Search found 3 matches
- Thu Jun 01, 2017 6:48 pm
- Forum: Ideas and Suggestions
- Topic: Adding "risk" to nuclear energy
- Replies: 5
- Views: 4361
Re: Adding "risk" to nuclear energy
Actually I would say, it would be better if this is kept quite simple as Factorio still is a "easy to learn - hard to master" game. Personally I really like the way nuclear power was implemented into the game. I was extremely hyped when I saw the textures and how it was supposed to work (compared to ...
- Wed May 31, 2017 11:48 am
- Forum: Ideas and Suggestions
- Topic: Adding "risk" to nuclear energy
- Replies: 5
- Views: 4361
Re: Adding "risk" to nuclear energy
I like your idea, because :
- it's a player choice
- it's risk versus more power
- it's fun :-)
To add a stone to your suggestion, over a temperature, we can imagine that a alarm "start" who said " nuclear reactor overload". shut the reactor by suppressing the fuel or it will explode soon. So ...
- it's a player choice
- it's risk versus more power
- it's fun :-)
To add a stone to your suggestion, over a temperature, we can imagine that a alarm "start" who said " nuclear reactor overload". shut the reactor by suppressing the fuel or it will explode soon. So ...
- Mon May 29, 2017 5:37 pm
- Forum: Ideas and Suggestions
- Topic: Adding "risk" to nuclear energy
- Replies: 5
- Views: 4361
Adding "risk" to nuclear energy
Hello everyone, :D
first of all: The Reason: Nuclear power is cheep, almost endless and small and it has a huge energy output. In my opinion something's missing here, which would be the "unreliability" and risk of a nuclear reactor. So I thougt about a few improvements, trying to keep it simple ...
first of all: The Reason: Nuclear power is cheep, almost endless and small and it has a huge energy output. In my opinion something's missing here, which would be the "unreliability" and risk of a nuclear reactor. So I thougt about a few improvements, trying to keep it simple ...