Search found 2 matches

by LordJameh
Sat Jul 25, 2015 10:13 pm
Forum: Mods
Topic: [MOD 0.12.0+] Greenhouses 0.1.0
Replies: 46
Views: 47522

Re: [0.12.x+] Greenhouses 0.1.0

I really like this mod, much simpler, easier to use. I modified the graphics slightly to give a noticeable difference between greenhouses and labs, so I thought I'd share them here :) https://photos-1.dropbox.com/t/2/AABPpQaHO4X1pM7QdDJuCtebaSBAvFFRDDlA4qOQnRxeag/12/241908996/png/32x32/1/1437868800/...
by LordJameh
Fri Nov 14, 2014 10:15 pm
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 348456

Re: [MOD 0.11.x] Treefarm v1.2.3

omagaalpha wrote:In 11.2 BuildingProtypes.lua is where problem located apparently fieldroboport need have add need have base_patch,door_animation_up, and door_animation_down for roboports.
need below add in.
(Snip)
ps. door_animation node no longer needed
Cheers for that, worked fine. :)

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