Search found 7 matches
- Sat Jan 13, 2018 12:48 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 434489
Re: Friday Facts #225 - Bots versus belts (part 2)
I haven't built any big bases yet (if I think about it its probably because of the lower belt performance, combined with my refusal to use only bots) My production lines usually ends up looking like this:(after a few games) -train input -belts for supply -bots: -to provide temporary fixes (when the ...
- Sat Aug 12, 2017 7:04 pm
- Forum: Modding help
- Topic: Assembler energy consumption
- Replies: 1
- Views: 877
Assembler energy consumption
How I can calculate the amount of energy it took to craft my item? The amount of fuel equvivalent to it in joule.
- Wed Jun 21, 2017 7:25 pm
- Forum: Pending
- Topic: 15.22: Recipe with really high fluid output won't work
- Replies: 2
- Views: 962
15.22: Recipe with really high fluid output won't work
What did you do? I made the following recipe: { type = "recipe", name = "hydrogen-recipe", category = "chemistry", enabled = false, energy_required = 100000, ingredients = { {type="fluid", name="water", amount=100000}, {type="item", name=&...
- Tue Jun 20, 2017 8:56 pm
- Forum: Modding help
- Topic: Flamethrower turret ammo
- Replies: 1
- Views: 852
Flamethrower turret ammo
I would like to add a new fluid to the flamethrower turret as ammo.
How can I do this whitout copying everything out of original entity? If I only include a few field than it will tell me that the rest is missing.
I also have a research related to it, if I can do it from there thats good enough.
How can I do this whitout copying everything out of original entity? If I only include a few field than it will tell me that the rest is missing.
I also have a research related to it, if I can do it from there thats good enough.
- Tue Jun 20, 2017 6:25 pm
- Forum: Modding help
- Topic: Fluid registration
- Replies: 4
- Views: 1588
Re: Fluid registration
Okey, almost asked where do I find it, but got it.
Now it works.
Now it works.
- Tue Jun 20, 2017 4:34 pm
- Forum: Modding help
- Topic: Fluid registration
- Replies: 4
- Views: 1588
Re: Fluid registration
Nope, it still crashes.
And its the base mod, whats crashing.
And its the base mod, whats crashing.
- Tue Jun 20, 2017 3:38 pm
- Forum: Modding help
- Topic: Fluid registration
- Replies: 4
- Views: 1588
Fluid registration
I can't seem to get it right. This code won't load: { --gas hydrogen type="fluid", name = "gas-hydrogen", icon = "__mod-name__/graphics/icons/hydrogen-filled.png", default_temperature="20", max_temperature="20", heat_capacity="0", pressure_...