Search found 7 matches

by Frontrider
Sat Jan 13, 2018 12:48 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 483875

Re: Friday Facts #225 - Bots versus belts (part 2)

I haven't built any big bases yet (if I think about it its probably because of the lower belt performance, combined with my refusal to use only bots)

My production lines usually ends up looking like this:(after a few games)
-train input
-belts for supply
-bots:
-to provide temporary fixes (when ...
by Frontrider
Sat Aug 12, 2017 7:04 pm
Forum: Modding help
Topic: Assembler energy consumption
Replies: 1
Views: 923

Assembler energy consumption

How I can calculate the amount of energy it took to craft my item? The amount of fuel equvivalent to it in joule.
by Frontrider
Wed Jun 21, 2017 7:25 pm
Forum: Pending
Topic: 15.22: Recipe with really high fluid output won't work
Replies: 2
Views: 1028

15.22: Recipe with really high fluid output won't work

What did you do?
I made the following recipe:

{
type = "recipe",
name = "hydrogen-recipe",
category = "chemistry",
enabled = false,
energy_required = 100000,
ingredients =
{
{type="fluid", name="water", amount=100000},
{type="item", name="copper-plate", amount=1}

},
results ...
by Frontrider
Tue Jun 20, 2017 8:56 pm
Forum: Modding help
Topic: Flamethrower turret ammo
Replies: 1
Views: 936

Flamethrower turret ammo

I would like to add a new fluid to the flamethrower turret as ammo.
How can I do this whitout copying everything out of original entity? If I only include a few field than it will tell me that the rest is missing.

I also have a research related to it, if I can do it from there thats good enough.
by Frontrider
Tue Jun 20, 2017 6:25 pm
Forum: Modding help
Topic: Fluid registration
Replies: 4
Views: 1686

Re: Fluid registration

Okey, almost asked where do I find it, but got it.

Now it works.
by Frontrider
Tue Jun 20, 2017 4:34 pm
Forum: Modding help
Topic: Fluid registration
Replies: 4
Views: 1686

Re: Fluid registration

Nope, it still crashes.
And its the base mod, whats crashing.
by Frontrider
Tue Jun 20, 2017 3:38 pm
Forum: Modding help
Topic: Fluid registration
Replies: 4
Views: 1686

Fluid registration

I can't seem to get it right. This code won't load:


{
--gas hydrogen
type="fluid",
name = "gas-hydrogen",
icon = "__mod-name__/graphics/icons/hydrogen-filled.png",
default_temperature="20",
max_temperature="20",
heat_capacity="0",
pressure_to_speed_ratio="1",
flow_to_energy_ratio="0.4 ...

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