Search found 564 matches

by Tinyboss
Fri Dec 20, 2024 8:46 pm
Forum: Balancing
Topic: Rocket weight capacity
Replies: 11
Views: 3551

Re: Rocket weight capacity


It's weird tho, canon shells and gun ammo both having a rocket capacity of 25, the suspension of belief is going to very high levels here. :-D


I mean, there's also the fact that an artillery shell takes up as much room in inventory as ten of the turrets that fire it, which also is the same size ...
by Tinyboss
Fri Dec 20, 2024 8:42 pm
Forum: Ideas and Suggestions
Topic: Rocket launching would greatly benefit from finer and more flexible control options.
Replies: 8
Views: 757

Re: Rocket launching would greatly benefit from finer and more flexible control options.

bluss wrote: Fri Dec 20, 2024 5:03 pm A very simple addition would go a long way:

* Rocket launches when you input Checkmark as a signal
Launches to which platform?
by Tinyboss
Fri Dec 20, 2024 8:39 pm
Forum: Ideas and Suggestions
Topic: Searching in a logistic network can't be finished with enter
Replies: 1
Views: 175

Re: Searching in a logistic network can't be finished with enter

I only have a single +1 to give, but I'm giving it really hard.
by Tinyboss
Fri Dec 20, 2024 8:35 pm
Forum: Ideas and Suggestions
Topic: Remove telescopic recipes of big drill, biolab and heat tower
Replies: 19
Views: 1484

Re: Remove telescopic recipes of big drill, biolab and heat tower

Muche wrote: Fri Dec 20, 2024 8:22 pm Here is the list of items [...]
Wow, that was comprehensive! Did you just go through everything manually, or do you have some smart way to query it?
by Tinyboss
Fri Dec 20, 2024 7:34 pm
Forum: Ideas and Suggestions
Topic: Remove telescopic recipes of big drill, biolab and heat tower
Replies: 19
Views: 1484

Re: Remove telescopic recipes of big drill, biolab and heat tower

I don't know if it's likely to change at this point, but I agree with you completely.
by Tinyboss
Fri Dec 20, 2024 2:19 pm
Forum: Ideas and Suggestions
Topic: Allow us to make rocket parts with quality components OR give as a method to lower quality of resources
Replies: 18
Views: 4460

Re: Allow us to make rocket parts with quality components OR give as a method to lower quality of resources

IsaacOscar wrote: Fri Dec 20, 2024 7:32 am This is trivially fixable with one line of lua code:

Code: Select all

data.raw["rocket-silo"]["rocket-silo"].fixed_recipe = nil
See my mod https://mods.factorio.com/mod/quality-rocket-parts
Very nice!
by Tinyboss
Fri Dec 20, 2024 2:12 pm
Forum: Ideas and Suggestions
Topic: More Exciting Quality Effects (pls)
Replies: 36
Views: 5112

Re: More Exciting Quality Effects (pls)


If a wagon has all slots filtered, filter the new ones to nothing. Otherwise, don't filter them.

How do you know the player wasn't counting on just one or a few slots being unfiltered?

Look, I'm not saying it's some kind of unsolvable problem. Just that I understand why it wasn't a no-brainer ...
by Tinyboss
Thu Dec 19, 2024 10:44 pm
Forum: Releases
Topic: Version 2.0.27
Replies: 8
Views: 12038

Re: Version 2.0.27

Hares wrote: Wed Dec 18, 2024 7:47 pmSmall /^st.{3}ers$/ can be easily killed with red ammo
NEEEEEEEEEEEEEEEEERD :D
by Tinyboss
Thu Dec 19, 2024 10:41 pm
Forum: Ideas and Suggestions
Topic: Combinator Drag and Drop Signals
Replies: 3
Views: 341

Re: Combinator Drag and Drop Signals

Use Q to pick it up instead of dragging it.
by Tinyboss
Thu Dec 19, 2024 10:13 pm
Forum: General discussion
Topic: The most ridicilous receipes in SA ...
Replies: 31
Views: 3044

Re: The most ridicilous receipes in SA ...

coffee-factorio wrote: Thu Dec 19, 2024 10:01 pmThe rocket capacity is 1000 bioflux. [...] It kinda shines a light on how weak the thing is rather than how strong.
I may be misunderstanding, but bioflux is incredibly strong for creating nutrients on Nauvis. You feed your captive biter nests with it.
by Tinyboss
Thu Dec 19, 2024 6:27 pm
Forum: Ideas and Suggestions
Topic: Please, PLEASE make circuit connection behavior configurable per wire
Replies: 51
Views: 5985

Re: Please, PLEASE make circuit connection behavior configurable per wire

YES, separate R/G checkboxes for each input AND output function is the perfect answer IMO. It is very easy to understand, and I can't think of any setup that would not become possible.

