Search found 19 matches

by Ralph
Sat Jan 06, 2018 7:57 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 346293

Re: Friday Facts #224 - Bots versus belts

Personally, I am always concerned by belt compression, and would be glad if inserters had a built-in functionality for that. In some way, belts would be easier to handle so bots superiority would be less flagrant.
by Ralph
Fri Dec 15, 2017 10:52 am
Forum: Resolved Problems and Bugs
Topic: [posila][16.0][Win7] - Crash on start, last log entry: "Convert atlas 8192x924 to: alpha-mask"
Replies: 11
Views: 5717

Re: [posila][16.0][Win7] - Crash on start, last log entry: "Convert atlas 8192x924 to: alpha-mask"

I replaced with the new installer (also I renamed it the same (factorio.exe instead of factorio-run.exe)). The Radeon software didn't crash this time but I got a message that the graphic driver got reset. Crash at 89% still.

Attached is the log :idea:
by Ralph
Fri Dec 15, 2017 8:28 am
Forum: Resolved Problems and Bugs
Topic: [posila][16.0][Win7] - Crash on start, last log entry: "Convert atlas 8192x924 to: alpha-mask"
Replies: 11
Views: 5717

Re: [posila][16.0][Win7] - Crash on start, last log entry: "Convert atlas 8192x924 to: alpha-mask"

I replaced the exe and pdb. It still crashes at 89% . Last log entry is same.

Bravo for your involvement though ! I yet have to see such supportive dev team !
by Ralph
Thu Dec 14, 2017 7:57 pm
Forum: Pending
Topic: [0.15.37] Crash on start on: "_al_d3d_sync_bitmap"
Replies: 9
Views: 2882

Re: game will not load past 89%

I want to point out that this is exactly the problem I am encountering. Updating amd drivers did not solve it and it seems that the amd Radeon software crashes at that exact same time.

viewtopic.php?f=182&t=54551
by Ralph
Thu Dec 14, 2017 2:02 pm
Forum: Resolved Problems and Bugs
Topic: [posila][16.0][Win7] - Crash on start, last log entry: "Convert atlas 8192x924 to: alpha-mask"
Replies: 11
Views: 5717

Re: [posila][16.0][Win7] - Crash on start, last log entry: "Convert atlas 8192x924 to: alpha-mask"

After a bit of research it seems that it is conflicting with AMD software. Game crash is accompanied with a Radeon software crash (I need to restart it).
by Ralph
Thu Dec 14, 2017 1:47 pm
Forum: Resolved Problems and Bugs
Topic: [posila][16.0][Win7] - Crash on start, last log entry: "Convert atlas 8192x924 to: alpha-mask"
Replies: 11
Views: 5717

Re: [posila][16.0][Win7] - Crash on start, last log entry: "Convert atlas 8192x924 to: alpha-mask"

I have upgraded my software for the graphic card and made some Windows update, but the crash still holds. It occurs at exactly 89% (on the loading screen). The message disappeared though. My GPU temperature seems fine (around 45Β°C) if I trust CAM. Also, I can run beefier games (The witcher 3 e.g.) w...
by Ralph
Thu Dec 14, 2017 12:06 pm
Forum: Resolved Problems and Bugs
Topic: [posila][16.0][Win7] - Crash on start, last log entry: "Convert atlas 8192x924 to: alpha-mask"
Replies: 11
Views: 5717

Re: [16.0][Win7] - Crash on start, last log entry: "Convert atlas 8192x924 to: alpha-mask"

After 0.16.1 I still have the same issue, but I get this message when the game crashes

Image
by Ralph
Wed Dec 13, 2017 2:06 pm
Forum: Resolved Problems and Bugs
Topic: [posila][16.0][Win7] - Crash on start, last log entry: "Convert atlas 8192x924 to: alpha-mask"
Replies: 11
Views: 5717

[posila][16.0][Win7] - Crash on start, last log entry: "Convert atlas 8192x924 to: alpha-mask"

Hello,

Well, eager to experiment the release, however the game crashes toward the end of the loading screen. I get a white screen and a window saying that the game stopped.

