When a belt is leading from a big mining drill and I'm wearing a mech armor with 2 exoskeletons I get blocked by the drill instead of taking flight.
Can be reproduced with this setup :
10-03-2025, 13-38-35.png
f I disable exoskeletons or use just one it works as expected. Probably haven't tried ...
Search found 4 matches
- Fri Oct 03, 2025 1:39 pm
- Forum: Duplicates
- Topic: [2.0.69]Mech armor with 2 exoskeletons gets stuck 2
- Replies: 1
- Views: 94
- Fri Oct 03, 2025 1:36 pm
- Forum: Minor issues
- Topic: [2.0.69]Mech armor with 2 exoskeletons gets stuck 1
- Replies: 1
- Views: 113
[2.0.69]Mech armor with 2 exoskeletons gets stuck 1
When a belt is leading from the edge of a lake/water and I'm wearing a mech armor with 2 exoskeletons I get stuck at the edge of the lake instead of taking flight.
Can be reproduced with this setup :
10-03-2025, 13-32-29.png
If I disable exoskeletons or use just one it works as expected ...
Can be reproduced with this setup :
10-03-2025, 13-32-29.png
If I disable exoskeletons or use just one it works as expected ...
- Wed May 31, 2017 9:47 am
- Forum: Not a bug
- Topic: [0.15.16] Fish gets timer animation when launching capsules
- Replies: 5
- Views: 1582
Re: [0.15.16] Fish gets timer animation when launching capsules
Now I can't wait to get home and see if I can throw fish at biters.Ranakastrasz wrote:Fish are capsules, same as grenades, poison, and combat robots
- Tue May 30, 2017 8:56 pm
- Forum: Not a bug
- Topic: [0.15.16] Fish gets timer animation when launching capsules
- Replies: 5
- Views: 1582
[0.15.16] Fish gets timer animation when launching capsules
Don't find anything about this being reported before.
If I have fish in my toolbelt (who doesn't) and launch a destroyer capsule, the fish gets a 'timer animation', probably meant for the capsule.
If I have fish in my toolbelt (who doesn't) and launch a destroyer capsule, the fish gets a 'timer animation', probably meant for the capsule.