I'm currently making of a mod, that adds an insane amount of chemical elements, reactions and machines, however I'm a shitty artist, so there is still a texture missing.
The graphics should be for a 3x3 entity.
It should be colourful and futuristic looking reaction chamber, so I thought about a tank ...
Search found 7 matches
- Tue Jun 06, 2017 1:28 pm
- Forum: Texture Packs
- Topic: [REQUEST] chemical reaction chamber
- Replies: 0
- Views: 1972
- Tue Jun 06, 2017 11:25 am
- Forum: Modding help
- Topic: Create texture for a custom machine
- Replies: 1
- Views: 916
Create texture for a custom machine
Hi I'm new to the whole modding-thing, so I was wondering what the easiest way to create textures for machines was
- Tue Jun 06, 2017 8:39 am
- Forum: Modding help
- Topic: Path does not match any mod
- Replies: 5
- Views: 2616
Re: Path does not match any mod
got it thanksPandemoneus wrote:If your mod is named chemfactory then the path has to start with __chemfactory__ too, and not __Chemfactory__.
- Mon Jun 05, 2017 8:37 pm
- Forum: Modding help
- Topic: Path does not match any mod
- Replies: 5
- Views: 2616
Re: Path does not match any mod
So that means what?Klonan wrote:The path is case-sensitive
(Sorry I'm completely new to modding)

- Mon Jun 05, 2017 8:33 pm
- Forum: Modding help
- Topic: Path does not match any mod
- Replies: 5
- Views: 2616
Path does not match any mod
when I start Factorio, I get the error "Path __Chemfactory__/graphics/icons/reaction-chamber.png does not match any mod, however the patch is correct.
reaction-chamber.lua:
data:extend({
{
type = "assembling-machine",
name = "reaction chamber",
icon = "__chemfactory__/graphics/icons/reaction ...
reaction-chamber.lua:
data:extend({
{
type = "assembling-machine",
name = "reaction chamber",
icon = "__chemfactory__/graphics/icons/reaction ...
- Mon Jun 05, 2017 5:56 pm
- Forum: Modding help
- Topic: Error while loading mod
- Replies: 3
- Views: 1297
Re: Error while loading mod
Yea that was the problem. thanksKajanor wrote:Your recipe prototype has no icon defined.
That's what the error says.
Add one by addingto the code.Code: Select all
icon = "__MOD-NAME__/some-path/filename.png"
(I could be wrong, it's been a long time since I last modded the game myself.)
- Mon Jun 05, 2017 4:21 pm
- Forum: Modding help
- Topic: Error while loading mod
- Replies: 3
- Views: 1297
Error while loading mod
I wrote a little mod, however I always get this error: Error while loading recipe prototype "hydrogen" (recipe): No such node (icon).
{
type = "recipe",
name = "hydrogen",
category = "chemistry",
enabled = true,
energy_required = 3,
ingredients =
{
{type="fluid", name="water", amount=1 ...
{
type = "recipe",
name = "hydrogen",
category = "chemistry",
enabled = true,
energy_required = 3,
ingredients =
{
{type="fluid", name="water", amount=1 ...