Yay, I'm on three of the four pictures
(Also, the third picture is from when they announced the results of the quiz. The fourth picture is from the introduction.)
Search found 8 matches
- Wed Jun 21, 2017 6:04 am
- Forum: Celebration Party
- Topic: Photos/videos from party
- Replies: 8
- Views: 6954
- Mon Feb 20, 2017 4:57 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: GreyGoo Mk I: A self-expanding factory
- Replies: 159
- Views: 151823
Re: GreyGoo Mk I: A self-expanding factory
Hey NiftyManiac,
I didn't actually change anything to your setting, but just wanted to let you know that your automation stops working after finishing the 436th area (including the 9 tiles starting area in the middle). (Tried on the basic save.)
I didn't actually change anything to your setting, but just wanted to let you know that your automation stops working after finishing the 436th area (including the 9 tiles starting area in the middle). (Tried on the basic save.)
- Sat Nov 28, 2015 9:01 pm
- Forum: News
- Topic: Friday Facts #114 - Better train conditions
- Replies: 77
- Views: 54588
Re: Friday Facts #114 - Better train conditions
I really like how you updated the trains. Can't think of anything else to ask for their driving pattern. One thing I hope you'll be able to add: Weaponry on trains. Having a train drive around and be able to have mounted turrets on wagons that automatically target and shoot enemies would be overly a...
- Thu Aug 06, 2015 8:21 am
- Forum: Bob's mods
- Topic: Bob mods for 0.12 General Topic.
- Replies: 409
- Views: 180070
Re: Bob mods for 0.12
I have actually looked into doing something like this, and where the abillity for "car" to have turrets and weapons to make a tank, the same isn't true for either the locomotive or wagon, so making a turret isn't easy. I won't say it isn't possible, but it's something that would require s...
- Wed Aug 05, 2015 6:23 pm
- Forum: Bob's mods
- Topic: Bob mods for 0.12 General Topic.
- Replies: 409
- Views: 180070
Re: Bob mods for 0.12
Hey bob, I was wondering if you could include some weaponized trains in your mods. I've been playing with your modpack, as well as F.A.R.L. and I enjoy driving in a certain direction and turret-creep aliens living in that direction. Now what I felt was greatly missing was locomotives/waggons equippe...
- Tue May 12, 2015 5:15 pm
- Forum: Won't fix.
- Topic: Construction Robot deconstructing Roboport
- Replies: 3
- Views: 8454
Construction Robot deconstructing Roboport
Not really a bug, but seems like unintended behaviour. When sheduling your only roboport to be deconstructed, once picked up by a robot, all robots instantly stop. And currently there's no way to pick up the roboport from the stopped robots while they are over a minable field without mining the fiel...
- Tue Feb 03, 2015 1:17 am
- Forum: News
- Topic: Friday Facts #71 - To the stars
- Replies: 61
- Views: 44754
Re: Friday Facts #71 To the stars
I really like the idea of building your own city after building the factory part. You'd be able to build city buildings like any factory building (perhaps in multiple steps). For starters three or so house types would suffice. Houses need a certain amount of resources each day, as well as fulfill sp...
- Sat Nov 15, 2014 12:16 am
- Forum: Ideas and Suggestions
- Topic: Signal Tweak - Rail Separator
- Replies: 2
- Views: 1274
Signal Tweak - Rail Separator
It'd be really nice to have signals (or a different item) that simply works as rail separators, but not as signals. I mean, there may be trains on both side of it, but they wouldn't actually stop there, or move there if the path went through it and the other side was blocked. Train stations with way...