Search found 103 matches

by Xtrafresh
Sat Jan 26, 2019 9:35 pm
Forum: Duplicates
Topic: [0.16.51]Production bonus item does not get awarded until next cycle starts
Replies: 2
Views: 130

Re: [0.16.51]Production bonus item does not get awarded until next cycle starts

Damn, couldn't find that in the logs. Apologies for the duplicate.

Also... ouch. This ruins the entire novelty base I've been working on for the last 6 months. It's quite the heartbreak.
by Xtrafresh
Sat Jan 26, 2019 8:32 pm
Forum: Duplicates
Topic: [0.16.51]Production bonus item does not get awarded until next cycle starts
Replies: 2
Views: 130

[0.16.51]Production bonus item does not get awarded until next cycle starts

With a productivity bonus of 30%, 250 coal should yield 650 plastic. (250*1.3*2). It doesn't because the last procutivity bonus cycle isn't complete until the next production cycle starts: https://i.imgur.com/2gRb7UG.png In most factories, this is not an issue as they use a continuous production cyc...
by Xtrafresh
Wed Jan 23, 2019 2:38 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: 10k SPM "Antfarm" (ft. Griswold) with Bob's Mods
Replies: 3
Views: 2814

Re: 10k SPM "Antfarm" (ft. Griswold) with Bob's Mods

Just when you think everything has been done! Wonderful!
by Xtrafresh
Wed Sep 26, 2018 6:54 pm
Forum: Gameplay Help
Topic: Handling precise fluid amounts... how?
Replies: 33
Views: 2638

Re: Handling precise fluid amounts... how?

Wow, some deep work there, thanks for joining me on this merry chase!
I'll probably keep a few hundred units of each in the buffers that I'll be using, and find a way to limit the exact number of barrels extracted.
by Xtrafresh
Mon Sep 24, 2018 2:18 am
Forum: Gameplay Help
Topic: Handling precise fluid amounts... how?
Replies: 33
Views: 2638

Re: Handling precise fluid amounts... how?

Dammit... :(
Image

Back to the drawing board :(
by Xtrafresh
Thu Sep 20, 2018 12:21 am
Forum: Gameplay Help
Topic: Handling precise fluid amounts... how?
Replies: 33
Views: 2638

Re: Handling precise fluid amounts... how?

It looks like my prayers have been answered! https://mods.factorio.com/mod/CompressedFluids If I just set the compression rate to 1, this mod won't change anything except for delivering perfect input/output counts between two ends of a pipe. :mrgreen: I'll still need to use barrels, but rounding err...
by Xtrafresh
Tue Sep 18, 2018 11:40 am
Forum: General discussion
Topic: Belt question
Replies: 13
Views: 1370

Re: Belt question

I use the cheap ones in situations where they are needed. For instance, burner inserters only pick up from yellow belts, as they are too slow for red and blue. I even have situations where I want to limit throughput.
by Xtrafresh
Mon Sep 17, 2018 2:28 pm
Forum: General discussion
Topic: Choosing train and track sizes
Replies: 70
Views: 9221

Re: Choosing train and track sizes

Pro: better intersection and station performance (basically you are sending 1-4-1 trains through with zero space between) Eer, no. As far as intersections are concerned a long train is not the same as several short trains. Because it can obviously not create a gap in the middle like seperate trains...
by Xtrafresh
Mon Sep 17, 2018 12:30 pm
Forum: General discussion
Topic: Choosing train and track sizes
Replies: 70
Views: 9221

Re: Choosing train and track sizes

Using longer trains makes for simpler designs in some cases, and reduced load on intersections. To also simplify the stations, you could make a long train that is basically 4 (or more, who's counting?) 1-4-1 trains connected to eachother, resulting in a 1-4-2-4-2-4-2-4-1. The station would be a 4-wa...
by Xtrafresh
Sat Sep 15, 2018 6:13 pm
Forum: Gameplay Help
Topic: Handling precise fluid amounts... how?
Replies: 33
Views: 2638

Re: Handling precise fluid amounts... how?

I'm not sure this will change error handling... but it'll need to be re-tested for sure!
by Xtrafresh
Fri Sep 14, 2018 3:35 pm
Forum: Gameplay Help
Topic: Handling precise fluid amounts... how?
Replies: 33
Views: 2638

Re: Handling precise fluid amounts... how?

