Search found 7 matches

by TheCornishman
Fri Jul 26, 2019 2:20 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 52526

Re: Friday Facts #305 - The Oil Changes

... (having seen the oil refinery) will run a straight pipe above and below the refinery Yes, and the solution would be to have Basic Oil Refinery and Advanced Oil Refinery as distinct entities. If Basic were an ingredient of Advanced in the entity recipe, cf. the belt hierarchy, there would be the...
by TheCornishman
Sun Jul 21, 2019 9:42 am
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 45328

Re: Friday Facts #304 - Small bugs; Big changes

Really surprised by the oil change. Feels like a completely bizarre retrograde dumb-down to be honest, coming out of the blue. Fortunately modding it back again won't be much work. Yes, hugely surprising, and not in a good way. The FFF says We decided to change the Basic oil processing recipe so th...
by TheCornishman
Sat May 04, 2019 7:48 pm
Forum: News
Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Replies: 124
Views: 16280

Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan

I don't know whether anyone else has mentioned this thing about the labels 'player' and 'character'. I was playing yesterday without Klonan's Construction Drones, broken by the change!, and having to build a lot. When I stand too close, the game says " Player is in the way". 1,$s/player/character/g :D
by TheCornishman
Wed Feb 27, 2019 10:23 pm
Forum: Resolved Problems and Bugs
Topic: Error Inventory.cpp:858: this->handPosition == NO_ITEM_STACK_INDEX was not true
Replies: 4
Views: 223

Error Inventory.cpp:858: this->handPosition == NO_ITEM_STACK_INDEX was not true

Crashed when playing introductory campaign in v0.17.1 (factorio-previous.log, attached). Updated to v0.17.2 and attempted to load the autosave file: immediate crash again with the same error (factorio-current.log, attached) Edit: I loaded the preceding autosave successfully, and have now progressed ...
by TheCornishman
Sun Jun 04, 2017 1:14 pm
Forum: Resolved Problems and Bugs
Topic: [HanziQ] [0.15.18] Cannot dismiss notice overlay on main menu
Replies: 5
Views: 1479

Re: [HanziQ] [0.15.18] Cannot dismiss notice overlay on main menu

Workaround: Opting in to 0.15.x instead of 0.15.18...
Ah, ok, I'll give that a try. Is that a Steam bug, then, or a Factorio one?
by TheCornishman
Sat Jun 03, 2017 9:31 pm
Forum: Resolved Problems and Bugs
Topic: [HanziQ] [0.15.18] Cannot dismiss notice overlay on main menu
Replies: 5
Views: 1479

Further information

Supplementary: I removed the mods I had been using in case they were the source of the issue:

Code: Select all

jonathan@Odin:~/.factorio$ mv mods .14-mods
This makes no difference: the overlay is still fixed in place, covering the main menu.
by TheCornishman
Sat Jun 03, 2017 9:13 pm
Forum: Resolved Problems and Bugs
Topic: [HanziQ] [0.15.18] Cannot dismiss notice overlay on main menu
Replies: 5
Views: 1479

[HanziQ] [0.15.18] Cannot dismiss notice overlay on main menu

Having been playing 0.14.23, I opted into the 0.15.18 beta on Steam. On startup everything is as expected until the main menu appears with an overlay titled 'Automatic Steam update notice'. [screenshot attached]. Although there is an 'OK' button for the notice overlay, it doesn't respond to any mous...

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