Search found 5 matches

by Peldor1
Sat Jul 28, 2018 8:38 pm
Forum: Mods
Topic: [0.17.x] [Z] Adventure
Replies: 79
Views: 32108

Re: [0.16.x] [Z] Adventure

ZlovreD wrote:
Peldor1 wrote:I really don't know what to do with the Inventive station... feed it plates? Science? Raw materials?
Decider shows you what you can get. All you need is bring right ingredients.
so the decider shows you what it needs to do research?
by Peldor1
Sat Jul 28, 2018 4:39 pm
Forum: Mods
Topic: [0.17.x] [Z] Adventure
Replies: 79
Views: 32108

Re: [0.16.x] [Z] Adventure

I really don't know what to do with the Inventive station... feed it plates? Science? Raw materials?
by Peldor1
Sat Jun 30, 2018 2:53 am
Forum: Mods
Topic: [MOD 0.16.x] Whistle Stop Factories
Replies: 105
Views: 44531

Re: [MOD 0.16.x] Whistle Stop Factories

That is odd, I've tested it in 16.51 and don't have that issue and haven't been able to replicate it. One thing is that it avoids spawning on ore or water, so if you have settings for a lot of little ore patches, it might prevent some spawning. I have an adjustment witten for the next version just ...
by Peldor1
Thu Jun 28, 2018 1:55 am
Forum: Mods
Topic: [MOD 0.16.x] Whistle Stop Factories
Replies: 105
Views: 44531

Re: [MOD 0.16.x] Whistle Stop Factories

Love the idea of this... But I cant get it to work!
Currently running Version: 0.16.51 (Steam)
It's the only mod enabled and starting a new game I pop around the map and uncover 2k squares. Never see a factory spawn.
Nothing in the logs either.
by Peldor1
Sat May 05, 2018 2:23 am
Forum: Mods
Topic: [0.16] The Blueprint Lab 0.2.4
Replies: 54
Views: 20926

Re: [0.16] The Blueprint Lab 0.0.1

I have used this mod in one of my other saves but ...
It seems to not play well with Pretty Fair Resources mod.

Error while running event prettyfairresources::on_chunk_generated (ID 12)
__prettyfairresources__/pfr/Resources.lua:58: attempt to index field 'autoplace_controls' (a nil value)

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