Search found 15 matches

by Kaktusbot
Wed May 25, 2022 6:31 am
Forum: Minor issues
Topic: [1.1.59] Opened drop-down still visible even if parent LuaGuiElement visible set to false
Replies: 1
Views: 867

[1.1.59] Opened drop-down still visible even if parent LuaGuiElement visible set to false

Image
I'm not sure if it bothers you because that bug is not present in the base game since it probably just destroy()'s gui elements.
by Kaktusbot
Sun May 09, 2021 1:29 am
Forum: Ideas and Suggestions
Topic: Add simple train stop priorities on top of 1.1 train limit system.
Replies: 14
Views: 4531

Re: Add simple train stop priorities on top of 1.1 train limit system.

Using train stop limits this case happens quite often when you see the "destination full" notification. Ok, this is my mistake, I generally think that seeing "destination full" is evil and try not to overflow my train network with trains, sum of train limits in stops with the sa...
by Kaktusbot
Sat May 08, 2021 8:44 pm
Forum: Ideas and Suggestions
Topic: Add simple train stop priorities on top of 1.1 train limit system.
Replies: 14
Views: 4531

Re: Add simple train stop priorities on top of 1.1 train limit system.

It would work, but with delay. And delay will be big for distant stations. Well... it can work and something is better than nothing, but I can't accept that delay, I'd better use TSM-like mod, maybe I'll stick to Cargo Train Manager, looks like TSM but with nice GUI. I tried googling "technica...
by Kaktusbot
Sat May 08, 2021 3:43 pm
Forum: Ideas and Suggestions
Topic: Add simple train stop priorities on top of 1.1 train limit system.
Replies: 14
Views: 4531

Re: Add simple train stop priorities on top of 1.1 train limit system.

Sorry, I do not know what Roath means and google did not helped me to understand it. And if it's a typo why else it starts with capital letter? looks like android/ios error correction to me my non-native English skill can't decipher it. From my understanding If i count red signals in the stacker it ...
by Kaktusbot
Sat May 08, 2021 2:28 pm
Forum: Ideas and Suggestions
Topic: Add simple train stop priorities on top of 1.1 train limit system.
Replies: 14
Views: 4531

Add simple train stop priorities on top of 1.1 train limit system.

TL;DR Please, add to train stops new setting 'priority' and change the train pathfinder slightly to choose first by highest priority and then by distance. What ? 1.1 added nice system of train limits, but it lacks one small detail - priority. For now trains choose closest train stop with "empt...
by Kaktusbot
Thu Aug 27, 2020 11:06 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [1.0.0] Nonlinear fluid usage with scale_fluid_usage=true
Replies: 7
Views: 4886

Re: [1.0.0] Nonlinear fluid usage with scale_fluid_usage=true

The scale fluid usage feature was added by someone with source access and as such I have no idea how they intended for it to work. Unbelievable... Well, I don't have access to the source so I can't really understand what this variables represent. Multiplication assignment looks very suspicious to t...
by Kaktusbot
Tue Aug 25, 2020 4:39 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [1.0.0] Nonlinear fluid usage with scale_fluid_usage=true
Replies: 7
Views: 4886

Re: [1.0.0] Nonlinear fluid usage with scale_fluid_usage=true

I really know nothing about engines but after playing Automation Car Company and all its graphs with rpm and torque I remember that engines have a large drop in performance in "red" zone. Well, maybe it's because of failures or something, as I said I don't really know. However I'm sure tha...
by Kaktusbot
Thu Aug 20, 2020 12:43 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [1.0.0] Nonlinear fluid usage with scale_fluid_usage=true
Replies: 7
Views: 4886

Re: [1.0.0] Nonlinear fluid usage with scale_fluid_usage=true

Reproduced this outside of Krastorio2, edited topic post with info, please look.
by Kaktusbot
Wed Aug 19, 2020 2:14 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [1.0.0] Nonlinear fluid usage with scale_fluid_usage=true
Replies: 7
Views: 4886

Re: [1.0.0] Nonlinear fluid usage with scale_fluid_usage=true

I experimented some more and it seems that proportion is squared. For example 1/4 of power output means (1/4)^2=1/16 of fluid consumption. I think this is a bug because scale_fluid_usage as I understand it should prevent wasting of fuel value by capping power output and reducing fluid consumption wi...
by Kaktusbot
Wed Aug 19, 2020 1:50 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [1.0.0] Nonlinear fluid usage with scale_fluid_usage=true
Replies: 7
Views: 4886

[posila] [1.0.0] Nonlinear fluid usage with scale_fluid_usage=true

Mods: krastorio-2 (1.0.3), Creative Mod (1.5.1)(for testing purposes, bug appears without it too) Krastorio have gas-power-station, it burns petroleum gas and biomethanol to produce energy. Lets burn some biomethanol, which have 750kJ fuel value. When gas-power-station producing max of it power outp...
by Kaktusbot
Tue Mar 26, 2019 5:37 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.20] Module slots cropped
Replies: 2
Views: 952

[0.17.20] Module slots cropped

Module slots in labs, assemblers and chemical plants are cropped. See screenshot.
My resolution is 1366x768 and scaling set to 100%
by Kaktusbot
Fri Dec 15, 2017 7:17 am
Forum: Mods
Topic: [0.14] What is it used for?
Replies: 137
Views: 50744

Re: [0.14] What is it used for?

Thanks for the update! Well, it's my first time writing lua. I added on_gui_closed handler script.on_event(defines.events.on_gui_closed, function(event) local player = game.players[event.player_index] -- checking for gui_type.custom is probably useless -- because we check our unique element name if ...
by Kaktusbot
Thu Dec 14, 2017 1:31 pm
Forum: Mods
Topic: [0.14] What is it used for?
Replies: 137
Views: 50744

Re: [0.14] What is it used for?

Will this be updated to 0.16?
It seems like 0.16 have features that you wanted.
  • The filter text box doesn't get focus when you open it.

    Code: Select all

    LuaGuiElement::focus
  • Closing the window with E (or other usual close window shortcuts).

    Code: Select all

    on_gui_closed
by Kaktusbot
Sun Jun 04, 2017 8:10 pm
Forum: Mods
Topic: [0.14] What is it used for?
Replies: 137
Views: 50744

Re: [0.14] What is it used for?

Please, add ingridient counts in recipe window. I'm tired of switching between craft inventory, researches, and this mod to know recipe proportions with bobangels. Thanks for the feedback. Coincidentally, as you can see, I just uploaded a new version with the feature you are asking for; I had been ...
by Kaktusbot
Sun Jun 04, 2017 6:57 pm
Forum: Mods
Topic: [0.14] What is it used for?
Replies: 137
Views: 50744

Re: [0.14] What is it used for?

Please, add ingridient counts in recipe window. I'm tired of switching between craft inventory, researches, and this mod to know recipe proportions with bobangels.

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