Search found 16 matches

by Stumpyofpain
Mon Jun 06, 2022 11:19 am
Forum: Modding help
Topic: Problems with my first szenario
Replies: 6
Views: 2566

Re: Problems with my first szenario

ty Pi-C
it was much easier than I had thought.
yesterday I was afraid that I would have to use a collision mask but your solution is much simpler and clearer.

i already implemented the buy back / tear down / hand mining yesterday.
for this i check all placed items and multiply their number with a ...
by Stumpyofpain
Sun Jun 05, 2022 10:50 pm
Forum: Modding help
Topic: Problems with my first szenario
Replies: 6
Views: 2566

Re: Problems with my first szenario

ty for your reply.
i found out that it was just another event handler, which dosnt work with the other handler together.
because of it, i changed it back und i do the initial setup of the shops and other important variables with a button. (its only needed when i change something in the szenario ...
by Stumpyofpain
Sat Jun 04, 2022 8:58 am
Forum: Modding help
Topic: Problems with my first szenario
Replies: 6
Views: 2566

Re: Problems with my first szenario

I have now managed to create my first scenario.
I used a map from the mod "Story-Missions_2.1.7" from "GreenFlag" and removed everything I did not need and built my own queries and story to it.

now i want to create a second version of the scenario where my students have to buy assembly machines ...
by Stumpyofpain
Sat May 28, 2022 6:47 pm
Forum: Modding help
Topic: Problems with my first szenario
Replies: 6
Views: 2566

Re: Problems with my first szenario

I had to create a new map in freeplay.
There I can now freely change and query the "entity-tag".


Now I wanted to start with the story itself.
I have taken some code snippets from the tutorial, but I always got an error "on_event" of my story.
So I looked in "Factorio --> Core --> lualib" and saw ...
by Stumpyofpain
Fri May 27, 2022 10:02 pm
Forum: Modding help
Topic: Problems with my first szenario
Replies: 6
Views: 2566

Problems with my first szenario

good day

I would like to start creating my own scenarios and have read the "Modding Info References" and then tried to adapt the "tutorial lvl 2" to my needs.

but I have a problem with the following section.

i thought that if i place an item in the game editor, give it an entity tag and then ...
by Stumpyofpain
Thu Jan 04, 2018 2:46 am
Forum: Technical Help
Topic: Requester chests not working
Replies: 2
Views: 1479

Re: Requester chests not working

Loewchen wrote:That is a bug and fixed for the next release.
good to now, was just about to write a bug report about it.
that bug crashed my production -.-

for the most time only 5-30 logistic robots from up too 400 are in use because of that.
i like your speed of bugfixing :)
by Stumpyofpain
Thu Jan 04, 2018 12:04 am
Forum: Mods
Topic: [MOD 0.15+] Automatic train deployment
Replies: 38
Views: 30891

Re: [MOD 0.15] Automatic train deployment

hi

yes i still use that modified mod.
the "crashing" change was made in line 971 where i changed the inventory_size from 80 to 800.
boblogistics_0.16.1.zip\boblogistics_0.16.1\prototypes\entity\
by Stumpyofpain
Sat Dec 30, 2017 4:09 pm
Forum: Mods
Topic: [MOD 0.15+] Automatic train deployment
Replies: 38
Views: 30891

Re: [MOD 0.15] Automatic train deployment

Hi

it seems that i fould the problem.
i did modify the inventory_size of the cargo wagon mk3 a bit, which caused the game to freeze.
Changed it back now and your mod works.
Sry for that own created bugreport.
by Stumpyofpain
Sat Dec 30, 2017 2:54 am
Forum: Mods
Topic: [MOD 0.15+] Automatic train deployment
Replies: 38
Views: 30891

Re: [MOD 0.15] Automatic train deployment

hi

i tried your mod and it works fine for basic locs.
i can even use bobs mk3 locomotives.
as soon as i try to use bobs mk3 cargowaggons, the game freezes and nothing happens.
by Stumpyofpain
Wed Nov 01, 2017 10:46 pm
Forum: Mods
Topic: [WIP][0.15.37+?] Blueprint Editor 0.1.0
Replies: 8
Views: 5758

Re: [WIP][0.15.37+?] Blueprint Editor 0.1.0

hi, i did test the new version.

1. it works now in my current game :)

2. but only with bp. as soon as i use bpb i cant change the anchor point.
when i take the bp out of the book i can change the anchor again.

now 2 things that I have noticed.
When I change the anchor, the blueprint ...
by Stumpyofpain
Mon Oct 30, 2017 11:34 pm
Forum: Ideas and Suggestions
Topic: Changeable Anchor Points for Blueprints
Replies: 34
Views: 13824

Re: Changeable Anchor Points for Blueprints

Wow, the interest in it is bigger, as I had suspected in the beginning.
i thought i am one of the few who uses big blueprints.

that's almost exactly what I imagined.
Numpads for all 9 spots :)

Num pad to set location? or set location in edit blueprint mode?


7--8--9
|\ | /|
| \|/ |
4--5--6 ...
by Stumpyofpain
Mon Oct 30, 2017 11:15 pm
Forum: Mods
Topic: [WIP][0.15.37+?] Blueprint Editor 0.1.0
Replies: 8
Views: 5758

Re: [WIP][0.15.37+?] Blueprint Editor 0.1.0

Hi

ty for this Mod and your PM.

Thought that there is no interest because no one has written something about the idea which is why I did not pursue the topic anymore.

I have tried this mod and find it good, but I can not get it running on my current map.
I tried it on a new map with 0 other mods ...
by Stumpyofpain
Sat Jun 10, 2017 6:52 pm
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 706
Views: 1060744

Re: 4-way intersection testing: Throughput and deadlocks

Hey

Could you test this 4 way crossing pls?
I plan to change my whole railways from 2 lane to 4 lane and for this i need a good cross :)
2017-06-10 20_49_35-Factorio 0.15.19.png
0eNqlnd1uVseyRd/F1/ho9X93bvdjbG0dkcTKtkScCJzoRBHvfgzYHwGq8RjLd0Di6dnVP6uralb131c/vvnj5ve3t3f3Vz/8fXX70293765++PffV ...
by Stumpyofpain
Wed Jun 07, 2017 5:50 pm
Forum: Technical Help
Topic: Performance Issue with big BP
Replies: 1
Views: 1079

Performance Issue with big BP

Hi

i would like to know why there is such a big drop in ups when you mouse over a BP.
As you can see on the Picture i normaly have around 40+ ups on my little map.
As soon as i mousover a BP, the render time spikes and i lose alot ups.


To 34,6 ups on a medium size BP and to 15,9 ups on a really ...
by Stumpyofpain
Wed Jun 07, 2017 4:44 pm
Forum: Ideas and Suggestions
Topic: Changeable Anchor Points for Blueprints
Replies: 34
Views: 13824

Changeable Anchor Points for Blueprints

TL;DR
Allow Players to change the Anchor Points of Blueprints to place them better.

What ?
Right now, the anchor point of the Blueprints is in the Center of the Blueprint.
For small BP it´s good, but as soon as you get blueprints, which are bigger than your screen, it gets really hard to place ...
by Stumpyofpain
Wed Jun 07, 2017 3:30 pm
Forum: Ideas and Suggestions
Topic: Train Repath When Stopped
Replies: 8
Views: 6486

Re: Train Repath When Stopped

hi
I think this is a very good idea, because I often have the problem, the trains needlessly stand around, because the path they wanted to drive is blocked, although there are alternatives.

Just lately a piece of rail has been destroyed.
Thus trains have stopped in the unloading station and have ...

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