Search found 328 matches
- Wed Nov 15, 2017 5:16 pm
- Forum: Not a bug
- Topic: [wheybags] [0.15.37] Enemy bases richness is still visible
- Replies: 1
- Views: 1353
Re: [wheybags] [0.15.37] Enemy bases richness is still visible
I just had a look and it seems that richness is actually used, as an offset on the evolution factor when deciding what to spawn.
- Fri Oct 13, 2017 1:17 pm
- Forum: Pending
- Topic: [0.15.34] Crash after: "xrandr_fetch_output" in Arch Linux
- Replies: 8
- Views: 2954
Re: Arch Linux Crash
Ok, I tried running the game on a debian box with two nvidia gpus, and couldn't reproduce it.
- Fri Oct 13, 2017 9:47 am
- Forum: Pending
- Topic: [0.15.34] Crash after: "xrandr_fetch_output" in Arch Linux
- Replies: 8
- Views: 2954
Re: Arch Linux Crash
Could you maybe try with just one card in the machine? Seems like it's probably some bad handling of multiple gpus being present
- Mon Sep 25, 2017 1:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags] Pump doesn't connect to fluid wagon
- Replies: 7
- Views: 15459
Re: [wheybags] Pump doesn't connect to fluid wagon
Fixed, will be available in 0.16. If you want a workaround for now, the problem is that you have pumps targeting the same tank on the wagon, but beside different rail segments, because the pumps are 1 tile high and the rails are 2, and the tanker is pulling in straddling the two rails. So, if instea...
- Tue Sep 19, 2017 2:30 pm
- Forum: Resolved Problems and Bugs
- Topic: modding: player.character throws an exception
- Replies: 5
- Views: 1712
Re: modding: player.character throws an exception
Ok, so we decided to go ahead and have it return nil in this case.
This behaviour will be in 0.16
This behaviour will be in 0.16
- Tue Sep 19, 2017 11:01 am
- Forum: Resolved Problems and Bugs
- Topic: [wheybags][0.15.34] Replays make blueprints global
- Replies: 2
- Views: 1027
Re: [wheybags][0.15.34] Replays make blueprints global
Thanks for the report! Fixed, and will be released in 0.16
- Fri Sep 08, 2017 8:49 am
- Forum: Implemented Suggestions
- Topic: Headless command to save game should not disable achievement
- Replies: 3
- Views: 6523
Re: Headless command to save game should not disable achievement
Implemented a /server-save command, which will be in 0.16
- Thu Aug 31, 2017 1:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags] [for 0.16] [0.15.31] Construction Robots not part of player inventory
- Replies: 3
- Views: 6281
Re: [wheybags] [for 0.16] [0.15.31] Construction Robots not part of player inventory
Fix implemented and will be in 0.16.
Also, my first closed bug report \o/
Thanks!
Also, my first closed bug report \o/
Thanks!