Search found 564 matches
- Fri Dec 20, 2024 8:46 pm
- Forum: Balancing
- Topic: Rocket weight capacity
- Replies: 11
- Views: 3551
Re: Rocket weight capacity
It's weird tho, canon shells and gun ammo both having a rocket capacity of 25, the suspension of belief is going to very high levels here. :-D
I mean, there's also the fact that an artillery shell takes up as much room in inventory as ten of the turrets that fire it, which also is the same size ...
- Fri Dec 20, 2024 8:42 pm
- Forum: Ideas and Suggestions
- Topic: Rocket launching would greatly benefit from finer and more flexible control options.
- Replies: 8
- Views: 757
Re: Rocket launching would greatly benefit from finer and more flexible control options.
Launches to which platform?bluss wrote: Fri Dec 20, 2024 5:03 pm A very simple addition would go a long way:
* Rocket launches when you input Checkmark as a signal
- Fri Dec 20, 2024 8:39 pm
- Forum: Ideas and Suggestions
- Topic: Searching in a logistic network can't be finished with enter
- Replies: 1
- Views: 175
Re: Searching in a logistic network can't be finished with enter
I only have a single +1 to give, but I'm giving it really hard.
- Fri Dec 20, 2024 8:35 pm
- Forum: Ideas and Suggestions
- Topic: Remove telescopic recipes of big drill, biolab and heat tower
- Replies: 19
- Views: 1484
Re: Remove telescopic recipes of big drill, biolab and heat tower
Wow, that was comprehensive! Did you just go through everything manually, or do you have some smart way to query it?
- Fri Dec 20, 2024 7:34 pm
- Forum: Ideas and Suggestions
- Topic: Remove telescopic recipes of big drill, biolab and heat tower
- Replies: 19
- Views: 1484
Re: Remove telescopic recipes of big drill, biolab and heat tower
I don't know if it's likely to change at this point, but I agree with you completely.
- Fri Dec 20, 2024 2:19 pm
- Forum: Ideas and Suggestions
- Topic: Allow us to make rocket parts with quality components OR give as a method to lower quality of resources
- Replies: 18
- Views: 4460
Re: Allow us to make rocket parts with quality components OR give as a method to lower quality of resources
Very nice!IsaacOscar wrote: Fri Dec 20, 2024 7:32 am This is trivially fixable with one line of lua code:See my mod https://mods.factorio.com/mod/quality-rocket-partsCode: Select all
data.raw["rocket-silo"]["rocket-silo"].fixed_recipe = nil
- Fri Dec 20, 2024 2:12 pm
- Forum: Ideas and Suggestions
- Topic: More Exciting Quality Effects (pls)
- Replies: 36
- Views: 5112
Re: More Exciting Quality Effects (pls)
If a wagon has all slots filtered, filter the new ones to nothing. Otherwise, don't filter them.
How do you know the player wasn't counting on just one or a few slots being unfiltered?
Look, I'm not saying it's some kind of unsolvable problem. Just that I understand why it wasn't a no-brainer ...
- Thu Dec 19, 2024 10:44 pm
- Forum: Releases
- Topic: Version 2.0.27
- Replies: 8
- Views: 12038
Re: Version 2.0.27
NEEEEEEEEEEEEEEEEERD

- Thu Dec 19, 2024 10:41 pm
- Forum: Ideas and Suggestions
- Topic: Combinator Drag and Drop Signals
- Replies: 3
- Views: 341
Re: Combinator Drag and Drop Signals
Use Q to pick it up instead of dragging it.
- Thu Dec 19, 2024 10:13 pm
- Forum: General discussion
- Topic: The most ridicilous receipes in SA ...
- Replies: 31
- Views: 3044
Re: The most ridicilous receipes in SA ...
I may be misunderstanding, but bioflux is incredibly strong for creating nutrients on Nauvis. You feed your captive biter nests with it.coffee-factorio wrote: Thu Dec 19, 2024 10:01 pmThe rocket capacity is 1000 bioflux. [...] It kinda shines a light on how weak the thing is rather than how strong.