Bauer wrote:
Fri Sep 14, 2018 9:19 am
Have you tried to NOT use any pumps and/or pipes?
I did a setup in 0.15 with barrell -> assembler (converter) -> assembler (client) that worked pretty predictably.
That sounds intriguing... can you show me what that looks like?
by Xtrafresh
Fri Sep 14, 2018 7:15 am
Forum: Gameplay Help
Topic: Handling precise fluid amounts... how?
Replies: 33
Views: 2638

Re: Handling precise fluid amounts... how?

A few things come to mind: Perhaps load your excess surplus and send them into outer space along with the rocket.. lol You could also burn off some fluids with a boiler, or use recursive blueprints to decon your pipes and tanks and completely empty them between trains. If it were me I would experim...
by Xtrafresh
Thu Sep 13, 2018 12:12 pm
Forum: General discussion
Topic: Choosing train and track sizes
Replies: 70
Views: 9221

Re: Choosing train and track sizes

Re: starting train lengths: I have great experiences using 1-4-1 trains, both locs pointing the same direction. Having only one loc up front allows for more compact station designs, and you still get the speed you need. They're even a little faster than the 3-8's you are considering. A properly desi...
by Xtrafresh
Wed Sep 12, 2018 10:13 pm
Forum: Gameplay Help
Topic: Handling precise fluid amounts... how?
Replies: 33
Views: 2638

Re: Handling precise fluid amounts... how?

Did some experimenting last night and found a couple of weird behaviors re: pump outputs. Some of it looks useful: - A pump will never hold on to more than 100 units of fluid if given a choice. - A pump is limited by the fill level at the output. If it's connected to a storage tank (and nothing els...
by Xtrafresh
Wed Sep 12, 2018 10:10 pm
Forum: Gameplay Help
Topic: Handling precise fluid amounts... how?
Replies: 33
Views: 2638

Re: Handling precise fluid amounts... how?

IIRC not all of the fluid math is visible in the GUI, I think there are fractions not represented on screen. If so, I don't know how you will achieve such precision, but your end goal may still be achievable. What are you wanting to end up with? A completely empty supply train for every rocket? Giv...
by Xtrafresh
Wed Sep 12, 2018 10:03 pm
Forum: Gameplay Help
Topic: Handling precise fluid amounts... how?
Replies: 33
Views: 2638

Re: Handling precise fluid amounts... how?

Use barrels. Just don't build a pipe between the unbarreling assembler and the pump. Attach the pump directly to the assembler, otherwise some micro-amounts of liquid will remain in the pipes, perfectly breaking your perfect count. Personally I would expect that even in that case, floating point er...
by Xtrafresh
Mon Sep 10, 2018 11:08 pm
Forum: Gameplay Help
Topic: Handling precise fluid amounts... how?
Replies: 33
Views: 2638

Re: Handling precise fluid amounts... how?

Basically - I doubt that much would be lost even if there were floating-point errors, and I doubt that anywhere near 200 units will get stuck in the pump. Well, I stopped and started the setup above a bunch of times, and it kept going up. I was at 68 units stuck in there when I stopped, after 5 min...
by Xtrafresh
Mon Sep 10, 2018 8:38 pm
Forum: Gameplay Help
Topic: Handling precise fluid amounts... how?
Replies: 33
Views: 2638

Re: Handling precise fluid amounts... how?

Use barrels. Just don't build a pipe between the unbarreling assembler and the pump. Attach the pump directly to the assembler, otherwise some micro-amounts of liquid will remain in the pipes, perfectly breaking your perfect count. Personally I would expect that even in that case, floating point er...
by Xtrafresh
Sun Sep 09, 2018 7:38 pm
Forum: Gameplay Help
Topic: Handling precise fluid amounts... how?
Replies: 33
Views: 2638

Re: Handling precise fluid amounts... how?

None of this is what you want to hear, but I'm not aware of any way to get count-perfect fluid processing. You might try single-tick pump pulses (maybe 1 tick on and then 9 off?) but I expect that will have similar issues to using barrels. Optera's Inventory Sensor will give you different measureme...
by Xtrafresh
Sun Sep 09, 2018 7:27 pm
Forum: Gameplay Help
Topic: Handling precise fluid amounts... how?
Replies: 33
Views: 2638

Re: Handling precise fluid amounts... how?

Thanks, but I tried that and explain in the OP why that doesn't work. I see where you showed your attempt not working, but I don't see any attempt to explain (or understand) why. Getting every drop of liquid out of a container is a specialized task IRL too, in Factorio you use assemblers for that. ...

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