can scan sectors. Same with car entities. are these modifiable files, or just part of the game and un-editable?
by starelf
Tue Nov 18, 2014 8:20 am
Forum: Modding help
Topic: Help combining solar panel and accumulator.
Replies: 9
Views: 4262

Re: Help combining solar panel and accumulator.

The error should also give a line number, or say (near wordincodehere), try either typing out what it says in the error completely, or just take a screenshot of it. From what I see, it's very likely either your folder name does not match the info file, or the order = "b[solar-battery]-a[solar-b...
by starelf
Mon Nov 17, 2014 10:20 pm
Forum: Modding help
Topic: Creating items inside a building
Replies: 4
Views: 1975

Re: Creating items inside a building

You can actually do such a thing without scripting. Create a new Assembly Machine entity, with a unique Recipe Catagory, then create a recipe with no ingredients listed, setting the Catagory to that of the new assembly machine. Don't forget to define the new catagory too. when you place the machine...
by starelf
Mon Nov 17, 2014 6:39 am
Forum: Modding help
Topic: Creating items inside a building
Replies: 4
Views: 1975

Re: Creating items inside a building

You need a entity where you can store items and use energy, maybe with [type = "assembling-machine"] or [type = "furnace"] (like electric furnace) and edit that entity. With [entity]. getinventory (defines.inventory.assemblingmachineoutput).insert{name="steel-plate",co...
by starelf
Mon Nov 17, 2014 4:48 am
Forum: Modding help
Topic: Creating items inside a building
Replies: 4
Views: 1975

Creating items inside a building

Basically what I'm trying to do is, a building will generate an item using energy, and place the item into its inventory. I can't find the "type" declarations, like the "type=ammo" which I think is what I would have to edit. No items right now do anything like this. Help?

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