Search found 13 matches

by Daz3
Fri Dec 29, 2017 10:50 pm
Forum: News
Topic: Friday Facts #223 - Reflections on 2017
Replies: 116
Views: 29539

Re: Friday Facts #223 - Reflections on 2017

Barrels are now useless >.> First impressions would be to agree... Seems that their now too small... I'll play tomorrow. Maybe, when people get used to the change, we'll agree it works? (I thought a stack limit of 1, which would have the same effect, would at least make barrels still seem reasonabl...
by Daz3
Fri Dec 29, 2017 12:26 am
Forum: General discussion
Topic: 0.16 Fluid wagon separation feature removal POLL
Replies: 41
Views: 9304

Re: 0.16 Fluid wagon separation feature removal POLL

Can't actually say I used the split tanks myself. Didn't need to as I processed oil to solid products or into barrels before moving it. I was, however, planning a very modular factory which might have found it useful... Think about this setup; Acid for batteries and processor boards and minning. Lub...
by Daz3
Thu Aug 31, 2017 12:14 pm
Forum: Ideas and Suggestions
Topic: expensive items : land cruiser
Replies: 1
Views: 697

Re: expensive items : land cruiser

Never did like the 'fighting factory' experimentals in SC. But a mobile construction vehicle, basically a truck with a roboport and some construction bots, it's hold would be a large storage (or buffer) chest. some defense on it would be good, but not so much that you could use it as an assault vehi...
by Daz3
Fri Aug 25, 2017 12:09 pm
Forum: Ideas and Suggestions
Topic: Alternate research tracks
Replies: 4
Views: 1101

Re: Alternate research tracks

Interresting idea, but perhaps allowing the Labs to do this would cause problems, (my labs used all my red backs because my green got jammed! Now I've got no green left so they're eating all my blues!) Perhaps a conversion in one of the assemblers? Numbers just out the air; you'd have to work out th...
by Daz3
Thu Aug 17, 2017 2:55 pm
Forum: Balancing
Topic: Land Mines in 0.15
Replies: 14
Views: 4830

Re: Land Mines in 0.15

I would have expected land mines to be 'invisible' to biters, or at least ignored in favour of more tempting targets (like turrets). The biters shouldn't know to destroy the mines from range unless 'brain bugs'/hive minds or any of those suggestions get implemented. Whats the AoE for a landmine? Is ...
by Daz3
Thu Aug 17, 2017 12:17 pm
Forum: Balancing
Topic: Coal liquification too expensive.
Replies: 7
Views: 3051

Re: Coal liquification too expensive.

I had chosen low oil settings (Railworld settings) and could have changed that (and did!) For a new map. The question in some ways is probably more a case of 'must players abandon a map without accessable oil or should we give them a diffrent path for oil tech?' The 'restart' option is already avali...
by Daz3
Sun Aug 13, 2017 9:30 pm
Forum: Balancing
Topic: Coal liquification too expensive.
Replies: 7
Views: 3051

Coal liquification too expensive.

TL;DR The research and process for coal liqufraction is very complex; I think it should be made far more easy to access. What ? Moving the research of coal liqufraction to be between oil processing and advanced oil, or as a side-branch from oil processing so you don't have to get it for advanced oi...
by Daz3
Wed Jul 19, 2017 3:27 pm
Forum: Ideas and Suggestions
Topic: Roboport extender
Replies: 8
Views: 2611

Re: Roboport extender

Good idea, could we also, perhaps, increase the range of the roboports through research? Maybe as another one of the endless science sets...
by Daz3
Mon Jun 19, 2017 11:25 pm
Forum: Ideas and Suggestions
Topic: Wiring overhaul
Replies: 5
Views: 1540

Re: Wiring overhaul

More wire colours sounds good to me. As for the.... um, haywire nature how about hiding wiring, except in ALT view and when holding wire? Just a minor point; coloured wire should be craftable from normal copper wire and back again. It makes no sense to make a red cable with a copper cable and a circ...
by Daz3
Wed Jun 14, 2017 8:44 pm
Forum: Development Proposals
Topic: Peace with Aliens
Replies: 205
Views: 173138

Re: Peace with Aliens

Like others have said the Bitters seem too feral for diplomacy. Though taming/controlling them could be interresting. A new race might be an option; we have the Biters so how about the 'Writers?' A more civilised group. The Sci Fi culture usually deals with this by giving mindless hive/swarmy alien...
by Daz3
Wed Jun 14, 2017 8:36 pm
Forum: Ideas and Suggestions
Topic: Train station skipping conditions
Replies: 143
Views: 44042

Re: Train station skipping conditions

I'm not a programer so not sure if this could be worked but... If each station is connected to it's buffer chests then it could put out to the rail-network (as opposed to the circuit or logistic nets) the condition of it's supplies. (Have coal or need coal for example.) A train with that stop next i...
by Daz3
Tue Jun 13, 2017 9:45 pm
Forum: Development Proposals
Topic: Role playing direction
Replies: 105
Views: 77986

Re: Role playing direction

Why should the skill tree be an exclusive choice? Perhaps not a choice of skills over all but a choice of which ones first? I'd suggest several seperate skill trees, fighter, builder, researcher, labour (digging ores and cutting trees manually? Could tie this in with the trophy 'Caveman' for not usi...
by Daz3
Fri Jun 09, 2017 11:56 am
Forum: Development Proposals
Topic: Peace with Aliens
Replies: 205
Views: 173138

Re: Peace with Aliens

Like others have said the Bitters seem too feral for diplomacy. Though taming/controlling them could be interresting. A new race might be an option; we have the Biters so how about the 'Writers?' A more civilised group. This leaves a few options; They could be a bronse age hunter/gather group that a...

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