Search found 4 matches

by Dandalast
Fri Oct 03, 2025 1:39 pm
Forum: Duplicates
Topic: [2.0.69]Mech armor with 2 exoskeletons gets stuck 2
Replies: 1
Views: 94

[2.0.69]Mech armor with 2 exoskeletons gets stuck 2

When a belt is leading from a big mining drill and I'm wearing a mech armor with 2 exoskeletons I get blocked by the drill instead of taking flight.

Can be reproduced with this setup :
10-03-2025, 13-38-35.png

f I disable exoskeletons or use just one it works as expected. Probably haven't tried ...
by Dandalast
Fri Oct 03, 2025 1:36 pm
Forum: Minor issues
Topic: [2.0.69]Mech armor with 2 exoskeletons gets stuck 1
Replies: 1
Views: 113

[2.0.69]Mech armor with 2 exoskeletons gets stuck 1

When a belt is leading from the edge of a lake/water and I'm wearing a mech armor with 2 exoskeletons I get stuck at the edge of the lake instead of taking flight.

Can be reproduced with this setup :

10-03-2025, 13-32-29.png

If I disable exoskeletons or use just one it works as expected ...
by Dandalast
Wed May 31, 2017 9:47 am
Forum: Not a bug
Topic: [0.15.16] Fish gets timer animation when launching capsules
Replies: 5
Views: 1582

Re: [0.15.16] Fish gets timer animation when launching capsules

Ranakastrasz wrote:Fish are capsules, same as grenades, poison, and combat robots
Now I can't wait to get home and see if I can throw fish at biters.
by Dandalast
Tue May 30, 2017 8:56 pm
Forum: Not a bug
Topic: [0.15.16] Fish gets timer animation when launching capsules
Replies: 5
Views: 1582

[0.15.16] Fish gets timer animation when launching capsules

Don't find anything about this being reported before.

If I have fish in my toolbelt (who doesn't) and launch a destroyer capsule, the fish gets a 'timer animation', probably meant for the capsule.

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