Attached are the last two log files :idea:
by Ralph
Wed Dec 13, 2017 1:41 pm
Forum: Releases
Topic: Version 0.16.0
Replies: 130
Views: 109926

Re: Version 0.16.0

When saying "improving performance of (belts, electric network...)" you mean CPU / GPU / memory performance ? It means the game takes less resources to handle them, isn't it (sorry I am no professional developer :? ) ?
by Ralph
Sat Dec 09, 2017 7:44 pm
Forum: News
Topic: Friday Facts #220 - The best Friday Facts ever
Replies: 197
Views: 77528

Re: Friday Facts #220 - The best Friday Facts ever

Also wanted to say Im very eager to playtest it as well ! Can't wait to experiment !
by Ralph
Mon Sep 18, 2017 3:14 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 503497

Re: Simple Questions and Short Answers

That's what I have done as well. So I guess it's a normal gameplay feature...

Thanks !
by Ralph
Mon Sep 18, 2017 3:05 pm
Forum: Gameplay Help
Topic: Train signal problem
Replies: 5
Views: 2110

Re: Train signal problem

Thank you all, I figured out what was wrong. In fact, I had a problem further down the line with train stops !
by Ralph
Mon Sep 18, 2017 2:04 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 503497

Re: Simple Questions and Short Answers

I have noticed that my stack inserters won't insert items in a train wagon if it's not a multiple of their stack size.

For example, if they need to fill only 3 belts, and have a stack size of 5, they won't proceed and keep stuck. Is that normal ?
by Ralph
Thu Aug 31, 2017 11:19 am
Forum: Gameplay Help
Topic: Train signal problem
Replies: 5
Views: 2110

Train signal problem

What's wrong with my train signals ? :(

http://imgur.com/a/XfmoJ

The trains can go up inside trains stations (partly visible on image top), but not down, toward bottom of the image.
by Ralph
Mon Aug 21, 2017 12:15 pm
Forum: Balancing
Topic: Kovarex Enrichment is not fun
Replies: 84
Views: 37220

Re: Nuclear power price / risk balancing

I don't think it's overpowered, the Setup costs are insane and you Need a longterm solution for fuel supply. Planning a nuclear site is also quite complicated. Compared to solar it is far more balanced in Terms of Setup and upkeep. Setup costs are insane, not so much I would say, knowing to the amo...
by Ralph
Mon Aug 21, 2017 9:18 am
Forum: Balancing
Topic: Kovarex Enrichment is not fun
Replies: 84
Views: 37220

Nuclear power price / risk balancing

Hello, Main problem I think about nuclear is that it's a bit overpowered. With Kovarex enrichment process unlocked, it simply becomes ridiculous. Maybe there should be more space for other types of power supplies also in late-game. Also, nuclear power should come with a higher price / risk. So my su...
by Ralph
Thu Jun 15, 2017 7:31 am
Forum: Gameplay Help
Topic: AND condition
Replies: 3
Views: 1551

Re: AND condition

You need two combinators. One set to lubricant < 20k output S=1 and the other set to heavy oil > 5k output S=1. wire the input to the respective tanks and the output to the pump. set the pump to enabled condition S=2. enjoy. Thanks ! :D I don't see why you would need upper limit for lubricant. Just...
by Ralph
Wed Jun 14, 2017 3:02 pm
Forum: Gameplay Help
Topic: AND condition
Replies: 3
Views: 1551

AND condition

Hi ! I have a simple combinator question : I want to make an end condition for lubricant production. Basically I want to say to my pump "only pump heavy oil when lubricant < 20k AND heavy oil > 5k" . I know many examples lurk around somewhere but I can't seem to find them :( Thank you

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