Search found 321 matches

by wheybags
Fri Aug 14, 2020 11:23 am
Forum: Resolved Problems and Bugs
Topic: [1.0.0] Lua API Latest still points to 0.18.47
Replies: 1
Views: 100

Re: [1.0.0] Lua API Latest still points to 0.18.47

Fixed, thanks for the report!
by wheybags
Mon May 11, 2020 5:34 pm
Forum: Technical Help
Topic: [0.18.13] Game won't start on Linux Steam
Replies: 21
Views: 873

Re: [0.18.13] Game won't start on Linux Steam

Great! and no problem :)
by wheybags
Mon May 11, 2020 2:49 pm
Forum: Technical Help
Topic: [Linux] Problem launching 17.55 from steam client
Replies: 3
Views: 590

Re: [Linux] Problem launching 17.55 from steam client

Hey, if you're still having this problem, the solution (probably) was found in another thread: viewtopic.php?f=49&t=84048
by wheybags
Mon May 11, 2020 2:43 pm
Forum: Technical Help
Topic: [0.18.13] Game won't start on Linux Steam
Replies: 21
Views: 873

Re: [0.18.13] Game won't start on Linux Steam

Bingo: 7f07808c5000-7f07808d3000 r-xp 00000000 08:01 2917405 /usr/lib/libsteam_api.so Something has installed a bad (just old?) libsteam_api.so in your /usr/lib. That seems unusual, it would be nice to know how it got there. Did you install it yourself, as a workaround for another game? (eg https://...
by wheybags
Mon May 11, 2020 2:21 pm
Forum: Technical Help
Topic: [0.18.13] Game won't start on Linux Steam
Replies: 21
Views: 873

Re: [0.18.13] Game won't start on Linux Steam

Can you run the second command (/home/stavros/.local/share/Steam/steamapps/common/Factorio/bin/x64/factorio --debug-linux-dump-proc-maps) again, without the redirect, so I can see both stderr and stdout interleaved, instead of separated?
by wheybags
Mon May 11, 2020 8:30 am
Forum: Technical Help
Topic: [0.18.13] Game won't start on Linux Steam
Replies: 21
Views: 873

Re: [0.18.13] Game won't start on Linux Steam

I don't see the original error in that log anywhere (undefined symbol: SteamInternal_ContextInit). Actually, I don't think I see any errors?
Where did you get that error log from the first time, steam command line output?
by wheybags
Mon May 04, 2020 10:04 am
Forum: Technical Help
Topic: [0.18.13] Game won't start on Linux Steam
Replies: 21
Views: 873

Re: [0.18.13] Game won't start on Linux Steam

Thanks for posting the above, but I wasn't able to figure out what was happening even still :( However, the new debug flag is now present in v0.18.22. Could I ask you to: - Exit steam - Start a new terminal, and run steam in it (so we can see the command line output) - Start another new terminal, an...
by wheybags
Tue Apr 28, 2020 3:50 pm
Forum: Resolved Problems and Bugs
Topic: [wheybags] [0.18.4] Unoptimal code generation of Linux binary (too many redundant stores/loads)
Replies: 11
Views: 1346

Re: [wheybags] [0.18.4] Unoptimal code generation of Linux binary (too many redundant stores/loads)

Bang on technical analysis, ffloat-store will be disabled in the next release. It made quite a difference too: Before: Performed 1000 updates in 20680.999 ms avg: 20.681 ms, min: 16.671 ms, max: 65.007 ms After: Performed 1000 updates in 15265.129 ms avg: 15.265 ms, min: 13.098 ms, max: 59.362 ms Th...
by wheybags
Tue Apr 28, 2020 11:04 am
Forum: Technical Help
Topic: [0.18.13] Game won't start on Linux Steam
Replies: 21
Views: 873

Re: [0.18.13] Game won't start on Linux Steam

Hello, I am the aforementioned linux dev :p There will be an extra debug command in the next release that we can use to help debug this, but for now could you please post the output of the following commands? uname -a ldd /home/stavros/.local/share/Steam/steamapps/common/Factorio/bin/x64/factorio ob...
by wheybags
Wed Apr 01, 2020 11:23 am
Forum: News
Topic: Friday Facts #340 - Deep desyncs
Replies: 82
Views: 14959

Re: Friday Facts #340 - Deep desyncs

none of that is new to me. I have been programming for 15 years. You seem to have thought that I don't understand multiplayer networking very much - that's a fair thing to assume about people you don't know, but immediately dropping an introductory article series is a bit condescending I find. ... ...
by wheybags
Tue Mar 31, 2020 12:33 pm
Forum: News
Topic: Friday Facts #340 - Deep desyncs
Replies: 82
Views: 14959

Re: Friday Facts #340 - Deep desyncs

At this point it's moot but an alternative connection strategy might have worked better - same as in "regular" MMO games - when the client connects into a blank world and then asks the server to give it sync packets about everything, one thing at a time, closest first. So, I get that you're kind of...
by wheybags
Mon Nov 25, 2019 4:14 pm
Forum: Resolved Problems and Bugs
Topic: [wheybags] [0.16.4] Mac - Factorio.app can't be opened because...
Replies: 7
Views: 2010

Re: [wheybags] [0.16.4] Mac - Factorio.app can't be opened because...

This has been fixed for a while now, forgot to move the ticket. Thanks for reporting!
by wheybags
Mon Nov 25, 2019 3:46 pm
Forum: Resolved Problems and Bugs
Topic: [wheybags]Wrong Help Given
Replies: 1
Views: 714

Re: [wheybags]Wrong Help Given

Thanks for the report. Fixed for the next version. Trying to detect the actual cause of the issue (is it not connected to a boiler? is the boiler not connected to water? does the boiler have no fuel? Which boiler is it connected to? which of the multiple boilers it's connected to has not enough fuel...
by wheybags
Mon Nov 25, 2019 1:56 pm
Forum: Won't fix.
Topic: [0.17.75] NPE: Partially blocking biter paths breaks biter-following cutscenes.
Replies: 1
Views: 273

Re: [0.17.75] NPE: Partially blocking biter paths breaks biter-following cutscenes.

Thanks for the report. We know you can break the cutscenes if you want to, but as you said it requires "malicious intent", so I don't feel it's worth adding a bunch more complicated code trying to fix it. Moving to won't fix for now.
by wheybags
Mon Nov 25, 2019 1:53 pm
Forum: Won't fix.
Topic: [0.17.76] Compilatron rudely deletes my Iron Ore Setup early on
Replies: 5
Views: 580

Re: [0.17.76] Compilatron rudely deletes my Iron Ore Setup early on

This is known, and won't be fixed, sorry. It's just not worth adding more complicated logic, and the amount anyone can realistically lose is minimal.
by wheybags
Mon Nov 25, 2019 1:51 pm
Forum: Won't fix.
Topic: [0.17.74] Campaign Compilatron automated construction failure
Replies: 1
Views: 305

Re: [0.17.74] Campaign Compilatron automated construction failure

I don't understand what you mean by "If you move to the spot the compilatron will ask you to move to, after gathering the items required,". Do you just mean walking over to him like the quest text asks you to? Maybe you could elaborate, or post a video, because I cannot reproduce the weird building ...

Go to advanced search