Search found 18 matches
- Thu Aug 04, 2016 7:23 pm
- Forum: Technical Help
- Topic: Game freezes while loading huge save file
- Replies: 2
- Views: 1031
Re: Game freezes while loading huge save file
It loads in about 20 seconds on my PC (Phenom II X4 3.2GHz, 16GB RAM, GTX 750 Ti) and I can play with ~40 FPS/UPS without problems. Saving it takes the same time. After loading it the game uses about 8.5 GB of RAM (biggest map I've seen so far), so if you have less than 10-12 GB RAM then that's the...
- Thu Aug 04, 2016 4:23 am
- Forum: Technical Help
- Topic: Radars vs performance
- Replies: 2
- Views: 1138
Radars vs performance
Do radars put a significant drain on performance? I'm planning on covering a gigantic area with radar outposts, but I don't know if that would kill my UPS.
- Thu Aug 04, 2016 3:50 am
- Forum: Technical Help
- Topic: Game freezes while loading huge save file
- Replies: 2
- Views: 1031
Game freezes while loading huge save file
While I don't mean literally freeze as in the game crashes, it takes about 20 minutes for my computer to load this save, and it seems unstable on another (much better) computer I tried loading it on. I removed all mods, so I'm not sure if this is just because the map is so large and so much is going...
- Sun Nov 22, 2015 6:46 pm
- Forum: Modding help
- Topic: Change number of combat robots created
- Replies: 4
- Views: 5118
Re: Change number of combat robots created
I want it to still follow the player, but not follow the max combat robot limit, is there any way to do that?prg wrote:follows_player=true|false in the entity definition.starelf wrote:Thanks, any way to change if it follows the limit or not? I can't find it in any file but distractors don't and others do.
- Sun Nov 22, 2015 6:09 am
- Forum: Modding help
- Topic: Change number of combat robots created
- Replies: 4
- Views: 5118
Re: Change number of combat robots created
Thanks, any way to change if it follows the limit or not? I can't find it in any file but distractors don't and others do.DaveMcW wrote:Edit the "offsets" array in projectiles.lua.
- Sat Nov 21, 2015 6:01 am
- Forum: Gameplay Help
- Topic: How to unset logistics
- Replies: 1
- Views: 4510
Re: How to unset logistics
Right click the slot, this clears whatever is in it.
- Sat Nov 21, 2015 4:32 am
- Forum: Modding help
- Topic: Change number of combat robots created
- Replies: 4
- Views: 5118
Change number of combat robots created
Hi, I've been trying to create a different combat robot, but I can't find anywhere to change the number created or whether it follows the combat robot limit (distractor robots don't, others do) Is this just not possible? would I have to re-create the combat robot functionality in lua? I've looked th...
- Fri Oct 09, 2015 3:29 am
- Forum: Modding help
- Topic: Reduced logistic robot energy through upgrades
- Replies: 3
- Views: 4433
Re: Reduced logistic robot energy through upgrades
Do you think it might be possible to have logistic robots have 0 energy usage, and just have a timer on the entity that lowers its energy? Then maybe with research increase the timer's length, so it discharges slower? I'm not too familiar with factorio's coding, so I'm not sure if this is possible (...
- Thu Oct 08, 2015 7:52 pm
- Forum: Modding help
- Topic: Reduced logistic robot energy through upgrades
- Replies: 3
- Views: 4433
Reduced logistic robot energy through upgrades
Is it possible to reduce the logistic robot energy usage using upgrades? I feel like it might be possible using scripting, but I'm not sure if that would work for robots created after the research finishes. Any ideas?
- Thu Jul 30, 2015 2:26 am
- Forum: Minor issues
- Topic: Multiplayer names show up in train inventory in singleplayer
- Replies: 3
- Views: 4568
Multiplayer names show up in train inventory in singleplayer
When you open a train's inventory (fuel inventory), your multiplayer name can show up in the train icon. It doesn't show up when you play singleplayer normally, but if it's long enough parts of it will show up here.
Screenshot: http://imgur.com/jx06rBn
(ch showing up, not intended)
Screenshot: http://imgur.com/jx06rBn
(ch showing up, not intended)
- Tue Nov 18, 2014 3:11 pm
- Forum: Modding help
- Topic: Editing terrain
- Replies: 2
- Views: 1853
Re: Editing terrain
Thanks! Tried searching "terrain" and couldn't find anything.
- Tue Nov 18, 2014 9:11 am
- Forum: Modding help
- Topic: Editing terrain
- Replies: 2
- Views: 1853
Editing terrain
Is there a way to edit terrain with scripting/entities, or change the terrain generation settings? Basically trying to remove/add water in certain areas.
- Tue Nov 18, 2014 9:08 am
- Forum: Modding help
- Topic: Where are the scripts for base entities?
- Replies: 3
- Views: 1560
Re: Where are the scripts for base entities?
So this is just part of the game? No way to edit the scripts?L0771 wrote:You can see all entities here Factorio\data\base\prototypes\entity in your install folder, but you can't see how to works each type of entity
- Tue Nov 18, 2014 8:29 am
- Forum: Modding help
- Topic: Where are the scripts for base entities?
- Replies: 3
- Views: 1560
Where are the scripts for base entities?
Entities like the scanner have no code in their entity.lua file, and I can't find a control.lua, yet they can scan sectors. Same with car entities. are these modifiable files, or just part of the game and un-editable?
- Tue Nov 18, 2014 8:20 am
- Forum: Modding help
- Topic: Help combining solar panel and accumulator.
- Replies: 9
- Views: 4843
Re: Help combining solar panel and accumulator.
The error should also give a line number, or say (near wordincodehere), try either typing out what it says in the error completely, or just take a screenshot of it. From what I see, it's very likely either your folder name does not match the info file, or the order = "b[solar-battery]-a[solar-b...
- Mon Nov 17, 2014 10:20 pm
- Forum: Modding help
- Topic: Creating items inside a building
- Replies: 4
- Views: 2171
Re: Creating items inside a building
You can actually do such a thing without scripting. Create a new Assembly Machine entity, with a unique Recipe Catagory, then create a recipe with no ingredients listed, setting the Catagory to that of the new assembly machine. Don't forget to define the new catagory too. when you place the machine...
- Mon Nov 17, 2014 6:39 am
- Forum: Modding help
- Topic: Creating items inside a building
- Replies: 4
- Views: 2171
Re: Creating items inside a building
You need a entity where you can store items and use energy, maybe with [type = "assembling-machine"] or [type = "furnace"] (like electric furnace) and edit that entity. With [entity]. getinventory (defines.inventory.assemblingmachineoutput).insert{name="steel-plate",co...
- Mon Nov 17, 2014 4:48 am
- Forum: Modding help
- Topic: Creating items inside a building
- Replies: 4
- Views: 2171
Creating items inside a building
Basically what I'm trying to do is, a building will generate an item using energy, and place the item into its inventory. I can't find the "type" declarations, like the "type=ammo" which I think is what I would have to edit. No items right now do anything like this. Help?