Inputs would sometimes need to be either/or, though. For some things, like setting requests or filters, it can ...
by Tinyboss
Thu Dec 19, 2024 3:12 pm
Forum: Ideas and Suggestions
Topic: More Exciting Quality Effects (pls)
Replies: 36
Views: 5112

Re: More Exciting Quality Effects (pls)


Changing cargo wagon size would change throughput, but not in a bad way.


It would ruin any setup that has inventory filters set on every slot, counting on that to prevent any other item type from being loaded. They could make it so that when a world is first loaded in the new version, all the ...
by Tinyboss
Thu Dec 19, 2024 3:04 pm
Forum: Balancing
Topic: Quality big poles should be longer
Replies: 5
Views: 1205

Re: Quality big poles should be longer

On Fulgora, where you usually start to play around with higher quality due to Q3 modules, even legendary ones are pretty useless, since for most of the islands even legendary power poles cannot cover most of the distances between them.


That might actually be an argument against the buff. Not a ...
by Tinyboss
Wed Dec 18, 2024 10:51 pm
Forum: Balancing
Topic: Gleba early game should be made easier significantly
Replies: 46
Views: 8764

Re: Gleba early game should be made easier significantly

Hares wrote: Wed Dec 18, 2024 10:29 pm The "Real™ Difficulty" is the unmodded 1.1 vanilla. Can't get to play it because of lack of 2.0 QoL.
The real difficulty of the new planets is in 1.1? I can't tell what you're trying to say.
by Tinyboss
Wed Dec 18, 2024 10:29 pm
Forum: General discussion
Topic: The most ridicilous receipes in SA ...
Replies: 31
Views: 3044

Re: The most ridicilous receipes in SA ...

Oh, easily the ice to water recipe.

Not that the recipe doesn't make sense--it's that we have to reach space to unlock the secret of melting an ice cube.
by Tinyboss
Wed Dec 18, 2024 10:27 pm
Forum: Ideas and Suggestions
Topic: Turrets produce a circuit network signal
Replies: 39
Views: 15991

Re: Turrets, Laser, Regular, Tesla and all others, should output a signal when firing.

Monotone Sandwich wrote: Wed Dec 18, 2024 1:30 am I checked the frequently suggested and also lightly searched the suggestions page to see if this had been suggested before, but it hadn't
What, you didn't dig up this suggestion from 2016 in your search? :lol:
by Tinyboss
Wed Dec 18, 2024 10:20 pm
Forum: Balancing
Topic: Gleba early game should be made easier significantly
Replies: 46
Views: 8764

Re: Gleba early game should be made easier significantly


But it allows to feel real difficulty of planets and avoid false statements like one I have cited in my previous post.


The "real difficulty" is the difficulty in unmodded vanilla. The statement was not false whatsoever.

I also don't think it's clear that Gleba is more innovative than Fulgora ...
by Tinyboss
Wed Dec 18, 2024 9:55 pm
Forum: Balancing
Topic: Gleba early game should be made easier significantly
Replies: 46
Views: 8764

Re: Gleba early game should be made easier significantly

angramania wrote: Wed Dec 18, 2024 8:55 pm Try 'Start any planet' mod and you will change your mind.
A mod that drastically changes the pacing and structure of the game is hardly relevant to a discussion around balancing.
by Tinyboss
Wed Dec 18, 2024 8:56 pm
Forum: Ideas and Suggestions
Topic: Alert log
Replies: 3
Views: 356

Re: Alert log

I wish for this at least once in every play session.
by Tinyboss
Wed Dec 18, 2024 8:55 pm
Forum: Ideas and Suggestions
Topic: Mine buildings automatically in remote view
Replies: 6
Views: 397

Re: Mine buildings automatically in remote view

I like it this way, because it's very easy to accidentally tap the RMB. I interpret it as making sure you intend to be deleting things, then allowing you to do it very quickly after that.

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