- Thu Dec 19, 2024 6:27 pm
- Forum: Ideas and Suggestions
- Topic: Please, PLEASE make circuit connection behavior configurable per wire
- Replies: 51
- Views: 5985
Re: Please, PLEASE make circuit connection behavior configurable per wire
YES, separate R/G checkboxes for each input AND output function is the perfect answer IMO. It is very easy to understand, and I can't think of any setup that would not become possible.
Inputs would sometimes need to be either/or, though. For some things, like setting requests or filters, it can ...
Inputs would sometimes need to be either/or, though. For some things, like setting requests or filters, it can ...
- Thu Dec 19, 2024 3:12 pm
- Forum: Ideas and Suggestions
- Topic: More Exciting Quality Effects (pls)
- Replies: 36
- Views: 5112
Re: More Exciting Quality Effects (pls)
Changing cargo wagon size would change throughput, but not in a bad way.
It would ruin any setup that has inventory filters set on every slot, counting on that to prevent any other item type from being loaded. They could make it so that when a world is first loaded in the new version, all the ...
- Thu Dec 19, 2024 3:04 pm
- Forum: Balancing
- Topic: Quality big poles should be longer
- Replies: 5
- Views: 1205
Re: Quality big poles should be longer
On Fulgora, where you usually start to play around with higher quality due to Q3 modules, even legendary ones are pretty useless, since for most of the islands even legendary power poles cannot cover most of the distances between them.
That might actually be an argument against the buff. Not a ...
That might actually be an argument against the buff. Not a ...
- Wed Dec 18, 2024 10:51 pm
- Forum: Balancing
- Topic: Gleba early game should be made easier significantly
- Replies: 46
- Views: 8764
Re: Gleba early game should be made easier significantly
The real difficulty of the new planets is in 1.1? I can't tell what you're trying to say.Hares wrote: Wed Dec 18, 2024 10:29 pm The "Real™ Difficulty" is the unmodded 1.1 vanilla. Can't get to play it because of lack of 2.0 QoL.
- Wed Dec 18, 2024 10:29 pm
- Forum: General discussion
- Topic: The most ridicilous receipes in SA ...
- Replies: 31
- Views: 3044
Re: The most ridicilous receipes in SA ...
Oh, easily the ice to water recipe.
Not that the recipe doesn't make sense--it's that we have to reach space to unlock the secret of melting an ice cube.
Not that the recipe doesn't make sense--it's that we have to reach space to unlock the secret of melting an ice cube.
- Wed Dec 18, 2024 10:27 pm
- Forum: Ideas and Suggestions
- Topic: Turrets produce a circuit network signal
- Replies: 39
- Views: 15991
Re: Turrets, Laser, Regular, Tesla and all others, should output a signal when firing.
What, you didn't dig up this suggestion from 2016 in your search?Monotone Sandwich wrote: Wed Dec 18, 2024 1:30 am I checked the frequently suggested and also lightly searched the suggestions page to see if this had been suggested before, but it hadn't

- Wed Dec 18, 2024 10:20 pm
- Forum: Balancing
- Topic: Gleba early game should be made easier significantly
- Replies: 46
- Views: 8764
Re: Gleba early game should be made easier significantly
But it allows to feel real difficulty of planets and avoid false statements like one I have cited in my previous post.
The "real difficulty" is the difficulty in unmodded vanilla. The statement was not false whatsoever.
I also don't think it's clear that Gleba is more innovative than Fulgora ...
- Wed Dec 18, 2024 9:55 pm
- Forum: Balancing
- Topic: Gleba early game should be made easier significantly
- Replies: 46
- Views: 8764
Re: Gleba early game should be made easier significantly
A mod that drastically changes the pacing and structure of the game is hardly relevant to a discussion around balancing.angramania wrote: Wed Dec 18, 2024 8:55 pm Try 'Start any planet' mod and you will change your mind.
- Wed Dec 18, 2024 8:56 pm
- Forum: Ideas and Suggestions
- Topic: Alert log
- Replies: 3
- Views: 356
Re: Alert log
I wish for this at least once in every play session.
- Wed Dec 18, 2024 8:55 pm
- Forum: Ideas and Suggestions
- Topic: Mine buildings automatically in remote view
- Replies: 6
- Views: 397
Re: Mine buildings automatically in remote view
I like it this way, because it's very easy to accidentally tap the RMB. I interpret it as making sure you intend to be deleting things, then allowing you to do it very quickly after that.