Search found 15 matches
- Wed May 25, 2022 6:31 am
- Forum: Minor issues
- Topic: [1.1.59] Opened drop-down still visible even if parent LuaGuiElement visible set to false
- Replies: 1
- Views: 867
[1.1.59] Opened drop-down still visible even if parent LuaGuiElement visible set to false
I'm not sure if it bothers you because that bug is not present in the base game since it probably just destroy()'s gui elements.
- Sun May 09, 2021 1:29 am
- Forum: Ideas and Suggestions
- Topic: Add simple train stop priorities on top of 1.1 train limit system.
- Replies: 14
- Views: 4531
Re: Add simple train stop priorities on top of 1.1 train limit system.
Using train stop limits this case happens quite often when you see the "destination full" notification. Ok, this is my mistake, I generally think that seeing "destination full" is evil and try not to overflow my train network with trains, sum of train limits in stops with the sa...
- Sat May 08, 2021 8:44 pm
- Forum: Ideas and Suggestions
- Topic: Add simple train stop priorities on top of 1.1 train limit system.
- Replies: 14
- Views: 4531
Re: Add simple train stop priorities on top of 1.1 train limit system.
It would work, but with delay. And delay will be big for distant stations. Well... it can work and something is better than nothing, but I can't accept that delay, I'd better use TSM-like mod, maybe I'll stick to Cargo Train Manager, looks like TSM but with nice GUI. I tried googling "technica...
- Sat May 08, 2021 3:43 pm
- Forum: Ideas and Suggestions
- Topic: Add simple train stop priorities on top of 1.1 train limit system.
- Replies: 14
- Views: 4531
Re: Add simple train stop priorities on top of 1.1 train limit system.
Sorry, I do not know what Roath means and google did not helped me to understand it. And if it's a typo why else it starts with capital letter? looks like android/ios error correction to me my non-native English skill can't decipher it. From my understanding If i count red signals in the stacker it ...
- Sat May 08, 2021 2:28 pm
- Forum: Ideas and Suggestions
- Topic: Add simple train stop priorities on top of 1.1 train limit system.
- Replies: 14
- Views: 4531
Add simple train stop priorities on top of 1.1 train limit system.
TL;DR Please, add to train stops new setting 'priority' and change the train pathfinder slightly to choose first by highest priority and then by distance. What ? 1.1 added nice system of train limits, but it lacks one small detail - priority. For now trains choose closest train stop with "empt...
- Thu Aug 27, 2020 11:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [1.0.0] Nonlinear fluid usage with scale_fluid_usage=true
- Replies: 7
- Views: 4886
Re: [1.0.0] Nonlinear fluid usage with scale_fluid_usage=true
The scale fluid usage feature was added by someone with source access and as such I have no idea how they intended for it to work. Unbelievable... Well, I don't have access to the source so I can't really understand what this variables represent. Multiplication assignment looks very suspicious to t...
- Tue Aug 25, 2020 4:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [1.0.0] Nonlinear fluid usage with scale_fluid_usage=true
- Replies: 7
- Views: 4886
Re: [1.0.0] Nonlinear fluid usage with scale_fluid_usage=true
I really know nothing about engines but after playing Automation Car Company and all its graphs with rpm and torque I remember that engines have a large drop in performance in "red" zone. Well, maybe it's because of failures or something, as I said I don't really know. However I'm sure tha...
- Thu Aug 20, 2020 12:43 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [1.0.0] Nonlinear fluid usage with scale_fluid_usage=true
- Replies: 7
- Views: 4886
Re: [1.0.0] Nonlinear fluid usage with scale_fluid_usage=true
Reproduced this outside of Krastorio2, edited topic post with info, please look.
- Wed Aug 19, 2020 2:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [1.0.0] Nonlinear fluid usage with scale_fluid_usage=true
- Replies: 7
- Views: 4886
Re: [1.0.0] Nonlinear fluid usage with scale_fluid_usage=true
I experimented some more and it seems that proportion is squared. For example 1/4 of power output means (1/4)^2=1/16 of fluid consumption. I think this is a bug because scale_fluid_usage as I understand it should prevent wasting of fuel value by capping power output and reducing fluid consumption wi...
- Wed Aug 19, 2020 1:50 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [1.0.0] Nonlinear fluid usage with scale_fluid_usage=true
- Replies: 7
- Views: 4886
[posila] [1.0.0] Nonlinear fluid usage with scale_fluid_usage=true
Mods: krastorio-2 (1.0.3), Creative Mod (1.5.1)(for testing purposes, bug appears without it too) Krastorio have gas-power-station, it burns petroleum gas and biomethanol to produce energy. Lets burn some biomethanol, which have 750kJ fuel value. When gas-power-station producing max of it power outp...
- Tue Mar 26, 2019 5:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.20] Module slots cropped
- Replies: 2
- Views: 952
[0.17.20] Module slots cropped
Module slots in labs, assemblers and chemical plants are cropped. See screenshot.
My resolution is 1366x768 and scaling set to 100%
My resolution is 1366x768 and scaling set to 100%
- Fri Dec 15, 2017 7:17 am
- Forum: Mods
- Topic: [0.14] What is it used for?
- Replies: 137
- Views: 50744
Re: [0.14] What is it used for?
Thanks for the update! Well, it's my first time writing lua. I added on_gui_closed handler script.on_event(defines.events.on_gui_closed, function(event) local player = game.players[event.player_index] -- checking for gui_type.custom is probably useless -- because we check our unique element name if ...
- Thu Dec 14, 2017 1:31 pm
- Forum: Mods
- Topic: [0.14] What is it used for?
- Replies: 137
- Views: 50744
Re: [0.14] What is it used for?
Will this be updated to 0.16?
It seems like 0.16 have features that you wanted.
It seems like 0.16 have features that you wanted.
- The filter text box doesn't get focus when you open it.
Code: Select all
LuaGuiElement::focus
- Closing the window with E (or other usual close window shortcuts).
Code: Select all
on_gui_closed
- Sun Jun 04, 2017 8:10 pm
- Forum: Mods
- Topic: [0.14] What is it used for?
- Replies: 137
- Views: 50744
Re: [0.14] What is it used for?
Please, add ingridient counts in recipe window. I'm tired of switching between craft inventory, researches, and this mod to know recipe proportions with bobangels. Thanks for the feedback. Coincidentally, as you can see, I just uploaded a new version with the feature you are asking for; I had been ...
- Sun Jun 04, 2017 6:57 pm
- Forum: Mods
- Topic: [0.14] What is it used for?
- Replies: 137
- Views: 50744
Re: [0.14] What is it used for?
Please, add ingridient counts in recipe window. I'm tired of switching between craft inventory, researches, and this mod to know recipe proportions with bobangels.