Search found 294 matches

by Lubricus
Tue Feb 06, 2018 5:56 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 386359

Re: Friday Facts #225 - Bots versus belts (part 2)

If you want to nerf bots just add some kind of routing table to roboports, where player MUST choose how many bots must serve in every manualy created route. Player would be able to solve new logistic puzzle, like managing spagetti belt lines, or managing railroad lines. That would move bots from du...
by Lubricus
Mon Feb 05, 2018 2:31 pm
Forum: News
Topic: Friday Facts #227 - Rendering, Trees & Scenario talk
Replies: 116
Views: 47852

Re: Friday Facts #227 - Rendering, Trees & Scenario talk

the shadows are really a very important element in any game, I would suggest something like "dynamic shadows" for add in game in some future update :D Factorio has a system of day and night ... imagine if the shadows of the entities were "animated" to project on the ground in re...
by Lubricus
Fri Feb 02, 2018 1:16 pm
Forum: Ideas and Suggestions
Topic: Merge beacons (and drain power?) for electricity calculation
Replies: 6
Views: 2064

Re: Merge beacons (and drain power?) for electricity calculation

Beacon could have a constant electricity drain. I don't think that would be bad for the game-play.
by Lubricus
Thu Feb 01, 2018 11:30 pm
Forum: Duplicates
Topic: [0.16.21] Crash wen loading 16.20 save with helicopters mod
Replies: 0
Views: 421

[0.16.21] Crash wen loading 16.20 save with helicopters mod

Game crashes when loading a 0.16.20 save with the helicopters mod. The loading bar reach the end, then nothing happens.
by Lubricus
Wed Jan 31, 2018 7:48 pm
Forum: Ideas and Suggestions
Topic: Separate Enable/Disable conditions
Replies: 4
Views: 2502

Re: Separate Enable/Disable conditions

It's possible to do with combinators and I have done one with chests and inserters moving around a pistol instead of using combinators.
by Lubricus
Sun Jan 28, 2018 11:22 am
Forum: News
Topic: Friday Facts #227 - Rendering, Trees & Scenario talk
Replies: 116
Views: 47852

Re: Friday Facts #227 - Rendering, Trees & Scenario talk

If you want different builds, what is needed is different recipes for each item. This idea sounds very interesting. Randomizing recipes requires different setups each time. I see another way to come to a very similar result: We permanently introduce multiple alternative recipes to obtain the same i...
by Lubricus
Fri Jan 26, 2018 8:01 pm
Forum: News
Topic: Friday Facts #227 - Rendering, Trees & Scenario talk
Replies: 116
Views: 47852

Re: Friday Facts #227 - Rendering, Trees & Scenario talk

When watching the PvP scenario: Production score. I realize that the only real interaction between the teams is combat (shooting at things). I don't think that is fitting Factorio I think some way of gaining land and taking over land from each other could be more interesting and add another level of...
by Lubricus
Fri Jan 26, 2018 7:54 pm
Forum: News
Topic: Friday Facts #227 - Rendering, Trees & Scenario talk
Replies: 116
Views: 47852

Re: Friday Facts #227 - Rendering, Trees & Scenario talk

Small note on shadows is that a stack of bots in the air leave a black shadow that looks strange. The overlapping shadows gets do dark and is to sharp. My ancient graphics card have problems with fps when zooming out but that is not strange...
by Lubricus
Wed Jan 24, 2018 10:25 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 386359

Re: Friday Facts #225 - Bots versus belts (part 2)

I don't think bots is high throughput and Ease of use, they are more like high throughput or Ease of use. You don't get high throughput without designing the factory around it. But once you understand how to design a high throughput bot factory, it is almost always easier than designing the equival...
by Lubricus
Wed Jan 24, 2018 1:17 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 386359

Re: Friday Facts #225 - Bots versus belts (part 2)

Hopefully nobody's posted this particular thing, but I haven't read the whole 40+ pages on this FFF or the previous FFF. This chart (recreated for easier comparison) was posted , where the three main transport methods shown in a balanced version of the game, with three niches: comparison-incomplete...
by Lubricus
Tue Jan 23, 2018 5:03 pm
Forum: Releases
Topic: Version 0.16.18
Replies: 26
Views: 18590

