Search found 13 matches
- Fri Dec 29, 2017 10:50 pm
- Forum: News
- Topic: Friday Facts #223 - Reflections on 2017
- Replies: 116
- Views: 50068
Re: Friday Facts #223 - Reflections on 2017
Barrels are now useless >.> First impressions would be to agree... Seems that their now too small... I'll play tomorrow. Maybe, when people get used to the change, we'll agree it works? (I thought a stack limit of 1, which would have the same effect, would at least make barrels still seem reasonabl...
- Fri Dec 29, 2017 12:26 am
- Forum: General discussion
- Topic: 0.16 Fluid wagon separation feature removal POLL
- Replies: 41
- Views: 16053
Re: 0.16 Fluid wagon separation feature removal POLL
Can't actually say I used the split tanks myself. Didn't need to as I processed oil to solid products or into barrels before moving it. I was, however, planning a very modular factory which might have found it useful... Think about this setup; Acid for batteries and processor boards and minning. Lub...
- Thu Aug 31, 2017 12:14 pm
- Forum: Ideas and Suggestions
- Topic: expensive items : land cruiser
- Replies: 1
- Views: 1385
Re: expensive items : land cruiser
Never did like the 'fighting factory' experimentals in SC. But a mobile construction vehicle, basically a truck with a roboport and some construction bots, it's hold would be a large storage (or buffer) chest. some defense on it would be good, but not so much that you could use it as an assault vehi...
- Fri Aug 25, 2017 12:09 pm
- Forum: Ideas and Suggestions
- Topic: Alternate research tracks
- Replies: 4
- Views: 2180
Re: Alternate research tracks
Interresting idea, but perhaps allowing the Labs to do this would cause problems, (my labs used all my red backs because my green got jammed! Now I've got no green left so they're eating all my blues!) Perhaps a conversion in one of the assemblers? Numbers just out the air; you'd have to work out th...
- Thu Aug 17, 2017 2:55 pm
- Forum: Balancing
- Topic: Land Mines in 0.15
- Replies: 14
- Views: 7428
Re: Land Mines in 0.15
I would have expected land mines to be 'invisible' to biters, or at least ignored in favour of more tempting targets (like turrets). The biters shouldn't know to destroy the mines from range unless 'brain bugs'/hive minds or any of those suggestions get implemented. Whats the AoE for a landmine? Is ...
- Thu Aug 17, 2017 12:17 pm
- Forum: Balancing
- Topic: Coal liquification too expensive.
- Replies: 7
- Views: 4793
Re: Coal liquification too expensive.
I had chosen low oil settings (Railworld settings) and could have changed that (and did!) For a new map. The question in some ways is probably more a case of 'must players abandon a map without accessable oil or should we give them a diffrent path for oil tech?' The 'restart' option is already avali...
- Sun Aug 13, 2017 9:30 pm
- Forum: Balancing
- Topic: Coal liquification too expensive.
- Replies: 7
- Views: 4793
Coal liquification too expensive.
TL;DR The research and process for coal liqufraction is very complex; I think it should be made far more easy to access. What ? Moving the research of coal liqufraction to be between oil processing and advanced oil, or as a side-branch from oil processing so you don't have to get it for advanced oi...
- Wed Jul 19, 2017 3:27 pm
- Forum: Ideas and Suggestions
- Topic: Roboport extender
- Replies: 8
- Views: 4745
Re: Roboport extender
Good idea, could we also, perhaps, increase the range of the roboports through research? Maybe as another one of the endless science sets...
- Mon Jun 19, 2017 11:25 pm
- Forum: Ideas and Suggestions
- Topic: Wiring overhaul
- Replies: 5
- Views: 2853
Re: Wiring overhaul
More wire colours sounds good to me. As for the.... um, haywire nature how about hiding wiring, except in ALT view and when holding wire? Just a minor point; coloured wire should be craftable from normal copper wire and back again. It makes no sense to make a red cable with a copper cable and a circ...
- Wed Jun 14, 2017 8:44 pm
- Forum: Development Proposals
- Topic: Peace with Aliens
- Replies: 205
- Views: 233280
Re: Peace with Aliens
Like others have said the Bitters seem too feral for diplomacy. Though taming/controlling them could be interresting. A new race might be an option; we have the Biters so how about the 'Writers?' A more civilised group. The Sci Fi culture usually deals with this by giving mindless hive/swarmy alien...
- Wed Jun 14, 2017 8:36 pm
- Forum: Ideas and Suggestions
- Topic: Train station skipping conditions
- Replies: 143
- Views: 70743
Re: Train station skipping conditions
I'm not a programer so not sure if this could be worked but... If each station is connected to it's buffer chests then it could put out to the rail-network (as opposed to the circuit or logistic nets) the condition of it's supplies. (Have coal or need coal for example.) A train with that stop next i...
- Tue Jun 13, 2017 9:45 pm
- Forum: Development Proposals
- Topic: Role playing direction
- Replies: 105
- Views: 106309
Re: Role playing direction
Why should the skill tree be an exclusive choice? Perhaps not a choice of skills over all but a choice of which ones first? I'd suggest several seperate skill trees, fighter, builder, researcher, labour (digging ores and cutting trees manually? Could tie this in with the trophy 'Caveman' for not usi...
- Fri Jun 09, 2017 11:56 am
- Forum: Development Proposals
- Topic: Peace with Aliens
- Replies: 205
- Views: 233280
Re: Peace with Aliens
Like others have said the Bitters seem too feral for diplomacy. Though taming/controlling them could be interresting. A new race might be an option; we have the Biters so how about the 'Writers?' A more civilised group. This leaves a few options; They could be a bronse age hunter/gather group that a...