Search found 12 matches
- Sat Mar 21, 2020 6:55 pm
- Forum: Technical Help
- Topic: Couldn't estabilish network communication with server.
- Replies: 1
- Views: 725
Couldn't estabilish network communication with server.
A couple of my friends and I are trying to play factorio together. One of them hosts it, everybody else joins, but I can't (even though I see it in "public games"). What is going on? We are playing 0.18.15, both accounts official, etc. (he has it on Steam while I don't, but that shouldn't ...
- Tue Apr 02, 2019 7:58 am
- Forum: Technical Help
- Topic: [0.17.23] performance issues
- Replies: 1
- Views: 650
[0.17.23] performance issues
Hey everybody. So I updated to 0.17.23 and am now getting general performance issues. Mainly when placing furnaces, my framerate drops from 60 to like 20. I do have smoke turned off and when placing anything else near other furnaces, I have no problems. Well, I turned Rivatuner statistics server on ...
- Tue Apr 02, 2019 7:30 am
- Forum: Ideas and Suggestions
- Topic: Friends
- Replies: 5
- Views: 1991
Re: Friends
I know, I just posted it as a suggestion because I tried to explore the forums and wanted to see how they work :D.
- Tue Apr 02, 2019 7:26 am
- Forum: Technical Help
- Topic: startup crashes - GTX 1050 (4GB)
- Replies: 3
- Views: 1110
Re: startup crashes - GTX 1050 (4GB)
Hello, the problem persisted but I just switched to integrated graphics (not optimal performance, but that isn't going to stop me :D), updated to 0.17 and the problem is gone.
Thank you
Thank you
- Thu Mar 07, 2019 3:09 am
- Forum: Technical Help
- Topic: startup crashes - GTX 1050 (4GB)
- Replies: 3
- Views: 1110
startup crashes - GTX 1050 (4GB)
0.16.51 - stable - startup crashes between 40% - 45% (loading sprites) on 419.35 nvidia driver - doesn't post error log (so I can't post it here) - works with intel integrated 630 graphics (but the performance is not like with the 1050 :D) - previous driver worked no problem Hey, I'm just trying to ...
- Mon Nov 27, 2017 8:48 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1579954
Re: Development and Discussion
I'm sorry, if I posted this to wrong thread, but here is my suggestion. Is it possible to make new type of logistic chest (and/or warehouse) which can both accept and send materials (like having both requesting slots and auto-trash slots)? example: I have a warehouse with iron input, but that input ...
- Thu Aug 24, 2017 6:46 am
- Forum: Ideas and Suggestions
- Topic: Updating factorio and mods
- Replies: 1
- Views: 918
Updating factorio and mods
Hello, it's me again. When update on Factorio is released at the same time as mod update, it means, that I have to start Factorio 3 times (start, then update Factorio, restart, then update mods, then restart). I think that it would be a good thing to somehow update Factorio and mods at once, because...
- Mon Aug 21, 2017 2:19 pm
- Forum: News
- Topic: Friday Facts #201 - 0.15 Stable, but not really
- Replies: 148
- Views: 59040
Re: Friday Facts #201 - 0.15 Stable, but not really
1.83 seconds to generate new map... and here am I, with my perfect PC, generating new map 3 minutes
- Mon Aug 21, 2017 2:06 pm
- Forum: News
- Topic: Friday Facts #203 - Logistic buffer chest
- Replies: 152
- Views: 77614
Re: Friday Facts #203 - Logistic buffer chest
That is a great idea, but there is a active provider chest too, and what would do that? (it is not in the scheme)
- Mon Jul 03, 2017 8:07 pm
- Forum: Balancing
- Topic: Attacking biters with turrets makes all weapons pointless
- Replies: 233
- Views: 144917
Re: Attacking biters with turrets makes all weapons pointles
I would like to someday see the big gap between ammo-based turrets and electrical turrets removed. At the moment, ammo-based turrets are simply worthless. They require MORE setup (automatic ammo feeds, etc), but they become technologically obsolete even vs. medium biters. I would like to see flamet...
- Mon Jul 03, 2017 7:54 pm
- Forum: Ideas and Suggestions
- Topic: Friends
- Replies: 5
- Views: 1991
Friends
This idea is not directly to the game itself, but I think it is still an improvement. What if you can somehow "add friends". I think that could be useful for players of Factorio, who do not own a Steam version. (thinking of seeing, if your friend is playing on some server, name of the serv...
- Sun Jun 11, 2017 7:35 pm
- Forum: Ideas and Suggestions
- Topic: logistic and construction robots' movement
- Replies: 4
- Views: 1709
logistic and construction robots' movement
I don't know, if it happens only on my PC, but when I for example deconstruct trees, rocks, belts with items, etc. and I have roboport near with storage chest, robots still fly on the other side of my base to another storage chest (chests are not full, and it does not happen with 100%, but it is lit...