Search found 59 matches
- Fri Feb 09, 2024 12:13 pm
- Forum: News
- Topic: Friday Facts #397 - Factoriopedia
- Replies: 121
- Views: 26797
Re: Friday Facts #397 - Factoriopedia
Love those little details like the history buttons, especially with the mouse backward/forward buttons which are deeply connected in my muscle memory for that :D Those are the details that make the difference between a great game and an awesome game. I can't really enjoy other factory builder games ...
- Fri Oct 06, 2023 5:23 pm
- Forum: News
- Topic: Friday Facts #379 - Abstract rewiring
- Replies: 153
- Views: 36850
Re: Friday Facts #379 - Abstract rewiring
Paying attention to the tiny little details? YES, details matter, love it
- Fri Sep 29, 2023 12:59 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 342
- Views: 105713
Re: Friday Facts #378 - Trains on another level
- Wed May 18, 2022 11:41 am
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 420
- Views: 275361
Re: Performance optimization - post your saves
Here a save file of my spaghetti megabase, not the biggest but pretty big (~2.9kSpm) so I thought maybe its interesting to use it for researching possible performance improvements. Let me know how I can help... The link contains several iterations of the same base. https://drive.google.com/drive/fol...
- Tue May 17, 2022 5:30 am
- Forum: Ideas and Suggestions
- Topic: Unified Statistics Panel
- Replies: 11
- Views: 3986
Re: Unified Statistics Panel
k, thx
- Fri May 13, 2022 7:44 am
- Forum: Ideas and Suggestions
- Topic: Unified Statistics Panel
- Replies: 11
- Views: 3986
Re: Unified Statistics Panel
Is it in general possible to draw graphs by the MOD API?
- Fri Apr 29, 2022 5:23 pm
- Forum: Duplicates
- Topic: [1.1.57] Cliff not marked for deconstruct when placing blueprint
- Replies: 2
- Views: 1262
- Wed Apr 20, 2022 2:59 pm
- Forum: Duplicates
- Topic: [1.1.57] Cliff not marked for deconstruct when placing blueprint
- Replies: 2
- Views: 1262
[1.1.57] Cliff not marked for deconstruct when placing blueprint
Hi there, not sure whether this is really a bug, so please correct me where I am wrong. While placing blueprints I recognized that some cliffs aren't marked for deconstruction automatically. Screenshot 2022-04-20 165232.png Screenshot 2022-04-20 164455.png Also, I uploaded the savegame to my google ...
- Fri Apr 01, 2022 2:46 pm
- Forum: News
- Topic: Friday Facts #369 - To the moon
- Replies: 68
- Views: 56229
Re: Friday Facts #369 - To the moon
Ok, nice work, you got me really hard... until finally I realized that I got rickrolled
- Fri Feb 05, 2021 9:49 am
- Forum: Not a bug
- Topic: [1.1.19] Missing Satellite Launched Counter
- Replies: 4
- Views: 1798
Re: [1.1.19] Missing Satellite Launched Counter
thx, PicksRocketStats is perfect for me
- Fri Feb 05, 2021 8:12 am
- Forum: Not a bug
- Topic: [1.1.19] Missing Satellite Launched Counter
- Replies: 4
- Views: 1798
Re: [1.1.19] Missing Satellite Launched Counter
ok
Where can I find the "Product finsished" stat of the rocket silo in the production panel? It seems not included to me...
Where can I find the "Product finsished" stat of the rocket silo in the production panel? It seems not included to me...
- Fri Feb 05, 2021 7:49 am
- Forum: Not a bug
- Topic: [1.1.19] Missing Satellite Launched Counter
- Replies: 4
- Views: 1798
[1.1.19] Missing Satellite Launched Counter
Hi there, I recently updated to 1.1 when it was launched and noticed that the setallite counter (top left on screen previously) is missing. Personally I like this counter very much and miss it. Is this a bug or intended behavior and if it is intended is there a way to get it back? I hope there is a ...
- Fri Feb 05, 2021 7:26 am
- Forum: Ideas and Suggestions
- Topic: Unified Statistics Panel
- Replies: 11
- Views: 3986
Re: Unified Statistics Panel
uh yes, good point. Maybe this could be shown similar to the new trains GUI. Also the map view could be extended to different colors for the different electric networks, analog to train segments...
- Fri Feb 05, 2021 7:07 am
- Forum: Ideas and Suggestions
- Topic: Unified Statistics Panel
- Replies: 11
- Views: 3986
Unified Statistics Panel
TL;DR Rework the production stats + electric info panels into one single statistics window and extend+enrich the satellite launch counter window (total item until now, items per time[mec,min,hr, ...), user-selectable items). What ? I really like that fact that with 1.1 the tips&tricks sections ...
- Fri Feb 05, 2021 7:02 am
- Forum: Ideas and Suggestions
- Topic: Sync multiplayer saves to avoid downloading big maps / Synchronizing Maps / Avoid Multiplayer Download / Use local copy
- Replies: 13
- Views: 4343
Re: Synchronized Savegame
+1
Same usecase for my friends and me, I like the Idea
Same usecase for my friends and me, I like the Idea
- Fri Feb 05, 2021 7:00 am
- Forum: Ideas and Suggestions
- Topic: Make production graphs cleaner
- Replies: 23
- Views: 3377
Re: Make production graphs cleaner
+1 My first thought on this topic was "YES, please" :) In that case, like in Excel charts, a feature "average over N points" with obviously possibility to set whatever N positive integer you'd like. Like that when "trend" needed, it's possible, when details needed, it's...
- Thu Jan 28, 2021 8:17 am
- Forum: Ideas and Suggestions
- Topic: Allow "Snap to Grid" change for existing tag
- Replies: 1
- Views: 1146
Allow "Snap to Grid" change for existing tag
TL;DR I love the new "Snap to Grid" option, but I miss the ability to change this setting after tag was created. What ? The new "snap to grid" option is (in my opinion) awesome and allows to create nicely order tags on the map, which is in general very useful for base planning a...
- Thu Jan 28, 2021 8:12 am
- Forum: Implemented in 2.0
- Topic: Being able to move map tags once placed
- Replies: 25
- Views: 9448
Moveable Map Tag
TL;DR
Make map tag(s) moveable.What ?
Allow to move existing tags with mouse on the map.Why ?
To allow moving existing map tags instead to delete and create them again on another position.- Mon Dec 21, 2020 4:50 pm
- Forum: Ideas and Suggestions
- Topic: New setting for text size control
- Replies: 3
- Views: 2342
Re: New setting for text size control
In general you are right. I have gaming equipment and a 27" monitor with full HD. As a software engineer, I know about the amount of work it would takes to adjust this, I don't expect this to come, I just wanted to make a suggestion, because it seems just senseful to me. I just don't like the b...
- Mon Dec 21, 2020 10:54 am
- Forum: Ideas and Suggestions
- Topic: Offer to update before/after loading mods / Update on restart/startup/shutdown
- Replies: 29
- Views: 7759
Re: Mods updatable on startup
+1
Just makes sense
Just makes sense