Search found 3 matches
- Mon Jun 05, 2017 11:50 pm
- Forum: Ideas and Suggestions
- Topic: Add a momentary input to hide items on belts
- Replies: 5
- Views: 1940
Re: Add a momentary input to hide items on belts
Perhaps in the case of a long stretch of belt. But as a new player every time it's caught me out it's been something like a little right angle before an underground or a few blocks before a balancer. Less immediately apparent.
- Sun Jun 04, 2017 11:39 pm
- Forum: Ideas and Suggestions
- Topic: Add a momentary input to hide items on belts
- Replies: 5
- Views: 1940
Re: Add a momentary input to hide items on belts
Sort of, the issue I'm attempting to highlight is the player knowing they need to upgrade (that is having visibility that there's a single yellow belt somewhere in a sea of red or blue) rather than the process of upgrading itself.
Upgrade planner does address the latter, as does slapping down a new ...
Upgrade planner does address the latter, as does slapping down a new ...
- Sun Jun 04, 2017 2:59 am
- Forum: Ideas and Suggestions
- Topic: Add a momentary input to hide items on belts
- Replies: 5
- Views: 1940
Add a momentary input to hide items on belts
Add a momentary input to hide items on belts.
While held (or toggled) this key would temporarily hide the display of all items on belts.
This would be a godsend when upgrading older belt systems before the blueprint slash and burn phase of the game. It's especially egregious with items like green ...
While held (or toggled) this key would temporarily hide the display of all items on belts.
This would be a godsend when upgrading older belt systems before the blueprint slash and burn phase of the game. It's especially egregious with items like green ...