Re: Version 0.16.18

Make loaders craftable! Make belts better than bots! Don't make belts as boring as bots, thanks. Really? The only way to currently move items to/from belts are inserters, and mining drills that spit out their content. Just like splitters and their recent additions, loaders would not make all insert...
by Lubricus
Tue Jan 23, 2018 2:25 pm
Forum: Releases
Topic: Version 0.16.18
Replies: 26
Views: 18590

Re: Version 0.16.18

Gergely wrote:Make loaders craftable! Make belts better than bots!
Don't make belts as boring as bots, thanks.
by Lubricus
Tue Jan 23, 2018 2:22 pm
Forum: Releases
Topic: Version 0.16.17
Replies: 53
Views: 30625

Re: Version 0.16.17

FactorioBot wrote:
[*]Increased the stack size of roboport from 5 to 10.
Thanks
by Lubricus
Mon Jan 22, 2018 1:57 pm
Forum: News
Topic: Friday Facts #226 - New mod portal & other news
Replies: 93
Views: 42692

Re: Friday Facts #226 - New mod portal & other news

Hey Twinsen, Kovarex & Klonan :) Just think about games like Starcraft, DotA or Leage of Legends - Balancing a game is one of the worst nightmares of a dev. Trust yourself to make decisions instead of waging all odds and ends within the community. You and you alone as a team brought this game s...
by Lubricus
Mon Jan 22, 2018 9:06 am
Forum: News
Topic: Friday Facts #226 - New mod portal & other news
Replies: 93
Views: 42692

Re: Friday Facts #226 - New mod portal & other news

Honestly... It's up to the devs to decide on how THEY want to view game progression. And if they decide to nerf bots, someone will just make a mod that undoes the changes, anyway. Lol. Personally, I've always had one problem with the bots. They make blue belts obsolete before you even really have t...
by Lubricus
Sun Jan 21, 2018 10:47 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 386359

Re: Friday Facts #225 - Bots versus belts (part 2)

Seconding the idea of limiting bots to only have one of them access an individual chest at a time. That way you can't just make more bots to increase throughput, you'll have to actually design the logistic network properly. Particularly high throughput areas will not work with bots altogether and w...
by Lubricus
Sun Jan 21, 2018 10:28 am
Forum: Pending
Topic: [0.16.16] Error when copy paste train shedule
Replies: 2
Views: 962

Re: [0.16.16] Error when copy paste train shedule

Now I ca't reproduce it either. I probably messed up the trains on my own ore there is some extra factor.
by Lubricus
Sat Jan 20, 2018 10:04 pm
Forum: Pending
Topic: [0.16.16] Error when copy paste train shedule
Replies: 2
Views: 962

[0.16.16] Error when copy paste train shedule

When I copy paste a train schedule I get the wrong trains station in the schedule. How to reproduce 1. Create station 1 2. Create station 2 3. Create a train with a schedule contain the station 1 4. Rename station 1 to station 2 and station 2 to station 1. 5. Create a second train and copy paste the...
by Lubricus
Sat Jan 20, 2018 5:02 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 386359

Re: Friday Facts #225 - Bots versus belts (part 2)

I do agree to some extent that the actual problem aren't the bots. It's the module towers. These aggressive setups of prod/speed don't work with belts. From my perspective the beacons makes the belts a more fun challenge without needing to build a ridiculous amount of assemblers. Without the beacon...
by Lubricus
Sat Jan 20, 2018 3:00 pm
Forum: News
Topic: Friday Facts #226 - New mod portal & other news
Replies: 93
Views: 42692

Re: Friday Facts #226 - New mod portal & other news

I still don't understand why they instigated the debate about bots immediately after nerfing belt compression. I agree that using underground belts to compress belts was not intuitive but to eliminate that and side loading and then go on a rant about how bots were OP and everyone was using them? Ri...

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